Player Matchup

Morgan Le Fay
Morgan Le Fay
Masters
 
Morgan Le Fay
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Diamond I
Köwalski
Hercules
Diamond I
Level 193
God Stats
8W - 3L
1,688 SR
Queue Stats
66W - 23L
2,306 MMR
Party 1
Kuzenbo
Kuzenbo
Masters
beWondorian
Kuzenbo
Masters
Level 156
God Stats
8W - 10L
1,694 SR
Queue Stats
349W - 270L
2,184 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 169
1,627 SR
1,997 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 102
1,628 SR
2,258 MMR
Ymir
Ymir
Diamond IV
Ducoma
Ymir
Diamond IV
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 143L
2,084 MMR
Solo
Mulan
Mulan
Diamond III
VVVD
Mulan
Diamond III
Level 122
God Stats
13W - 7L
1,739 SR
Queue Stats
18W - 16L
2,322 MMR
Solo
Persephone
Persephone
Diamond II
zTacticalCobraz
Persephone
Diamond II
Level 68
God Stats
74W - 89L
1,647 SR
Queue Stats
455W - 521L
2,367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
9 / 0 / 5
10,242
854
22,444
9,442
4,343
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Köwalski
Hercules
15
5 / 1 / 9
9,254
771
10,676
18,525
15,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
beWondorian
Kuzenbo
13
0 / 1 / 9
7,985
665
6,708
12,708
13,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BacchusNe ZhaSobekAchilles

VS

Bans
Ix ChelThothOdinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ducoma
Ymir
12
0 / 4 / 2
7,431
619
7,118
16,516
13,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
VVVD
Mulan
10
0 / 7 / 1
6,932
578
7,339
16,796
10,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
zTacticalCobraz
Persephone
14
2 / 3 / 0
8,688
724
10,097
9,796
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
14
Kills
2
2
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
9
0
5
11.5
L
Ymir
Ducoma
Ymir
0
4
2
0.25
W
Hercules
Köwalski
Hercules
5
1
9
9.5
L
Mulan
VVVD
Mulan
0
7
1
0.07
W
Kuzenbo
beWondorian
Kuzenbo
0
1
9
4.5
L
Persephone
zTacticalCobraz
Persephone
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,828
Damage
24,554
40,675
Taken
43,108
34,079
Mitigated
26,562
12,965
Healing
4,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
22,444
2,313
64
1,179
9,442
4,343
603
3,674
5,137
65,974
0
L
Ymir
Ducoma
Ymir
7,118
674
0
246
16,516
13,019
0
8,655
6,420
16,569
1,413
W
Hercules
Köwalski
Hercules
10,676
3,251
0
8,332
18,525
15,799
424
7,019
10,464
0
18,983
L
Mulan
VVVD
Mulan
7,339
495
0
1,882
16,796
10,769
0
11,589
4,243
37
21,151
W
Kuzenbo
beWondorian
Kuzenbo
6,708
2,504
0
3,390
12,708
13,937
155
4,156
7,500
19,368
333
L
Persephone
zTacticalCobraz
Persephone
10,097
197
0
2,488
9,796
2,774
0
7,012
2,193
38,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,481
Gold Earned
23,051
141
Minions Killed
137
0
Camps Cleared
0
743,089
Distance Traveled
619,644
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,242
854
91
8
0
252,567
0
L
Ymir
7,431
619
37
3
0
202,402
1
W
Hercules
9,254
771
22
2
0
250,064
0
L
Mulan
6,932
578
31
3
0
199,126
0
W
Kuzenbo
7,985
665
28
2
0
240,458
0
L
Persephone
8,688
724
69
6
0
218,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role