Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
AndrewE30
Hou Yi
Level 124
God Stats
3W - 4L
1,345 SR
Queue Stats
241W - 235L
1,487 Elo+
Party 1
Ares
Ares
Nate1059
Ares
Level 159
God Stats
2W - 1L
1,426 SR
Queue Stats
29W - 32L
1,511 Elo+
Party 3
Charon
Charon
Stankweezul
Charon
Level 69
God Stats
2W - 2L
1,475 SR
Queue Stats
357W - 347L
1,516 Elo+
Party 1
Chang'e
Chang'e
b3rg3n
Chang'e
Level 156
God Stats
2W - 1L
1,697 SR
Queue Stats
73W - 78L
1,463 Elo+
Party 3
Team Averages
Level 133
1,488 SR
1,496 Elo+

VS

Team Averages
Level 105
1,445 SR
1,464 Elo+
Discordia
Discordia
SMGPatriot
Discordia
Level 125
God Stats
0W - 1L
1,637 SR
Queue Stats
36W - 42L
1,450 Elo+
Party 2
Ares
Ares
SMGShakes
Ares
Level 96
God Stats
0W - 1L
1,508 SR
Queue Stats
35W - 41L
1,428 Elo+
Party 2
Ix Chel
Ix Chel
SMGSpadezz
Ix Chel
Level 133
God Stats
3W - 3L
1,124 SR
Queue Stats
161W - 202L
1,491 Elo+
Party 2
Janus
Janus
aidangoreal
Janus
Level 83
God Stats
0W - 3L
1,278 SR
Queue Stats
204W - 204L
1,491 Elo+
Solo
Tyr
Tyr
islanddutchman
Tyr
Level 89
God Stats
0W - 1L
1,675 SR
Queue Stats
29W - 32L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 2 / 10
9,518
793
10,529
13,585
18,004
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
AndrewE30
Hou Yi
16
3 / 1 / 12
9,187
766
10,102
8,903
4,826
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
16
3 / 2 / 13
10,160
847
9,048
13,773
12,696
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
16
1 / 2 / 16
9,213
768
11,663
11,038
12,508
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
b3rg3n
Chang'e
16
5 / 1 / 7
9,293
774
7,685
9,158
4,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
SMGPatriot
Discordia
13
2 / 4 / 3
7,713
643
17,912
10,599
4,606
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
12
1 / 6 / 5
7,596
633
5,471
15,570
16,654
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
SMGSpadezz
Ix Chel
14
1 / 2 / 4
7,886
657
6,092
8,584
4,795
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 5 / 2
8,902
742
12,031
10,276
5,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 2 / 4
7,898
658
5,717
12,444
15,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
26
18
Kills
8
8
Deaths
19
58
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
10
5.5
W
Hou Yi
AndrewE30
Hou Yi
3
1
12
9
W
Ares
3
2
13
4.75
L
Discordia
SMGPatriot
Discordia
2
4
3
0.88
L
Ares
1
6
5
0.58
L
Ix Chel
SMGSpadezz
Ix Chel
1
2
4
1.5
W
Charon
1
2
16
4.5
L
3
5
2
0.8
W
Chang'e
b3rg3n
Chang'e
5
1
7
8.5
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,027
Damage
47,223
56,457
Taken
57,473
52,526
Mitigated
47,093
29,346
Healing
17,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,529
2,672
3,300
4,060
13,585
18,004
0
6,324
6,442
0
16,162
W
Hou Yi
AndrewE30
Hou Yi
10,102
4,201
919
598
8,903
4,826
1,463
7,561
581
0
23,465
W
Ares
9,048
526
0
1,074
13,773
12,696
1,295
10,087
2,594
10,572
893
L
Discordia
SMGPatriot
Discordia
17,912
168
887
1,991
10,599
4,606
0
4,866
5,359
29,325
0
L
Ares
5,471
460
0
372
15,570
16,654
0
7,355
7,753
8,794
1,713
L
Ix Chel
SMGSpadezz
Ix Chel
6,092
804
6,041
2,211
8,584
4,795
0
2,748
5,704
13,252
0
W
Charon
11,663
1,107
535
1,564
11,038
12,508
627
7,186
3,105
27,023
979
L
12,031
374
497
1,090
10,276
5,279
0
5,251
4,784
27,940
0
W
Chang'e
b3rg3n
Chang'e
7,685
397
11,795
5,501
9,158
4,492
550
5,792
2,828
27,464
0
L
5,717
359
1,718
2,507
12,444
15,759
0
5,834
6,329
0
12,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,371
Gold Earned
39,995
123
Minions Killed
113
0
Camps Cleared
0
1,105,736
Distance Traveled
1,106,301
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,518
793
17
1
0
222,125
0
W
Hou Yi
9,187
766
33
3
0
182,896
0
W
Ares
10,160
847
10
1
0
255,163
0
L
Discordia
7,713
643
23
2
0
209,372
0
L
Ares
7,596
633
9
1
0
198,885
0
L
Ix Chel
7,886
657
14
1
0
240,412
0
W
Charon
9,213
768
36
3
0
225,845
0
L
Janus
8,902
742
50
4
0
214,446
0
W
Chang'e
9,293
774
27
2
0
219,707
0
L
Tyr
7,898
658
17
1
0
243,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role