Player Matchup

Ymir
Ymir
 
Ymir
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
HumorousNapkin
Izanami
Level 59
God Stats
20W - 21L
1,360 SR
Queue Stats
178W - 170L
1,447 Elo+
Party 2
Ra
Ra
Kingpirate61
Ra
Level 128
God Stats
9W - 5L
1,637 SR
Queue Stats
94W - 85L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
gahwyn
Gilgamesh
Level 233
God Stats
3W - 4L
1,277 SR
Queue Stats
220W - 234L
1,522 Elo+
Solo
Kali
Kali
shorterboy_jr
Kali
Level 102
God Stats
15W - 7L
1,808 SR
Queue Stats
363W - 344L
1,504 Elo+
Solo
Team Averages
Level 116
1,516 SR
1,484 Elo+

VS

Team Averages
Level 132
1,627 SR
1,469 Elo+
Sobek
Sobek
 
Sobek
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
MarianoBS29
Achilles
Level 88
God Stats
9W - 5L
1,813 SR
Queue Stats
270W - 309L
1,432 Elo+
Party 1
Nemesis
Nemesis
Steg_911
Nemesis
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,460 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
antraxtor
Morgan Le Fay
Level 156
God Stats
5W - 5L
1,601 SR
Queue Stats
542W - 587L
1,432 Elo+
Party 1
Ah Puch
Ah Puch
mccubbin
Ah Puch
Level 126
God Stats
4W - 2L
1,722 SR
Queue Stats
303W - 315L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
6 / 2 / 4
8,614
574
6,766
13,762
12,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 3 / 5
7,553
504
7,720
7,137
2,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 1 / 2
8,724
582
5,077
7,009
2,917
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
gahwyn
Gilgamesh
15
0 / 1 / 0
8,210
547
5,296
17,327
14,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 3 / 2
7,345
490
4,568
13,647
6,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
2 / 0 / 0
8,809
587
10,286
14,764
18,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles
MarianoBS29
Achilles
11
3 / 4 / 2
7,535
502
5,153
12,375
11,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Steg_911
Nemesis
12
0 / 0 / 2
6,591
439
3,886
11,612
4,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
antraxtor
Morgan Le Fay
11
0 / 6 / 2
6,295
420
8,096
10,015
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
mccubbin
Ah Puch
16
3 / 1 / 0
8,399
560
4,776
8,813
3,406
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
11
Kills
8
10
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
2
4
4
L
Sobek
 
Sobek
2
0
0
2
W
2
3
5
1.5
W
1
1
2
2
L
Achilles
MarianoBS29
Achilles
3
4
2
1
L
Nemesis
Steg_911
Nemesis
0
0
2
1
L
Morgan Le Fay
antraxtor
Morgan Le Fay
0
6
2
0.17
W
Gilgamesh
gahwyn
Gilgamesh
0
1
0
0
L
Ah Puch
mccubbin
Ah Puch
3
1
0
3
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,427
Damage
32,197
58,882
Taken
57,579
38,780
Mitigated
41,647
19,998
Healing
26,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,766
2,078
327
4,128
13,762
12,500
433
4,452
9,310
25,930
17
L
Sobek
 
Sobek
10,286
560
0
7,543
14,764
18,873
0
0
14,764
67,637
6,293
W
7,720
5,908
0
1,985
7,137
2,486
1,584
3,029
4,108
0
50,791
W
5,077
441
1,775
4,727
7,009
2,917
598
3,593
3,416
71,410
1,921
L
Achilles
MarianoBS29
Achilles
5,153
839
0
3,978
12,375
11,228
0
4,217
8,158
0
22,317
L
Nemesis
Steg_911
Nemesis
3,886
1,681
0
7,504
11,612
4,194
94
1,241
10,296
0
54,460
L
Morgan Le Fay
antraxtor
Morgan Le Fay
8,096
354
0
2,488
10,015
3,946
0
2,944
7,071
41,465
0
W
Gilgamesh
gahwyn
Gilgamesh
5,296
1,034
0
3,443
17,327
14,005
93
7,153
8,956
0
69,511
L
Ah Puch
mccubbin
Ah Puch
4,776
170
0
4,790
8,813
3,406
0
2,961
5,639
79,385
1,158
W
4,568
1,945
0
3,613
13,647
6,872
39
2,745
10,714
0
60,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,446
Gold Earned
37,629
464
Minions Killed
417
0
Camps Cleared
0
1,495,731
Distance Traveled
1,533,512
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,614
574
32
2
0
285,741
0
L
Sobek
8,809
587
123
8
0
301,843
3
W
Izanami
7,553
504
75
5
0
265,399
0
W
Ra
8,724
582
145
10
0
336,343
1
L
Achilles
7,535
502
25
2
0
296,751
0
L
Nemesis
6,591
439
80
5
0
353,025
0
L
Morgan Le Fay
6,295
420
52
3
0
268,470
2
W
Gilgamesh
8,210
547
123
8
0
250,260
0
L
Ah Puch
8,399
560
137
9
0
313,423
3
W
Kali
7,345
490
89
6
0
357,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role