Player Matchup

Charybdis
Charybdis
Gold III
DaddyDaxx
Charybdis
Gold III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,508 MMR
Solo
Bastet
Bastet
Platinum V
JungleXJimmy
Bastet
Platinum V
Level 155
God Stats
122W - 107L
1,591 SR
Queue Stats
294W - 272L
1,522 MMR
Solo
Artio
Artio
Silver I
Mr_Fangtastic06
Artio
Silver I
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,506 MMR
Party 1
Horus
Horus
Gold III
highaz
Horus
Gold III
Level 157
God Stats
2W - 2L
1,569 SR
Queue Stats
226W - 227L
1,524 MMR
Solo
Janus
Janus
Silver II
terragod48
Janus
Silver II
Level 122
God Stats
1W - 3L
1,341 SR
Queue Stats
26W - 26L
1,506 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,500 SR
1,513 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,644 SR
1,513 MMR
Ymir
Ymir
Silver I
Agent7Raven
Ymir
Silver I
Level 107
God Stats
3W - 1L
1,814 SR
Queue Stats
10W - 8L
1,508 MMR
Party 2
Ix Chel
Ix Chel
Gold II
RiiveerOo
Ix Chel
Gold II
Level 156
God Stats
37W - 40L
1,487 SR
Queue Stats
590W - 593L
1,506 MMR
Solo
Pele
Pele
Silver II
Tarsiasaurus
Pele
Silver II
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,508 MMR
Party 2
Olorun
Olorun
Gold II
Wuzat_115
Olorun
Gold II
Level 186
God Stats
9W - 1L
1,730 SR
Queue Stats
250W - 240L
1,514 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
Yachenancios
Sun Wukong
Gold I
Level 69
God Stats
18W - 9L
1,689 SR
Queue Stats
106W - 109L
1,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DaddyDaxx
Charybdis
9
1 / 1 / 1
4,833
537
5,286
5,979
2,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
10
1 / 0 / 0
4,979
553
2,260
5,411
1,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 4 / 2
4,793
533
2,161
9,499
6,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
highaz
Horus
7
0 / 1 / 0
4,385
487
1,883
5,798
2,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Janus
10
0 / 0 / 1
5,054
562
1,782
2,279
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
NemesisAwilixAthenaGanesha

VS

Bans
NutArachneOsirisAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 4
5,416
602
2,998
8,468
5,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
RiiveerOo
Ix Chel
10
0 / 0 / 1
5,520
613
3,450
3,292
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 0
5,364
596
2,093
6,405
2,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Olorun
Wuzat_115
Olorun
10
2 / 1 / 1
6,038
671
5,610
4,123
1,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
Yachenancios
Sun Wukong
11
1 / 0 / 0
6,441
716
3,920
5,622
2,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
2
Kills
6
6
Deaths
2
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Charybdis
DaddyDaxx
Charybdis
1
1
1
1.5
L
Bastet
1
0
0
1
L
0
4
2
0.25
W
Ix Chel
RiiveerOo
Ix Chel
0
0
1
0.5
W
2
0
0
2
W
Olorun
Wuzat_115
Olorun
2
1
1
2.5
W
Sun Wukong
Yachenancios
Sun Wukong
1
0
0
1
L
Horus
highaz
Horus
0
1
0
0
L
Janus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,372
Damage
18,071
28,966
Taken
27,910
14,402
Mitigated
13,360
13,260
Healing
12,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,998
1,422
0
1,735
8,468
5,875
0
1,457
6,971
14,268
0
L
Charybdis
DaddyDaxx
Charybdis
5,286
3,077
0
3,280
5,979
2,007
0
3,867
2,112
0
36,423
L
Bastet
2,260
723
0
3,603
5,411
1,748
0
527
4,884
0
35,700
L
2,161
287
295
2,786
9,499
6,936
0
6,109
3,390
15,044
0
W
Ix Chel
RiiveerOo
Ix Chel
3,450
264
503
1,060
3,292
1,105
0
955
2,220
41,389
1,094
W
2,093
656
0
4,362
6,405
2,245
0
858
5,513
0
41,625
W
Olorun
Wuzat_115
Olorun
5,610
3,421
360
2,082
4,123
1,424
1,040
482
3,641
45,646
3,094
W
Sun Wukong
Yachenancios
Sun Wukong
3,920
735
0
1,917
5,622
2,711
0
0
5,289
0
50,559
L
Horus
highaz
Horus
1,883
866
0
2,546
5,798
2,978
0
0
5,798
0
23,493
L
Janus
1,782
98
0
750
2,279
733
0
1,407
872
40,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,044
Gold Earned
28,779
254
Minions Killed
346
0
Camps Cleared
0
871,589
Distance Traveled
952,225
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,416
602
16
2
0
182,383
0
L
Charybdis
4,833
537
65
7
0
164,580
0
L
Bastet
4,979
553
64
7
0
218,568
0
L
Artio
4,793
533
24
3
0
169,175
0
W
Ix Chel
5,520
613
78
9
0
181,749
4
W
Pele
5,364
596
71
8
0
218,771
0
W
Olorun
6,038
671
86
10
0
169,959
2
W
Sun Wukong
6,441
716
95
11
0
199,363
0
L
Horus
4,385
487
31
3
0
125,849
0
L
Janus
5,054
562
70
8
0
193,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role