Player Matchup

Hun Batz
Hun Batz
Gold I
Cask3tss
Hun Batz
Gold I
Level 114
God Stats
10W - 4L
1,701 SR
Queue Stats
101W - 103L
1,648 MMR
Solo
Jormungandr
Jormungandr
Platinum V
Saikou Mojo
Jormungandr
Platinum V
Level 212
God Stats
81W - 62L
1,565 SR
Queue Stats
250W - 233L
1,634 MMR
Solo
Cernunnos
Cernunnos
Platinum III
TracerBurnout
Cernunnos
Platinum III
Level 139
God Stats
10W - 9L
1,625 SR
Queue Stats
301W - 300L
1,643 MMR
Solo
Vulcan
Vulcan
Gold III
harm
Vulcan
Gold III
Level 151
God Stats
4W - 7L
1,570 SR
Queue Stats
94W - 92L
1,645 MMR
Solo
Sobek
Sobek
Gold II
oCrissCross
Sobek
Gold II
Level 265
God Stats
4W - 3L
1,604 SR
Queue Stats
233W - 234L
1,635 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 176
1,613 SR
1,641 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,563 SR
1,615 MMR
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold III
BigDaddyChamSuck
Awilix
Gold III
Level 118
God Stats
11W - 7L
1,719 SR
Queue Stats
34W - 30L
1,666 MMR
Solo
Mulan
Mulan
Gold II
Frostyin9730
Mulan
Gold II
Level 114
God Stats
1W - 5L
1,428 SR
Queue Stats
69W - 68L
1,637 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Mdanics
Kuzenbo
Gold III
Level 157
God Stats
2W - 3L
1,608 SR
Queue Stats
217W - 219L
1,629 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
ScampTrophy
Baron Samedi
Gold IV
Level 160
God Stats
0W - 1L
1,557 SR
Queue Stats
36W - 36L
1,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cask3tss
Hun Batz
15
4 / 1 / 4
7,838
603
7,431
9,375
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Saikou Mojo
Jormungandr
14
2 / 1 / 1
8,629
664
9,374
10,534
7,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
TracerBurnout
Cernunnos
16
2 / 0 / 0
8,579
660
6,862
8,571
4,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
harm
Vulcan
13
3 / 0 / 2
7,734
595
9,288
4,021
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 5
7,309
562
4,822
8,744
7,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ArachneHachimanBastetSusano

VS

Bans
OsirisAthenaAo KuangAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 2 / 0
5,984
460
2,033
9,061
7,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 1 / 0
6,975
537
7,440
12,514
5,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 2
7,168
551
6,178
14,525
7,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
Mdanics
Kuzenbo
11
0 / 2 / 0
6,216
478
2,719
9,278
5,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
ScampTrophy
Baron Samedi
10
0 / 4 / 0
6,044
465
3,503
8,334
3,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
12
Kills
2
2
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
L
2
1
0
2
W
Hun Batz
Cask3tss
Hun Batz
4
1
4
6
L
0
3
2
0.33
L
Kuzenbo
Mdanics
Kuzenbo
0
2
0
0
W
Jormungandr
Saikou Mojo
Jormungandr
2
1
1
2.5
L
Baron Samedi
ScampTrophy
Baron Samedi
0
4
0
0
W
Cernunnos
TracerBurnout
Cernunnos
2
0
0
2
W
Vulcan
harm
Vulcan
3
0
2
4
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,777
Damage
21,873
41,245
Taken
53,712
24,441
Mitigated
29,948
19,992
Healing
12,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,033
329
0
1,962
9,061
7,487
0
3,600
5,154
18,759
0
L
7,440
2,533
0
2,020
12,514
5,612
0
3,794
8,407
0
66,413
W
Hun Batz
Cask3tss
Hun Batz
7,431
1,833
0
4,968
9,375
3,802
0
1,053
8,282
0
70,754
L
6,178
989
0
4,736
14,525
7,910
0
8,880
5,645
0
56,768
L
Kuzenbo
Mdanics
Kuzenbo
2,719
554
0
1,301
9,278
5,693
0
1,021
8,257
35,770
0
W
Jormungandr
Saikou Mojo
Jormungandr
9,374
3,177
0
4,625
10,534
7,255
0
0
10,534
71,689
2,072
L
Baron Samedi
ScampTrophy
Baron Samedi
3,503
173
222
1,840
8,334
3,246
0
4,519
3,464
40,120
1,022
W
Cernunnos
TracerBurnout
Cernunnos
6,862
4,036
0
5,937
8,571
4,015
492
2,194
6,149
0
86,257
W
Vulcan
harm
Vulcan
9,288
82
0
998
4,021
1,583
0
1,416
2,605
53,820
708
W
4,822
467
0
3,464
8,744
7,786
0
3,014
5,620
19,047
3,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,089
Gold Earned
32,387
510
Minions Killed
385
0
Camps Cleared
0
1,381,033
Distance Traveled
1,332,381
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,984
460
38
3
0
293,160
0
L
Awilix
6,975
537
98
8
0
336,903
0
W
Hun Batz
7,838
603
114
9
0
300,716
3
L
Mulan
7,168
551
98
8
0
228,888
0
L
Kuzenbo
6,216
478
79
6
0
247,536
2
W
Jormungandr
8,629
664
120
9
0
269,844
0
L
Baron Samedi
6,044
465
72
6
0
225,894
0
W
Cernunnos
8,579
660
157
12
0
241,058
1
W
Vulcan
7,734
595
90
7
0
288,016
1
W
Sobek
7,309
562
29
2
0
281,399
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role