Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BigPimpinMajesty
Kukulkan
Level 68
God Stats
24W - 22L
1,488 SR
Queue Stats
77W - 59L
1,503 Elo+
Solo
Vamana
Vamana
DeadVoltageTv
Vamana
Level 69
God Stats
24W - 11L
1,656 SR
Queue Stats
161W - 148L
1,423 Elo+
Party 1
Mulan
Mulan
LuckyLuchyTv
Mulan
Level 52
God Stats
10W - 8L
1,358 SR
Queue Stats
130W - 128L
1,399 Elo+
Party 1
Danzaburou
Danzaburou
Uni Story
Danzaburou
Level 106
God Stats
1W - 2L
1,205 SR
Queue Stats
6W - 16L
1,262 Elo+
Solo
Team Averages
Level 68
1,441 SR
1,417 Elo+

VS

Team Averages
Level 86
1,416 SR
1,430 Elo+
Lancelot
Lancelot
 
Lancelot
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Buzzingboss3
Cabrakan
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 53L
1,388 Elo+
Solo
Agni
Agni
ChubbyElephant
Agni
Level 65
God Stats
0W - 3L
1,187 SR
Queue Stats
144W - 164L
1,458 Elo+
Solo
Kuzenbo
Kuzenbo
VongolaPrimoI
Kuzenbo
Level 109
God Stats
24W - 24L
1,305 SR
Queue Stats
239W - 231L
1,422 Elo+
Solo
Izanami
Izanami
cvncos
Izanami
Level 67
God Stats
6W - 5L
1,586 SR
Queue Stats
99W - 96L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 1 / 1
4,962
496
2,151
7,882
4,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 2 / 0
6,350
635
4,031
6,398
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
6 / 0 / 0
7,272
727
6,940
7,727
6,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 0 / 2
5,658
566
3,749
5,022
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Uni Story
Danzaburou
10
3 / 1 / 1
6,193
619
4,617
5,561
1,814
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
1 / 1 / 0
5,445
545
2,363
7,395
3,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cabrakan
Buzzingboss3
Cabrakan
7
0 / 6 / 0
4,470
447
3,279
9,271
5,851
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 2 / 1
5,586
559
3,177
6,487
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
6
1 / 2 / 1
4,736
474
2,345
8,069
6,834
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
cvncos
Izanami
9
1 / 2 / 0
5,460
546
4,233
6,030
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
13
Kills
4
4
Deaths
13
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
1
0.5
L
Lancelot
 
Lancelot
1
1
0
1
W
2
2
0
1
L
Cabrakan
Buzzingboss3
Cabrakan
0
6
0
0
L
1
2
1
0.75
W
6
0
0
6
W
2
0
2
3
W
Danzaburou
Uni Story
Danzaburou
3
1
1
3.5
L
Kuzenbo
1
2
1
0.75
L
Izanami
cvncos
Izanami
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,488
Damage
15,397
32,590
Taken
37,252
17,720
Mitigated
20,269
10,196
Healing
9,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,151
586
677
538
7,882
4,636
0
361
7,521
17,185
765
L
Lancelot
 
Lancelot
2,363
939
19
3,810
7,395
3,283
0
241
7,154
0
40,648
W
4,031
221
0
1,760
6,398
2,441
777
3,620
2,778
40,521
1,105
L
Cabrakan
Buzzingboss3
Cabrakan
3,279
435
0
1,590
9,271
5,851
0
0
9,271
14,949
62
L
3,177
366
0
1,686
6,487
2,380
0
2,654
3,833
40,220
672
W
6,940
4,836
0
2,709
7,727
6,761
581
3,271
4,456
0
44,445
W
3,749
1,022
0
3,124
5,022
2,068
0
80
4,942
0
33,312
W
Danzaburou
Uni Story
Danzaburou
4,617
2,149
0
1,388
5,561
1,814
0
1,324
4,237
0
34,990
L
Kuzenbo
2,345
1,133
0
708
8,069
6,834
6
2,032
6,037
9,161
0
L
Izanami
cvncos
Izanami
4,233
3,446
0
1,376
6,030
1,921
0
1,035
4,995
0
35,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,435
Gold Earned
25,697
274
Minions Killed
258
0
Camps Cleared
0
981,534
Distance Traveled
1,059,349
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,962
496
28
3
0
196,460
0
L
Lancelot
5,445
545
82
8
0
246,541
0
W
Kukulkan
6,350
635
60
6
0
185,863
0
L
Cabrakan
4,470
447
29
3
0
178,951
0
L
Agni
5,586
559
71
7
0
218,047
0
W
Vamana
7,272
727
74
7
0
157,366
2
W
Mulan
5,658
566
59
6
0
237,904
1
W
Danzaburou
6,193
619
53
5
0
203,941
0
L
Kuzenbo
4,736
474
7
1
0
220,258
0
L
Izanami
5,460
546
69
7
0
195,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role