Player Matchup

Lancelot
Lancelot
Gold III
 
Lancelot
Gold III
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
RaoulDuke8585
Kuzenbo
Platinum III
Level 166
God Stats
3W - 2L
1,502 SR
Queue Stats
142W - 128L
1,743 MMR
Solo
Shiva
Shiva
Platinum III
SOUTHEASTSTAR
Shiva
Platinum III
Level 147
God Stats
4W - 4L
1,235 SR
Queue Stats
305W - 297L
1,757 MMR
Solo
Artemis
Artemis
Platinum IV
TheFerbyus
Artemis
Platinum IV
Level 129
God Stats
4W - 0L
1,604 SR
Queue Stats
105W - 103L
1,758 MMR
Solo
Ra
Ra
Gold I
Thurteen
Ra
Gold I
Level 163
God Stats
5W - 0L
1,831 SR
Queue Stats
53W - 42L
1,761 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,534 SR
1,704 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,636 SR
1,705 MMR
Hachiman
Hachiman
Platinum IV
 
Hachiman
Platinum IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum V
BenitoMartinez44
Bakasura
Platinum V
Level 108
God Stats
3W - 4L
1,680 SR
Queue Stats
114W - 114L
1,759 MMR
Solo
Agni
Agni
Platinum III
Canycus
Agni
Platinum III
Level 158
God Stats
17W - 14L
1,638 SR
Queue Stats
378W - 363L
1,758 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
Edgimos
Cu Chulainn
Platinum V
Level 158
God Stats
1W - 1L
1,791 SR
Queue Stats
120W - 122L
1,754 MMR
Solo
Charon
Charon
Gold I
thezhongdonger
Charon
Gold I
Level 177
God Stats
6W - 5L
1,572 SR
Queue Stats
367W - 356L
1,754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
7 / 0 / 3
7,019
702
9,828
6,621
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
10
0 / 0 / 3
5,650
565
3,239
5,589
5,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 1 / 3
7,127
713
6,860
10,318
6,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
TheFerbyus
Artemis
11
1 / 0 / 0
6,131
613
2,499
3,089
1,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 1
6,877
688
4,521
5,018
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
CharybdisAthenaZeusRavana

VS

Bans
ThanatosThorNutVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 1 / 0
4,634
463
2,683
5,067
1,436
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 1
5,262
526
2,355
12,339
5,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
Canycus
Agni
10
0 / 3 / 0
5,341
534
2,934
7,560
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Edgimos
Cu Chulainn
10
1 / 5 / 0
5,745
575
5,543
11,055
9,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 1 / 0
4,829
483
2,169
5,232
3,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
13
Kills
1
1
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
7
0
3
8.5
L
Hachiman
 
Hachiman
0
1
0
0
L
0
3
1
0.17
L
Agni
Canycus
Agni
0
3
0
0
L
Cu Chulainn
Edgimos
Cu Chulainn
1
5
0
0.2
W
Kuzenbo
0
0
3
1.5
W
2
1
3
3.5
W
Artemis
TheFerbyus
Artemis
1
0
0
1
W
3
0
1
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,947
Damage
15,684
30,635
Taken
41,253
18,869
Mitigated
21,645
12,504
Healing
8,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
9,828
2,734
0
4,009
6,621
3,481
0
1,585
5,023
0
55,989
L
Hachiman
 
Hachiman
2,683
1,657
0
1,519
5,067
1,436
0
1,003
4,048
0
27,800
L
2,355
2,022
0
3,282
12,339
5,772
0
1,328
10,877
0
32,385
L
Agni
Canycus
Agni
2,934
244
0
1,250
7,560
2,326
0
2,914
4,326
43,529
0
L
Cu Chulainn
Edgimos
Cu Chulainn
5,543
592
0
1,244
11,055
9,108
0
890
10,100
1,613
39,286
W
Kuzenbo
3,239
1,538
0
1,948
5,589
5,301
0
1,462
3,964
18,312
0
W
6,860
1,732
0
1,412
10,318
6,676
0
699
9,524
0
60,557
W
Artemis
TheFerbyus
Artemis
2,499
943
0
2,139
3,089
1,242
0
349
2,740
0
45,200
W
4,521
348
602
2,394
5,018
2,169
0
1,683
3,307
54,138
0
L
2,169
118
906
787
5,232
3,003
0
1,072
4,142
10,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,804
Gold Earned
25,811
424
Minions Killed
285
0
Camps Cleared
0
1,103,872
Distance Traveled
1,014,186
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,019
702
92
9
0
271,659
0
L
Hachiman
4,634
463
41
4
0
189,964
0
L
Bakasura
5,262
526
81
8
0
226,407
0
L
Agni
5,341
534
82
8
0
221,432
3
L
Cu Chulainn
5,745
575
68
7
0
162,138
0
W
Kuzenbo
5,650
565
22
2
0
226,474
3
W
Shiva
7,127
713
105
11
0
196,276
0
W
Artemis
6,131
613
95
10
0
186,990
3
W
Ra
6,877
688
110
11
0
222,473
1
L
Charon
4,829
483
13
1
0
214,245
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role