Player Matchup

Yu Huang
Yu Huang
Gold V
 
Yu Huang
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Bronze III
Bobspizza_hut_09
Freya
Bronze III
Level 81
God Stats
1W - 2L
1,814 SR
Queue Stats
10W - 19L
1,462 MMR
Solo
Medusa
Medusa
Gold V
VIP 720
Medusa
Gold V
Level 158
God Stats
1W - 3L
1,443 SR
Queue Stats
86W - 96L
1,438 MMR
Solo
Geb
Geb
Bronze III
Zerorules
Geb
Bronze III
Level 52
God Stats
0W - 1L
1,447 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Osiris
Osiris
Bronze III
kingdilla77
Osiris
Bronze III
Level 151
God Stats
0W - 2L
1,481 SR
Queue Stats
5W - 8L
1,460 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,537 SR
1,472 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,575 SR
1,469 MMR
Ravana
Ravana
Gold II
 
Ravana
Gold II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold IV
GermanCandyCane
Rama
Gold IV
Level 155
God Stats
4W - 0L
1,894 SR
Queue Stats
56W - 59L
1,467 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
SanguineTygr
Sun Wukong
Gold III
Level 85
God Stats
180W - 134L
1,622 SR
Queue Stats
539W - 538L
1,436 MMR
Solo
Ares
Ares
Gold IV
jjkistrash
Ares
Gold IV
Level 158
God Stats
2W - 2L
1,289 SR
Queue Stats
33W - 23L
1,467 MMR
Solo
Merlin
Merlin
Gold III
redninetails
Merlin
Gold III
Level 46
God Stats
7W - 3L
1,570 SR
Queue Stats
57W - 60L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
0 / 2 / 1
5,591
559
3,415
6,386
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
0 / 1 / 0
4,839
484
1,879
6,922
2,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
VIP 720
Medusa
8
1 / 3 / 0
4,787
479
4,412
6,602
2,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

8
1 / 2 / 0
5,111
511
2,768
9,599
5,123
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
9
0 / 3 / 0
4,791
479
4,979
9,934
6,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BacchusBellonaThanatosThoth

VS

Bans
Ao KuangKaliAgniGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
1 / 1 / 2
5,313
531
3,612
5,160
2,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 0 / 1
6,426
643
6,081
4,889
1,898
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
SanguineTygr
Sun Wukong
12
3 / 0 / 0
7,019
702
6,623
8,522
4,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 6
5,675
568
4,536
8,335
5,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
12
3 / 0 / 0
6,395
640
4,238
3,926
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
11
11
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
2
1
0.25
W
Ravana
 
Ravana
1
1
2
2
L
0
1
0
0
W
4
0
1
4.5
W
Sun Wukong
SanguineTygr
Sun Wukong
3
0
0
3
L
Medusa
VIP 720
Medusa
1
3
0
0.33
L
1
2
0
0.5
W
0
1
6
3
L
Osiris
0
3
0
0
W
Merlin
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,453
Damage
25,090
39,443
Taken
30,832
18,571
Mitigated
16,258
10,586
Healing
9,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
3,415
654
0
734
6,386
2,376
0
2,068
4,114
49,200
0
W
Ravana
 
Ravana
3,612
1,337
0
767
5,160
2,230
0
1,597
3,486
0
39,836
L
1,879
571
0
3,478
6,922
2,255
0
1,327
5,533
26,221
7,599
W
6,081
5,360
0
2,646
4,889
1,898
0
685
4,204
0
52,982
W
Sun Wukong
SanguineTygr
Sun Wukong
6,623
2,449
0
3,182
8,522
4,922
0
1,033
6,987
0
57,369
L
Medusa
VIP 720
Medusa
4,412
1,864
0
1,860
6,602
2,051
0
1,220
5,382
0
28,024
L
2,768
508
0
1,912
9,599
5,123
0
3,440
6,037
13,100
0
W
4,536
808
0
2,402
8,335
5,626
0
2,100
6,235
15,295
0
L
Osiris
4,979
1,856
0
2,602
9,934
6,766
0
81
9,813
0
29,321
W
Merlin
4,238
347
0
500
3,926
1,582
0
2,511
1,415
45,717
1,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,119
Gold Earned
30,828
266
Minions Killed
374
0
Camps Cleared
0
980,118
Distance Traveled
1,041,889
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
5,591
559
90
9
0
173,460
0
W
Ravana
5,313
531
67
7
0
226,465
0
L
Freya
4,839
484
62
6
0
212,472
0
W
Rama
6,426
643
102
10
0
186,460
1
W
Sun Wukong
7,019
702
95
10
0
227,489
0
L
Medusa
4,787
479
51
5
0
188,925
0
L
Geb
5,111
511
12
1
0
213,010
4
W
Ares
5,675
568
12
1
0
208,734
3
L
Osiris
4,791
479
51
5
0
192,251
2
W
Merlin
6,395
640
98
10
0
192,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role