Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Chinote345
Janus
Level 122
God Stats
3W - 0L
1,681 SR
Queue Stats
69W - 72L
1,532 Elo+
Solo
Arachne
Arachne
DopeB94
Arachne
Level 129
God Stats
63W - 37L
1,590 SR
Queue Stats
149W - 156L
1,482 Elo+
Solo
Bellona
Bellona
MayjahStonah
Bellona
Level 61
God Stats
22W - 21L
1,545 SR
Queue Stats
32W - 36L
1,502 Elo+
Party 2
Artemis
Artemis
ksab1
Artemis
Level 48
God Stats
22W - 18L
1,621 SR
Queue Stats
24W - 21L
1,509 Elo+
Party 2
Team Averages
Level 102
1,587 SR
1,505 Elo+

VS

Team Averages
Level 122
1,644 SR
1,482 Elo+
Yemoja
Yemoja
IdkIJustSupport
Yemoja
Level 132
God Stats
12W - 5L
2,010 SR
Queue Stats
146W - 142L
1,470 Elo+
Solo
Kali
Kali
Khalercues
Kali
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 73L
1,470 Elo+
Solo
Apollo
Apollo
TGYK
Apollo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 89L
1,498 Elo+
Solo
Hel
Hel
VersatileVixen4
Hel
Level 159
God Stats
2W - 6L
1,427 SR
Queue Stats
34W - 45L
1,433 Elo+
Party 1
Erlang Shen
Erlang Shen
Xninja003X
Erlang Shen
Level 158
God Stats
24W - 17L
1,781 SR
Queue Stats
240W - 213L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 1 / 0
5,790
643
3,813
7,188
3,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
11
1 / 1 / 1
6,033
670
4,070
5,082
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
DopeB94
Arachne
10
1 / 2 / 1
5,250
583
3,739
8,118
3,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
MayjahStonah
Bellona
9
1 / 3 / 1
4,862
540
5,685
9,859
7,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
ksab1
Artemis
9
1 / 2 / 1
4,872
541
7,162
4,313
1,446
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
5,507
612
3,418
8,456
6,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

7
3 / 1 / 1
4,832
537
2,592
7,276
3,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Apollo
TGYK
Apollo
9
1 / 1 / 2
4,910
546
4,149
7,216
2,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 0
6,072
675
4,042
6,062
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
Xninja003X
Erlang Shen
10
1 / 1 / 0
5,710
634
6,074
8,269
4,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
5
Kills
8
9
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
0
1
W
Janus
1
1
1
1.5
W
Arachne
DopeB94
Arachne
1
2
1
0.75
L
0
1
4
2
L
3
1
1
3.5
W
Bellona
MayjahStonah
Bellona
1
3
1
0.5
L
Apollo
TGYK
Apollo
1
1
2
2
L
3
1
0
3
L
Erlang Shen
Xninja003X
Erlang Shen
1
1
0
1
W
Artemis
ksab1
Artemis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,469
Damage
20,275
34,560
Taken
37,279
17,405
Mitigated
18,826
10,295
Healing
17,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,813
1,411
180
3,485
7,188
3,499
0
0
7,188
32,239
11,188
W
Janus
4,070
163
0
493
5,082
1,659
0
2,485
2,292
48,433
1,298
W
Arachne
DopeB94
Arachne
3,739
2,954
0
3,197
8,118
3,218
0
1,150
6,866
0
34,308
L
3,418
883
1,618
3,756
8,456
6,474
0
0
8,456
19,700
1,105
L
2,592
1,358
0
2,498
7,276
3,077
0
1,349
5,777
0
20,213
W
Bellona
MayjahStonah
Bellona
5,685
1,616
0
2,092
9,859
7,583
0
1,952
7,907
0
26,379
L
Apollo
TGYK
Apollo
4,149
2,393
0
2,634
7,216
2,819
0
0
7,216
0
31,921
L
4,042
250
168
3,220
6,062
1,925
0
2,200
3,602
46,545
0
L
Erlang Shen
Xninja003X
Erlang Shen
6,074
3,170
0
3,904
8,269
4,531
0
3,477
4,792
0
43,774
W
Artemis
ksab1
Artemis
7,162
2,306
0
848
4,313
1,446
589
1,057
3,256
0
30,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,807
Gold Earned
27,031
316
Minions Killed
312
0
Camps Cleared
0
936,488
Distance Traveled
923,315
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,790
643
83
9
0
162,310
0
W
Janus
6,033
670
89
10
0
205,074
0
W
Arachne
5,250
583
61
7
0
226,380
0
L
Yemoja
5,507
612
29
3
0
155,194
0
L
Kali
4,832
537
38
4
0
199,699
0
W
Bellona
4,862
540
41
5
0
173,298
0
L
Apollo
4,910
546
57
6
0
159,741
0
L
Hel
6,072
675
101
11
0
213,226
0
L
Erlang Shen
5,710
634
87
10
0
195,455
0
W
Artemis
4,872
541
42
5
0
169,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role