Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
CarltonDanks1
Skadi
Level 155
God Stats
10W - 7L
1,601 SR
Queue Stats
146W - 115L
1,577 Elo+
Party 2
Fenrir
Fenrir
HillyTREV71
Fenrir
Level 158
God Stats
18W - 9L
1,787 SR
Queue Stats
109W - 89L
1,564 Elo+
Party 2
Amaterasu
Amaterasu
acoupleofbabies
Amaterasu
Level 174
God Stats
53W - 22L
1,774 SR
Queue Stats
163W - 148L
1,523 Elo+
Party 2
Ares
Ares
dballin
Ares
Level 138
God Stats
89W - 63L
1,627 SR
Queue Stats
590W - 528L
1,576 Elo+
Solo
Team Averages
Level 147
1,658 SR
1,548 Elo+

VS

Team Averages
Level 143
1,664 SR
1,574 Elo+
Thor
Thor
DaddySlothington
Thor
Level 158
God Stats
5W - 5L
1,638 SR
Queue Stats
247W - 158L
1,578 Elo+
Party 1
Medusa
Medusa
JiuJitsusGay
Medusa
Level 122
God Stats
0W - 1L
1,669 SR
Queue Stats
318W - 311L
1,561 Elo+
Party 1
Zhong Kui
Zhong Kui
Pezaint
Zhong Kui
Level 145
God Stats
28W - 17L
1,811 SR
Queue Stats
476W - 414L
1,579 Elo+
Solo
Anhur
Anhur
Rektaphobia
Anhur
Level 159
God Stats
31W - 30L
1,613 SR
Queue Stats
255W - 227L
1,606 Elo+
Party 1
Terra
Terra
Tessla75
Terra
Level 129
God Stats
6W - 6L
1,591 SR
Queue Stats
98W - 79L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
0 / 0 / 4
5,885
535
6,738
6,637
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 3
7,040
640
5,527
5,505
1,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
12
4 / 1 / 1
6,262
569
5,576
10,964
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
acoupleofbabies
Amaterasu
13
2 / 0 / 1
7,446
677
6,598
13,202
8,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
dballin
Ares
10
2 / 1 / 2
6,006
546
7,128
11,205
8,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,258
478
7,087
11,903
4,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
11
0 / 1 / 0
5,818
529
4,782
8,348
3,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Pezaint
Zhong Kui
10
0 / 2 / 0
5,770
525
7,818
9,265
7,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 3 / 0
6,085
553
5,879
8,377
2,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
Tessla75
Terra
9
0 / 2 / 1
5,444
495
3,641
11,322
7,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
2
2
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
0
4
2
W
2
0
3
3.5
L
0
2
0
0
W
Fenrir
4
1
1
4.5
L
Medusa
0
1
0
0
L
Zhong Kui
Pezaint
Zhong Kui
0
2
0
0
L
2
3
0
0.67
L
Terra
Tessla75
Terra
0
2
1
0.25
W
Amaterasu
acoupleofbabies
Amaterasu
2
0
1
2.5
W
Ares
dballin
Ares
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,567
Damage
29,207
47,513
Taken
49,215
26,069
Mitigated
25,472
19,147
Healing
16,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,738
1,030
1,847
2,198
6,637
2,599
74
795
5,842
48,694
0
W
5,527
2,417
0
1,701
5,505
1,648
0
188
5,317
0
58,636
L
7,087
2,795
0
5,124
11,903
4,389
0
2,142
9,723
0
44,988
W
Fenrir
5,576
1,701
0
5,859
10,964
4,599
0
1,091
9,835
0
50,616
L
Medusa
4,782
1,217
0
2,068
8,348
3,393
0
5,366
2,982
0
46,250
L
Zhong Kui
Pezaint
Zhong Kui
7,818
1,848
0
3,450
9,265
7,483
0
0
8,502
44,610
1,951
L
5,879
3,569
0
2,218
8,377
2,805
0
1,288
7,089
0
47,070
L
Terra
Tessla75
Terra
3,641
698
1,345
2,584
11,322
7,402
0
4,472
6,850
22,905
1,894
W
Amaterasu
acoupleofbabies
Amaterasu
6,598
2,441
0
5,370
13,202
8,852
0
6,164
6,095
0
58,960
W
Ares
dballin
Ares
7,128
1,203
0
2,172
11,205
8,371
0
1,824
9,381
24,512
1,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,639
Gold Earned
28,375
404
Minions Killed
356
0
Camps Cleared
0
1,150,884
Distance Traveled
1,037,472
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,885
535
91
8
0
217,261
2
W
Skadi
7,040
640
102
9
0
212,463
0
L
Thor
5,258
478
67
6
0
236,970
3
W
Fenrir
6,262
569
83
8
0
250,831
2
L
Medusa
5,818
529
78
7
0
203,786
0
L
Zhong Kui
5,770
525
81
7
0
200,358
2
L
Anhur
6,085
553
97
9
0
181,510
0
L
Terra
5,444
495
33
3
0
214,848
1
W
Amaterasu
7,446
677
101
9
0
236,846
1
W
Ares
6,006
546
27
2
0
233,483
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role