Player Matchup

Freya
Freya
Beau26_-
Freya
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 120L
1,422 Elo+
Party 1
Atlas
Atlas
Camino_11
Atlas
Level 37
God Stats
10W - 15L
1,405 SR
Queue Stats
213W - 215L
1,425 Elo+
Party 1
Surtr
Surtr
JRL253
Surtr
Level 106
God Stats
23W - 21L
1,489 SR
Queue Stats
60W - 60L
1,472 Elo+
Solo
Ra
Ra
TheTostitosPower
Ra
Level 87
God Stats
4W - 6L
1,239 SR
Queue Stats
204W - 206L
1,484 Elo+
Solo
Fenrir
Fenrir
UHD530
Fenrir
Level 127
God Stats
6W - 6L
1,500 SR
Queue Stats
161W - 185L
1,375 Elo+
Solo
Team Averages
Level 85
1,426 SR
1,436 Elo+

VS

Team Averages
Level 96
1,477 SR
1,484 Elo+
Serqet
Serqet
Lorn Nightmare
Serqet
Level 83
God Stats
2W - 3L
1,189 SR
Queue Stats
5W - 5L
1,504 Elo+
Solo
Nike
Nike
QuellyMelly
Nike
Level 105
God Stats
15W - 15L
1,475 SR
Queue Stats
82W - 78L
1,497 Elo+
Solo
Freya
Freya
notaveggieivan
Freya
Level 119
God Stats
18W - 13L
1,720 SR
Queue Stats
98W - 118L
1,452 Elo+
Solo
Bacchus
Bacchus
ouchangel_
Bacchus
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 162L
1,517 Elo+
Solo
Nut
Nut
ragingchaos242
Nut
Level 41
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 28L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Beau26_-
Freya
16
6 / 1 / 4
9,934
523
10,664
8,136
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Atlas
Camino_11
Atlas
15
2 / 0 / 10
8,634
454
6,255
10,074
12,263
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Surtr
JRL253
Surtr
16
1 / 4 / 1
9,417
496
8,633
24,504
20,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
5 / 1 / 6
11,599
610
12,241
11,801
5,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
UHD530
Fenrir
17
11 / 5 / 3
10,508
553
11,499
20,550
11,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
7,541
397
6,621
17,911
7,223
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
6 / 1 / 1
11,858
624
18,844
14,338
8,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

4
0 / 1 / 0
5,815
306
495
1,976
588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bacchus
ouchangel_
Bacchus
14
3 / 5 / 0
9,692
510
7,785
17,197
16,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 10 / 0
8,554
450
11,261
21,099
8,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
25
Kills
10
11
Deaths
25
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Freya
Beau26_-
Freya
6
1
4
8
W
Atlas
Camino_11
Atlas
2
0
10
7
W
Surtr
JRL253
Surtr
1
4
1
0.38
L
0
8
1
0.06
L
6
1
1
6.5
W
5
1
6
8
W
Fenrir
UHD530
Fenrir
11
5
3
2.5
L
0
1
0
0
L
Bacchus
ouchangel_
Bacchus
3
5
0
0.6
L
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,292
Damage
45,006
75,065
Taken
72,521
54,365
Mitigated
41,364
19,365
Healing
19,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Beau26_-
Freya
10,664
3,302
0
3,351
8,136
3,719
648
650
7,486
62,565
739
W
Atlas
Camino_11
Atlas
6,255
2,782
0
811
10,074
12,263
325
1,008
9,012
32,954
1,042
W
Surtr
JRL253
Surtr
8,633
4,270
0
5,105
24,504
20,823
174
400
22,880
1,300
76,080
L
6,621
882
0
2,416
17,911
7,223
0
4,238
13,639
0
58,077
L
18,844
5,125
0
8,536
14,338
8,629
0
1,995
12,230
0
106,610
W
12,241
1,801
943
5,956
11,801
5,688
1,030
3,740
7,607
110,995
2,418
W
Fenrir
UHD530
Fenrir
11,499
976
0
3,199
20,550
11,872
243
2,143
17,545
0
76,108
L
495
145
0
1,025
1,976
588
0
807
1,169
5,304
603
L
Bacchus
ouchangel_
Bacchus
7,785
946
64
2,534
17,197
16,542
0
9,192
7,561
35,735
1,081
L
11,261
8,324
0
5,079
21,099
8,382
46
11,442
9,041
0
67,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,092
Gold Earned
43,460
554
Minions Killed
411
0
Camps Cleared
0
1,845,138
Distance Traveled
1,413,827
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,934
523
133
7
0
381,635
0
W
Atlas
8,634
454
39
2
0
381,475
0
W
Surtr
9,417
496
118
6
0
342,344
0
L
Serqet
7,541
397
77
4
0
346,288
0
L
Nike
11,858
624
192
10
0
385,731
4
W
Ra
11,599
610
177
9
0
363,175
0
W
Fenrir
10,508
553
87
5
0
376,509
0
L
Freya
5,815
306
15
1
0
58,206
2
L
Bacchus
9,692
510
46
2
0
335,892
2
L
Nut
8,554
450
81
4
0
287,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role