Player Matchup

Pele
Pele
Bendutch17
Pele
Level 83
God Stats
201W - 163L
1,586 SR
Queue Stats
283W - 273L
1,517 Elo+
Solo
Mulan
Mulan
Charlie1105
Mulan
Level 86
God Stats
15W - 6L
1,642 SR
Queue Stats
58W - 62L
1,481 Elo+
Party 1
Vamana
Vamana
RagingDucky74
Vamana
Level 92
God Stats
3W - 4L
1,696 SR
Queue Stats
39W - 42L
1,470 Elo+
Party 1
Chang'e
Chang'e
The_MarcDD
Chang'e
Level 125
God Stats
2W - 4L
1,667 SR
Queue Stats
199W - 203L
1,445 Elo+
Solo
Serqet
Serqet
josscan003
Serqet
Level 158
God Stats
4W - 4L
1,593 SR
Queue Stats
254W - 233L
1,493 Elo+
Solo
Team Averages
Level 109
1,637 SR
1,481 Elo+

VS

Team Averages
Level 121
1,638 SR
1,411 Elo+
Pele
Pele
 
Pele
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
EL Bunker6262
Sol
Level 149
God Stats
3W - 1L
1,856 SR
Queue Stats
220W - 196L
1,554 Elo+
Solo
Neith
Neith
LadySpooky
Neith
Level 86
God Stats
1W - 4L
1,576 SR
Queue Stats
2W - 5L
1,144 Elo+
Party 2
Fafnir
Fafnir
Will Ferrellfan
Fafnir
Level 95
God Stats
2W - 0L
1,770 SR
Queue Stats
177W - 155L
1,472 Elo+
Solo
Surtr
Surtr
Wolfenstein927
Surtr
Level 105
God Stats
6W - 7L
1,486 SR
Queue Stats
14W - 15L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
5,786
526
2,020
7,227
3,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 1 / 0
5,061
460
3,211
7,286
3,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 1 / 0
5,518
502
2,299
5,125
3,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
The_MarcDD
Chang'e
10
0 / 4 / 0
5,289
481
3,330
7,742
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
josscan003
Serqet
10
2 / 2 / 2
5,585
508
5,301
9,883
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 1 / 0
6,588
599
5,826
9,652
3,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 2 / 2
6,670
606
5,648
5,523
1,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
10
0 / 1 / 1
5,295
481
2,133
4,017
1,439
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 1 / 1
6,391
581
1,464
4,877
4,384
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 1
6,637
603
6,454
9,079
10,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
5
Kills
9
10
Deaths
5
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
1
0
3
L
2
2
0
1
L
0
1
0
0
W
2
2
2
1.5
W
Neith
0
1
1
0.5
L
1
1
0
1
L
Chang'e
The_MarcDD
Chang'e
0
4
0
0
W
2
1
1
2.5
W
2
0
1
2.5
L
Serqet
josscan003
Serqet
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,161
Damage
21,525
37,263
Taken
33,148
16,687
Mitigated
21,575
8,574
Healing
12,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,826
1,987
0
3,912
9,652
3,963
0
1,275
8,227
0
49,022
L
2,020
292
0
489
7,227
3,107
0
911
6,316
0
43,652
L
3,211
584
0
2,668
7,286
3,573
0
1,478
5,808
0
24,964
W
5,648
2,043
0
1,980
5,523
1,558
1,882
1,816
3,592
33,841
6,509
W
Neith
2,133
1,114
0
1,458
4,017
1,439
0
0
4,017
0
22,528
L
2,299
660
56
695
5,125
3,771
66
429
4,696
0
27,441
L
Chang'e
The_MarcDD
Chang'e
3,330
315
80
1,392
7,742
2,591
0
2,480
5,262
32,026
0
W
1,464
406
0
2,239
4,877
4,384
0
320
4,557
14,022
0
W
6,454
2,450
0
3,273
9,079
10,231
0
204
8,713
3,585
41,890
L
Serqet
josscan003
Serqet
5,301
1,303
0
3,194
9,883
3,645
0
2,572
7,311
0
43,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,239
Gold Earned
31,581
315
Minions Killed
263
0
Camps Cleared
0
1,005,245
Distance Traveled
1,026,218
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,588
599
83
8
0
228,198
0
L
Pele
5,786
526
77
7
0
206,729
0
L
Mulan
5,061
460
54
5
0
177,566
0
W
Sol
6,670
606
56
5
0
191,805
0
W
Neith
5,295
481
39
4
0
174,037
0
L
Vamana
5,518
502
51
5
0
185,545
0
L
Chang'e
5,289
481
72
7
0
193,858
2
W
Fafnir
6,391
581
18
2
0
217,723
1
W
Surtr
6,637
603
67
6
0
214,455
2
L
Serqet
5,585
508
61
6
0
241,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role