Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Clophas
Ao Kuang
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,720 Elo+
Solo
Fafnir
Fafnir
NOTORIOUSTJC77
Fafnir
Level 86
God Stats
1W - 1L
1,763 SR
Queue Stats
93W - 105L
1,376 Elo+
Solo
Nut
Nut
Wizneskey
Nut
Level 122
God Stats
1W - 2L
1,675 SR
Queue Stats
123W - 124L
1,455 Elo+
Solo
Team Averages
Level 104
1,587 SR
1,510 Elo+

VS

Team Averages
Level 125
1,662 SR
1,429 Elo+
Danzaburou
Danzaburou
BicTheFlic
Danzaburou
Level 107
God Stats
2W - 2L
1,485 SR
Queue Stats
453W - 472L
1,431 Elo+
Solo
Nike
Nike
FIannel
Nike
Level 160
God Stats
13W - 7L
1,671 SR
Queue Stats
633W - 642L
1,508 Elo+
Solo
Charon
Charon
ZatoichinoKokei
Charon
Level 191
God Stats
7W - 2L
1,700 SR
Queue Stats
344W - 347L
1,452 Elo+
Solo
Chiron
Chiron
Zohwer
Chiron
Level 81
God Stats
3W - 0L
1,774 SR
Queue Stats
63W - 64L
1,372 Elo+
Party 1
Yu Huang
Yu Huang
jonnixd1
Yu Huang
Level 84
God Stats
2W - 0L
1,680 SR
Queue Stats
64W - 64L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
4 / 4 / 4
7,323
732
10,701
10,922
4,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
 
He Bo
11
0 / 5 / 4
6,869
687
3,003
7,446
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ao Kuang
Clophas
Ao Kuang
13
3 / 4 / 4
7,177
718
6,435
10,590
9,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 4 / 4
7,185
719
5,279
11,356
12,797
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 2 / 3
7,931
793
10,868
8,302
3,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BicTheFlic
Danzaburou
16
6 / 2 / 7
9,513
951
9,262
8,427
4,138
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nike
FIannel
Nike
14
2 / 3 / 9
8,558
856
7,165
12,204
14,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 4 / 15
8,451
845
6,422
12,773
11,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Zohwer
Chiron
15
4 / 1 / 11
9,038
904
8,817
6,986
3,100
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yu Huang
jonnixd1
Yu Huang
15
5 / 2 / 8
9,081
908
11,165
7,747
3,579
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
11
Kills
19
19
Deaths
12
19
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
4
4
4
1.5
L
He Bo
 
He Bo
0
5
4
0.4
W
Danzaburou
BicTheFlic
Danzaburou
6
2
7
4.75
L
Ao Kuang
Clophas
Ao Kuang
3
4
4
1.25
W
Nike
FIannel
Nike
2
3
9
2.17
L
1
4
4
0.75
L
3
2
3
2.25
W
2
4
15
2.38
W
Chiron
Zohwer
Chiron
4
1
11
9.5
W
Yu Huang
jonnixd1
Yu Huang
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,286
Damage
42,831
48,616
Taken
48,137
32,405
Mitigated
37,001
11,573
Healing
15,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
10,701
2,850
388
1,540
10,922
4,169
0
3,535
7,387
0
24,295
L
He Bo
 
He Bo
3,003
139
591
389
7,446
2,600
0
2,347
5,099
8,474
238
W
Danzaburou
BicTheFlic
Danzaburou
9,262
3,684
1,690
3,419
8,427
4,138
1,713
2,298
5,963
0
16,296
L
Ao Kuang
Clophas
Ao Kuang
6,435
1,803
163
2,200
10,590
9,094
0
3,950
6,640
6,633
1,086
W
Nike
FIannel
Nike
7,165
592
1,246
1,839
12,204
14,562
252
2,723
9,260
0
10,371
L
5,279
1,526
735
2,715
11,356
12,797
0
4,382
6,974
10,236
0
L
10,868
5,123
674
2,178
8,302
3,745
0
3,013
5,289
0
22,786
W
6,422
1,899
769
1,139
12,773
11,622
1,505
3,491
9,023
11,958
960
W
Chiron
Zohwer
Chiron
8,817
3,997
1,182
2,520
6,986
3,100
832
2,233
4,709
0
25,377
W
Yu Huang
jonnixd1
Yu Huang
11,165
1,192
737
1,117
7,747
3,579
895
2,767
4,980
24,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,485
Gold Earned
44,641
90
Minions Killed
124
0
Camps Cleared
0
755,313
Distance Traveled
882,378
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,323
732
17
2
0
146,957
0
L
He Bo
6,869
687
20
2
0
121,425
0
W
Danzaburou
9,513
951
21
2
0
190,075
0
L
Ao Kuang
7,177
718
8
1
0
162,188
0
W
Nike
8,558
856
15
2
0
175,226
0
L
Fafnir
7,185
719
10
1
0
153,945
0
L
Nut
7,931
793
35
4
0
170,798
0
W
Charon
8,451
845
15
2
0
156,896
0
W
Chiron
9,038
904
38
4
0
178,259
0
W
Yu Huang
9,081
908
35
4
0
181,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role