Player Matchup

Nemesis
Nemesis
LadySnuggles
Nemesis
Level 129
God Stats
3W - 6L
1,143 SR
Queue Stats
237W - 169L
1,632 Elo+
Solo
Ix Chel
Ix Chel
Porkchopzz
Ix Chel
Level 143
God Stats
4W - 4L
1,523 SR
Queue Stats
592W - 553L
1,527 Elo+
Solo
Sun Wukong
Sun Wukong
ResidentSoloApe
Sun Wukong
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 4L
1,817 Elo+
Party 1
Terra
Terra
cyclonefury45
Terra
Level 182
God Stats
1W - 0L
1,926 SR
Queue Stats
102W - 101L
1,545 Elo+
Party 1
Jing Wei
Jing Wei
sanity-assessor
Jing Wei
Level 192
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,728 Elo+
Party 1
Team Averages
Level 160
1,518 SR
1,650 Elo+

VS

Team Averages
Level 73
1,621 SR
1,557 Elo+
Ne Zha
Ne Zha
DabbinDino
Ne Zha
Level 159
God Stats
0W - 1L
1,380 SR
Queue Stats
18W - 29L
1,451 Elo+
Party 2
Hera
Hera
IceyNovaz
Hera
Level 77
God Stats
0W - 1L
1,772 SR
Queue Stats
10W - 18L
1,468 Elo+
Party 2
Jing Wei
Jing Wei
Lil0din
Jing Wei
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 17L
1,648 Elo+
Party 2
Kuzenbo
Kuzenbo
NordicSagee
Kuzenbo
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,698 Elo+
Party 2
Ganesha
Ganesha
Xenojlv
Ganesha
Level 85
God Stats
0W - 1L
1,953 SR
Queue Stats
5W - 7L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LadySnuggles
Nemesis
17
13 / 1 / 9
10,613
1,061
13,019
12,394
6,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Porkchopzz
Ix Chel
15
4 / 0 / 15
9,141
914
10,519
8,960
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
ResidentSoloApe
Sun Wukong
16
4 / 1 / 16
9,865
987
11,095
13,033
10,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 0 / 16
9,719
972
8,199
12,835
15,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
16
1 / 0 / 12
9,573
957
8,182
6,041
2,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DabbinDino
Ne Zha
13
0 / 4 / 1
8,163
816
3,805
9,802
4,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
13
1 / 6 / 0
8,108
811
6,090
9,030
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Lil0din
Jing Wei
13
1 / 3 / 0
8,051
805
9,130
11,392
4,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
NordicSagee
Kuzenbo
12
0 / 7 / 1
7,473
747
8,393
13,936
10,952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ganesha
Xenojlv
Ganesha
13
0 / 5 / 2
7,667
767
6,079
13,958
11,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
6
25
Kills
2
2
Deaths
25
68
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
DabbinDino
Ne Zha
0
4
1
0.13
L
Hera
1
6
0
0.17
W
Nemesis
LadySnuggles
Nemesis
13
1
9
17.5
L
Jing Wei
Lil0din
Jing Wei
1
3
0
0.33
L
Kuzenbo
NordicSagee
Kuzenbo
0
7
1
0.07
W
Ix Chel
Porkchopzz
Ix Chel
4
0
15
11.5
W
Sun Wukong
ResidentSoloApe
Sun Wukong
4
1
16
12
L
Ganesha
Xenojlv
Ganesha
0
5
2
0.2
W
3
0
16
11
W
Jing Wei
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,014
Damage
33,497
53,263
Taken
58,118
39,521
Mitigated
35,128
18,667
Healing
5,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
DabbinDino
Ne Zha
3,805
314
0
958
9,802
4,489
0
979
8,823
0
22,640
L
Hera
6,090
1,612
0
500
9,030
3,508
0
2,947
6,083
21,499
846
W
Nemesis
LadySnuggles
Nemesis
13,019
4,873
0
1,771
12,394
6,392
348
5,177
7,137
0
30,252
L
Jing Wei
Lil0din
Jing Wei
9,130
6,706
0
1,621
11,392
4,467
0
4,482
6,910
0
20,312
L
Kuzenbo
NordicSagee
Kuzenbo
8,393
3,037
0
1,097
13,936
10,952
0
4,438
9,498
13,575
296
W
Ix Chel
Porkchopzz
Ix Chel
10,519
911
3,389
3,688
8,960
4,225
642
2,713
6,212
27,728
503
W
Sun Wukong
ResidentSoloApe
Sun Wukong
11,095
1,956
0
2,198
13,033
10,924
420
4,942
7,789
0
35,734
L
Ganesha
Xenojlv
Ganesha
6,079
562
0
1,687
13,958
11,712
0
5,619
8,339
12,402
0
W
8,199
929
2,665
3,006
12,835
15,038
62
4,065
8,472
15,424
196
W
Jing Wei
8,182
6,175
0
1,950
6,041
2,942
1,341
2,553
3,440
0
42,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,911
Gold Earned
39,462
249
Minions Killed
147
0
Camps Cleared
0
1,138,051
Distance Traveled
871,080
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,163
816
51
5
0
155,245
0
L
Hera
8,108
811
45
5
0
176,181
0
W
Nemesis
10,613
1,061
44
4
0
233,884
0
L
Jing Wei
8,051
805
35
4
0
200,712
0
L
Kuzenbo
7,473
747
13
1
0
181,218
0
W
Ix Chel
9,141
914
39
4
0
237,617
0
W
Sun Wukong
9,865
987
56
6
0
224,481
0
L
Ganesha
7,667
767
3
0
0
157,724
0
W
Terra
9,719
972
18
2
0
230,440
0
W
Jing Wei
9,573
957
92
9
0
211,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role