Player Matchup

Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
SR1E0N
Artio
Level 45
God Stats
6W - 7L
1,552 SR
Queue Stats
77W - 77L
1,522 Elo+
Party 1
Geb
Geb
Salmoncito
Geb
Level 144
God Stats
11W - 3L
1,681 SR
Queue Stats
86W - 75L
1,496 Elo+
Party 1
Serqet
Serqet
XKAYDASX
Serqet
Level 29
God Stats
2W - 0L
1,785 SR
Queue Stats
64W - 55L
1,522 Elo+
Party 1
Team Averages
Level 97
1,604 SR
1,508 Elo+

VS

Team Averages
Level 108
1,428 SR
1,458 Elo+
Rama
Rama
BolinhoRecheado
Rama
Level 116
God Stats
8W - 7L
1,271 SR
Queue Stats
33W - 28L
1,423 Elo+
Solo
Arachne
Arachne
ManoVizioli
Arachne
Level 84
God Stats
1W - 5L
1,407 SR
Queue Stats
162W - 154L
1,461 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Mordecaiazull
Tsukuyomi
Level 127
God Stats
0W - 2L
1,294 SR
Queue Stats
158W - 159L
1,464 Elo+
Party 2
Chaac
Chaac
eagcba
Chaac
Level 165
God Stats
1W - 3L
1,703 SR
Queue Stats
432W - 449L
1,468 Elo+
Solo
Sol
Sol
maguadu
Sol
Level 46
God Stats
70W - 70L
1,466 SR
Queue Stats
163W - 179L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 1 / 2
6,573
657
7,468
4,371
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
 
Anhur
10
1 / 0 / 4
5,727
573
5,617
6,911
2,162
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
SR1E0N
Artio
7
2 / 1 / 3
5,208
521
2,239
8,823
6,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 2
5,340
534
3,389
9,005
6,616
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
XKAYDASX
Serqet
12
5 / 1 / 2
6,310
631
4,616
8,275
3,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
4,973
497
5,576
5,960
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
ManoVizioli
Arachne
10
1 / 2 / 0
5,173
517
2,813
8,630
3,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
Mordecaiazull
Tsukuyomi
11
1 / 2 / 0
6,029
603
8,557
9,394
4,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
eagcba
Chaac
9
0 / 2 / 1
5,409
541
3,398
8,947
5,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
10
1 / 4 / 0
6,077
608
2,441
7,966
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
12
Kills
4
4
Deaths
12
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
2
5
W
Anhur
 
Anhur
1
0
4
3
L
1
2
0
0.5
L
Arachne
ManoVizioli
Arachne
1
2
0
0.5
L
Tsukuyomi
Mordecaiazull
Tsukuyomi
1
2
0
0.5
W
Artio
SR1E0N
Artio
2
1
3
3.5
W
0
1
2
1
W
Serqet
XKAYDASX
Serqet
5
1
2
6
L
Chaac
eagcba
Chaac
0
2
1
0.25
L
Sol
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,329
Damage
22,785
37,385
Taken
40,897
20,386
Mitigated
17,276
14,364
Healing
15,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,468
720
0
988
4,371
1,576
0
2,258
2,113
45,356
0
W
Anhur
 
Anhur
5,617
2,927
0
2,661
6,911
2,162
508
0
6,911
0
39,877
L
5,576
4,614
0
1,259
5,960
1,738
0
1,339
4,621
0
29,140
L
Arachne
ManoVizioli
Arachne
2,813
1,835
0
3,987
8,630
3,001
0
2,345
6,109
0
41,181
L
Tsukuyomi
Mordecaiazull
Tsukuyomi
8,557
2,624
0
4,703
9,394
4,882
0
2,818
6,262
0
51,787
W
Artio
SR1E0N
Artio
2,239
459
277
2,510
8,823
6,983
156
0
8,823
9,422
0
W
3,389
500
0
3,529
9,005
6,616
0
0
8,098
29,105
1,439
W
Serqet
XKAYDASX
Serqet
4,616
535
0
4,399
8,275
3,049
0
0
8,143
0
30,634
L
Chaac
eagcba
Chaac
3,398
253
0
3,687
8,947
5,401
0
1,724
6,839
0
26,725
L
Sol
2,441
831
0
2,039
7,966
2,254
0
3,999
3,641
32,297
10,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,158
Gold Earned
27,661
258
Minions Killed
298
0
Camps Cleared
0
1,032,031
Distance Traveled
1,002,875
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,573
657
91
9
0
213,126
0
W
Anhur
5,727
573
50
5
0
183,790
2
L
Rama
4,973
497
54
5
0
192,026
0
L
Arachne
5,173
517
68
7
0
253,123
0
L
Tsukuyomi
6,029
603
73
7
0
199,723
0
W
Artio
5,208
521
15
2
0
194,784
4
W
Geb
5,340
534
45
5
0
191,947
1
W
Serqet
6,310
631
57
6
0
248,384
1
L
Chaac
5,409
541
26
3
0
202,843
2
L
Sol
6,077
608
77
8
0
155,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role