Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
PHNMjrr
Ne Zha
Level 118
God Stats
7W - 5L
1,660 SR
Queue Stats
58W - 61L
1,428 Elo+
Solo
Cthulhu
Cthulhu
Ricky78291
Cthulhu
Level 114
God Stats
15W - 13L
1,576 SR
Queue Stats
247W - 215L
1,456 Elo+
Solo
Izanami
Izanami
SnowierSaturn30
Izanami
Level 57
God Stats
40W - 34L
1,560 SR
Queue Stats
210W - 210L
1,480 Elo+
Solo
Janus
Janus
kindaworth
Janus
Level 44
God Stats
5W - 5L
1,637 SR
Queue Stats
149W - 82L
1,631 Elo+
Solo
Team Averages
Level 90
1,587 SR
1,499 Elo+

VS

Team Averages
Level 111
1,544 SR
1,480 Elo+
Anubis
Anubis
 
Anubis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BlazingTunic
Shiva
Level 86
God Stats
22W - 14L
1,760 SR
Queue Stats
65W - 59L
1,579 Elo+
Solo
Medusa
Medusa
OG_LINXSTER
Medusa
Level 131
God Stats
13W - 10L
1,514 SR
Queue Stats
428W - 399L
1,473 Elo+
Solo
Surtr
Surtr
Wolfenstein927
Surtr
Level 105
God Stats
6W - 7L
1,444 SR
Queue Stats
15W - 16L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
3
0 / 1 / 0
2,766
553
442
2,540
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
PHNMjrr
Ne Zha
5
0 / 1 / 0
2,951
590
616
3,841
1,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Ricky78291
Cthulhu
5
0 / 0 / 2
3,539
708
1,296
3,615
2,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

6
1 / 0 / 1
3,411
682
2,036
2,682
786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
7
1 / 0 / 0
3,827
765
1,569
2,334
479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
0 / 0 / 0
3,842
768
1,669
2,282
965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
 
Cthulhu
6
0 / 1 / 0
3,648
730
1,529
3,495
2,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
2 / 0 / 0
4,462
892
1,027
2,712
1,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
6
0 / 1 / 0
3,335
667
2,769
3,249
963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 0 / 1
3,626
725
1,812
4,442
2,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
2
Kills
2
2
Deaths
2
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
0
0
W
Anubis
 
Anubis
0
0
0
0
W
Cthulhu
 
Cthulhu
0
1
0
0
W
2
0
0
2
W
Medusa
0
1
0
0
L
Ne Zha
PHNMjrr
Ne Zha
0
1
0
0
L
Cthulhu
Ricky78291
Cthulhu
0
0
2
1
L
1
0
1
1.5
W
0
0
1
0.5
L
Janus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,959
Damage
8,806
15,012
Taken
16,180
6,063
Mitigated
7,236
4,201
Healing
5,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
442
230
0
566
2,540
1,127
0
0
2,439
0
5,427
W
Anubis
 
Anubis
1,669
86
0
1,298
2,282
965
0
823
1,333
21,865
0
W
Cthulhu
 
Cthulhu
1,529
62
57
1,144
3,495
2,126
0
530
2,965
13,242
0
W
1,027
422
0
920
2,712
1,159
0
0
2,712
0
24,521
W
Medusa
2,769
1,059
0
689
3,249
963
0
1,178
2,031
0
20,923
L
Ne Zha
PHNMjrr
Ne Zha
616
65
0
1,296
3,841
1,111
0
149
3,656
0
10,231
L
Cthulhu
Ricky78291
Cthulhu
1,296
79
27
803
3,615
2,560
0
941
2,674
10,752
0
L
2,036
1,652
67
692
2,682
786
0
588
2,094
0
18,863
W
1,812
779
0
1,027
4,442
2,023
24
233
4,169
709
21,693
L
Janus
1,569
208
0
750
2,334
479
0
1,669
665
21,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,494
Gold Earned
18,913
128
Minions Killed
168
0
Camps Cleared
0
536,451
Distance Traveled
576,357
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
2,766
553
12
2
0
48,111
0
W
Anubis
3,842
768
40
8
0
100,059
0
W
Cthulhu
3,648
730
16
3
0
123,395
0
W
Shiva
4,462
892
42
8
0
111,015
1
W
Medusa
3,335
667
31
6
0
115,667
0
L
Ne Zha
2,951
590
17
3
0
134,698
3
L
Cthulhu
3,539
708
13
3
0
118,639
4
L
Izanami
3,411
682
30
6
0
104,235
0
W
Surtr
3,626
725
39
8
0
126,221
0
L
Janus
3,827
765
56
11
0
130,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role