Player Matchup

Amaterasu
Amaterasu
Ardrakir
Amaterasu
Level 35
God Stats
2W - 7L
1,153 SR
Queue Stats
40W - 56L
1,215 Elo+
Party 1
Bacchus
Bacchus
Bombay-Saphir
Bacchus
Level 64
God Stats
43W - 18L
1,748 SR
Queue Stats
62W - 49L
1,617 Elo+
Party 2
Sol
Sol
El_Matador7411
Sol
Level 101
God Stats
4W - 7L
1,409 SR
Queue Stats
134W - 132L
1,555 Elo+
Party 2
Ah Puch
Ah Puch
aleksey163rus
Ah Puch
Level 18
God Stats
0W - 4L
1,134 SR
Queue Stats
26W - 38L
1,208 Elo+
Party 1
Arachne
Arachne
xVoid_Jackalx
Arachne
Level 108
God Stats
6W - 7L
1,500 SR
Queue Stats
70W - 77L
1,532 Elo+
Party 2
Team Averages
Level 65
1,389 SR
1,426 Elo+

VS

Team Averages
Level 129
1,471 SR
1,446 Elo+
Xing Tian
Xing Tian
DerDimaHD
Xing Tian
Level 104
God Stats
5W - 4L
1,467 SR
Queue Stats
37W - 44L
1,413 Elo+
Solo
Nemesis
Nemesis
FourHertz
Nemesis
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 125L
1,514 Elo+
Solo
Artemis
Artemis
Jedi-TheDankTank
Artemis
Level 237
God Stats
4W - 9L
1,362 SR
Queue Stats
733W - 691L
1,497 Elo+
Solo
Maui
Maui
WubblesJunior
Maui
Level 62
God Stats
1W - 0L
1,458 SR
Queue Stats
8W - 7L
1,348 Elo+
Solo
Janus
Janus
ZakZaky
Janus
Level 137
God Stats
7W - 5L
1,566 SR
Queue Stats
62W - 66L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ardrakir
Amaterasu
10
0 / 4 / 0
5,764
480
3,466
12,938
6,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
9
1 / 2 / 0
6,315
526
3,681
8,800
8,064
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 1 / 1
6,261
522
5,200
4,750
1,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ah Puch
10
0 / 3 / 0
5,863
489
2,747
5,822
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
11
1 / 3 / 0
5,878
490
2,739
10,894
4,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DerDimaHD
Xing Tian
12
5 / 0 / 0
7,760
647
8,623
10,210
6,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
FourHertz
Nemesis
12
1 / 0 / 8
6,592
549
5,921
9,621
4,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 3
5,884
490
3,505
6,503
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 0 / 4
6,536
545
3,361
6,911
4,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
ZakZaky
Janus
13
5 / 0 / 1
7,464
622
3,311
3,487
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
13
13
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Ardrakir
Amaterasu
0
4
0
0
L
Bacchus
1
2
0
0.5
W
Xing Tian
DerDimaHD
Xing Tian
5
0
0
5
L
0
1
1
0.5
W
Nemesis
FourHertz
Nemesis
1
0
8
5
W
1
2
3
1.25
W
1
0
4
3
W
Janus
ZakZaky
Janus
5
0
1
5.5
L
Ah Puch
0
3
0
0
L
Arachne
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,833
Damage
24,721
43,204
Taken
36,732
21,882
Mitigated
19,897
15,607
Healing
6,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Ardrakir
Amaterasu
3,466
1,458
0
4,622
12,938
6,015
0
6,939
4,959
0
28,783
L
Bacchus
3,681
445
0
2,807
8,800
8,064
0
2,980
5,820
20,640
531
W
Xing Tian
DerDimaHD
Xing Tian
8,623
944
0
0
10,210
6,678
418
213
9,997
42,849
1,457
L
5,200
1,065
0
1,739
4,750
1,664
0
1,396
3,354
47,887
4,586
W
Nemesis
FourHertz
Nemesis
5,921
2,388
0
3,181
9,621
4,199
0
1,997
7,624
0
43,299
W
3,505
1,241
0
690
6,503
2,691
0
3,209
3,294
0
43,170
W
3,361
1,027
0
1,327
6,911
4,822
0
4,029
2,882
11,429
0
W
Janus
ZakZaky
Janus
3,311
205
0
948
3,487
1,507
0
1,891
1,596
53,493
518
L
Ah Puch
2,747
200
0
836
5,822
1,996
0
678
5,144
38,369
996
L
Arachne
2,739
1,920
0
5,603
10,894
4,143
0
1,771
9,077
0
44,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,081
Gold Earned
34,236
341
Minions Killed
338
0
Camps Cleared
0
1,169,062
Distance Traveled
1,277,185
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,764
480
53
4
0
217,557
1
L
Bacchus
6,315
526
28
2
0
251,372
3
W
Xing Tian
7,760
647
70
6
0
228,521
3
L
Sol
6,261
522
108
9
0
240,338
0
W
Nemesis
6,592
549
82
7
0
292,959
3
W
Artemis
5,884
490
70
6
0
224,934
0
W
Maui
6,536
545
11
1
0
247,878
2
W
Janus
7,464
622
105
9
0
282,893
7
L
Ah Puch
5,863
489
77
6
0
204,936
0
L
Arachne
5,878
490
75
6
0
254,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role