Player Matchup

Danzaburou
Danzaburou
Bluejay100
Danzaburou
Level 148
God Stats
0W - 2L
1,769 SR
Queue Stats
21W - 20L
1,379 Elo+
Solo
Shiva
Shiva
CapShroom
Shiva
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,572 Elo+
Solo
Izanami
Izanami
GrumpyGrand503
Izanami
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
127W - 139L
1,469 Elo+
Party 1
Artio
Artio
SupportSimp
Artio
Level 129
God Stats
3W - 7L
1,543 SR
Queue Stats
216W - 215L
1,536 Elo+
Party 1
Merlin
Merlin
baconater2121
Merlin
Level 124
God Stats
2W - 5L
1,379 SR
Queue Stats
192W - 174L
1,579 Elo+
Party 1
Team Averages
Level 101
1,538 SR
1,507 Elo+

VS

Team Averages
Level 138
1,596 SR
1,523 Elo+
Eset
Eset
CorruptxXxNinja
Eset
Level 156
God Stats
8W - 3L
1,683 SR
Queue Stats
371W - 363L
1,590 Elo+
Solo
Sun Wukong
Sun Wukong
XplodingPeanut
Sun Wukong
Level 151
God Stats
9W - 11L
1,306 SR
Queue Stats
425W - 470L
1,520 Elo+
Party 2
Achilles
Achilles
creiduss
Achilles
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
112W - 113L
1,558 Elo+
Solo
Odin
Odin
rinzlaer
Odin
Level 127
God Stats
2W - 0L
1,786 SR
Queue Stats
33W - 39L
1,494 Elo+
Solo
Martichoras
Martichoras
skippy4fun
Martichoras
Level 106
God Stats
7W - 2L
1,705 SR
Queue Stats
254W - 294L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bluejay100
Danzaburou
15
4 / 4 / 6
9,865
705
11,814
15,266
7,461
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
CapShroom
Shiva
15
2 / 4 / 5
9,690
692
15,136
23,042
20,054
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 3 / 7
9,348
668
7,997
12,490
5,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
1 / 4 / 6
9,352
668
19,821
25,736
27,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

17
2 / 3 / 2
10,347
739
18,468
13,885
6,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 11
10,781
770
18,461
13,918
7,898
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
XplodingPeanut
Sun Wukong
18
5 / 2 / 11
11,338
810
15,325
34,831
40,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles
creiduss
Achilles
18
4 / 2 / 10
10,985
785
21,430
19,069
27,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
16
5 / 3 / 8
10,446
746
10,190
21,788
25,608
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
skippy4fun
Martichoras
15
0 / 2 / 10
9,562
683
13,066
11,999
8,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
68
10
Kills
18
18
Deaths
11
26
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bluejay100
Danzaburou
4
4
6
1.75
L
Shiva
CapShroom
Shiva
2
4
5
1.13
W
4
2
11
4.75
L
1
3
7
1.5
L
1
4
6
1
W
Sun Wukong
XplodingPeanut
Sun Wukong
5
2
11
5.25
L
2
3
2
1
W
Achilles
creiduss
Achilles
4
2
10
4.5
W
Odin
5
3
8
3
W
Martichoras
skippy4fun
Martichoras
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,236
Damage
78,472
90,419
Taken
101,605
67,431
Mitigated
110,100
39,588
Healing
37,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bluejay100
Danzaburou
11,814
3,880
1,058
3,942
15,266
7,461
966
3,663
11,407
0
23,497
L
Shiva
CapShroom
Shiva
15,136
1,476
6,120
5,058
23,042
20,054
180
5,909
16,679
0
23,513
W
18,461
292
5,696
1,793
13,918
7,898
3,218
5,708
8,129
42,304
0
L
7,997
5,096
794
1,165
12,490
5,952
519
2,262
10,022
0
15,072
L
19,821
1,271
8,564
9,062
25,736
27,433
0
6,957
18,250
31,510
789
W
Sun Wukong
XplodingPeanut
Sun Wukong
15,325
1,199
769
13,502
34,831
40,438
1,028
11,701
23,069
3,962
33,086
L
18,468
355
1,595
2,230
13,885
6,531
25
2,301
11,092
49,239
0
W
Achilles
creiduss
Achilles
21,430
1,579
2,082
4,305
19,069
27,923
552
7,488
11,449
0
30,263
W
Odin
10,190
451
2,320
4,715
21,788
25,608
812
7,092
14,668
0
19,145
W
Martichoras
skippy4fun
Martichoras
13,066
2,446
0
2,150
11,999
8,233
2,219
5,229
6,726
0
33,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,602
Gold Earned
53,112
151
Minions Killed
168
0
Camps Cleared
0
1,307,350
Distance Traveled
1,398,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,865
705
21
2
0
198,320
0
L
Shiva
9,690
692
14
1
0
271,370
0
W
Eset
10,781
770
57
4
0
289,474
0
L
Izanami
9,348
668
16
1
0
260,641
0
L
Artio
9,352
668
25
2
0
296,282
0
W
Sun Wukong
11,338
810
38
3
0
295,439
0
L
Merlin
10,347
739
75
5
0
280,737
0
W
Achilles
10,985
785
16
1
0
278,817
0
W
Odin
10,446
746
24
2
0
281,219
0
W
Martichoras
9,562
683
33
2
0
253,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role