Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Blackhawk4bdn
Ra
Level 120
God Stats
1W - 2L
1,122 SR
Queue Stats
89W - 79L
1,490 Elo+
Solo
Maui
Maui
MrRayburn
Maui
Level 84
God Stats
8W - 6L
1,740 SR
Queue Stats
78W - 73L
1,462 Elo+
Solo
Nut
Nut
That_Fish_Guy24
Nut
Level 149
God Stats
12W - 9L
1,585 SR
Queue Stats
275W - 259L
1,481 Elo+
Party 1
Bellona
Bellona
squirreljizz69
Bellona
Level 119
God Stats
138W - 143L
1,537 SR
Queue Stats
145W - 149L
1,515 Elo+
Solo
Team Averages
Level 116
1,497 SR
1,490 Elo+

VS

Team Averages
Level 97
1,539 SR
1,456 Elo+
Agni
Agni
 
Agni
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Bobaloobie
Kali
Level 93
God Stats
6W - 5L
1,639 SR
Queue Stats
146W - 120L
1,478 Elo+
Solo
Cernunnos
Cernunnos
KN33xON
Cernunnos
Level 122
God Stats
4W - 8L
1,434 SR
Queue Stats
111W - 108L
1,471 Elo+
Solo
King Arthur
King Arthur
Sauce_Faucet
King Arthur
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 76L
1,349 Elo+
Solo
Cthulhu
Cthulhu
TheShammaLlama
Cthulhu
Level 107
God Stats
34W - 21L
1,621 SR
Queue Stats
73W - 67L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 0 / 4
7,515
578
6,499
11,523
5,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 1 / 5
7,414
570
5,561
7,393
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Maui
13
3 / 0 / 5
8,098
623
6,627
6,321
5,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
1 / 1 / 6
7,109
547
8,065
8,972
3,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
5 / 3 / 2
6,937
534
3,881
11,049
11,333
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 2 / 0
5,735
441
6,142
5,256
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 2 / 0
5,982
460
3,644
13,472
6,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
KN33xON
Cernunnos
10
2 / 3 / 3
6,141
472
6,117
10,253
3,848
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Sauce_Faucet
King Arthur
8
0 / 5 / 0
4,998
384
1,787
11,743
4,099
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 3
6,648
511
6,481
11,179
9,482
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
15
Kills
5
5
Deaths
15
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
4
7
L
Agni
 
Agni
0
2
0
0
W
1
1
5
3.5
L
1
2
0
0.5
L
Cernunnos
KN33xON
Cernunnos
2
3
3
1.17
W
Maui
3
0
5
5.5
L
King Arthur
Sauce_Faucet
King Arthur
0
5
0
0
W
1
1
6
4
L
2
3
3
1.17
W
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,633
Damage
24,171
45,258
Taken
51,903
29,282
Mitigated
25,791
17,045
Healing
11,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,499
2,076
0
6,745
11,523
5,252
0
2,505
8,971
0
51,802
L
Agni
 
Agni
6,142
84
0
468
5,256
1,923
0
595
4,499
41,799
0
W
5,561
841
912
2,667
7,393
3,263
0
4,409
2,938
51,098
1,428
L
3,644
2,094
0
4,268
13,472
6,439
0
2,535
10,805
0
42,403
L
Cernunnos
KN33xON
Cernunnos
6,117
3,259
0
3,119
10,253
3,848
0
1,798
8,375
0
42,579
W
Maui
6,627
1,482
0
1,442
6,321
5,843
0
586
5,697
38,691
10,101
L
King Arthur
Sauce_Faucet
King Arthur
1,787
603
0
530
11,743
4,099
0
4,339
7,258
0
18,579
W
8,065
5,140
0
2,806
8,972
3,591
897
1,985
6,970
0
61,916
L
6,481
1,037
300
2,656
11,179
9,482
0
1,802
9,170
25,907
0
W
3,881
458
194
2,279
11,049
11,333
36
3,803
7,163
0
27,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,073
Gold Earned
29,504
402
Minions Killed
266
0
Camps Cleared
0
1,298,270
Distance Traveled
1,269,871
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,515
578
73
6
0
322,030
0
L
Agni
5,735
441
68
5
0
241,607
4
W
Ra
7,414
570
97
7
0
252,112
2
L
Kali
5,982
460
77
6
0
262,454
0
L
Cernunnos
6,141
472
65
5
0
224,371
0
W
Maui
8,098
623
91
7
0
247,298
0
L
King Arthur
4,998
384
27
2
0
265,718
5
W
Nut
7,109
547
92
7
0
217,895
1
L
Cthulhu
6,648
511
29
2
0
275,721
1
W
Bellona
6,937
534
49
4
0
258,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role