Player Matchup

Ix Chel
Ix Chel
Platinum II
Breezuum
Ix Chel
Platinum II
Level 174
God Stats
5W - 1L
1,842 SR
Queue Stats
56W - 16L
1,998 MMR
Party 2
Guan Yu
Guan Yu
Diamond I
SekSee
Guan Yu
Diamond I
Level 93
God Stats
3W - 0L
1,809 SR
Queue Stats
111W - 55L
2,107 MMR
Party 2
Hercules
Hercules
Diamond IV
Zochї
Hercules
Diamond IV
Level 94
God Stats
2W - 0L
1,749 SR
Queue Stats
39W - 10L
2,276 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 120
1,800 SR
2,127 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 108
1,585 SR
2,057 MMR
Anubis
Anubis
Diamond IV
BackpackDab
Anubis
Diamond IV
Level 65
God Stats
28W - 21L
1,738 SR
Queue Stats
223W - 257L
2,046 MMR
Solo
Achilles
Achilles
Platinum I
LittIeBIGman
Achilles
Platinum I
Level 156
God Stats
0W - 2L
1,345 SR
Queue Stats
69W - 75L
2,074 MMR
Party 1
Bacchus
Bacchus
Diamond V
OneTakeCake
Bacchus
Diamond V
Level 104
God Stats
38W - 32L
1,673 SR
Queue Stats
76W - 80L
2,052 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Breezuum
Ix Chel
15
6 / 1 / 5
9,799
817
9,705
11,973
7,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
SekSee
Guan Yu
15
4 / 2 / 8
9,481
790
10,176
12,031
10,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Zochї
Hercules
15
3 / 1 / 9
9,282
774
15,277
16,757
13,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
OdinThothCthulhuKuzenboVulcan

VS

Bans
Ne ZhaAnhurAresHachimanGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 6 / 2
8,603
717
5,378
10,390
3,758
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
LittIeBIGman
Achilles
14
1 / 3 / 3
8,262
689
11,075
16,270
13,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
OneTakeCake
Bacchus
12
1 / 4 / 1
8,162
680
5,969
13,308
14,717
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
13
Kills
3
4
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
6
2
0.33
W
Ix Chel
Breezuum
Ix Chel
6
1
5
8.5
L
Achilles
LittIeBIGman
Achilles
1
3
3
0.83
L
Bacchus
OneTakeCake
Bacchus
1
4
1
0.38
W
Guan Yu
SekSee
Guan Yu
4
2
8
4
W
Hercules
Zochї
Hercules
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,158
Damage
22,422
40,761
Taken
39,968
31,715
Mitigated
31,895
23,324
Healing
6,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,378
272
0
1,585
10,390
3,758
0
1,860
8,320
33,940
414
W
Ix Chel
Breezuum
Ix Chel
9,705
1,310
2,537
4,444
11,973
7,265
704
4,236
7,315
50,637
0
L
Achilles
LittIeBIGman
Achilles
11,075
1,329
0
2,281
16,270
13,420
0
5,089
10,596
0
21,859
L
Bacchus
OneTakeCake
Bacchus
5,969
688
0
2,180
13,308
14,717
0
2,658
10,220
20,477
0
W
Guan Yu
SekSee
Guan Yu
10,176
1,935
4,982
5,788
12,031
10,813
413
3,606
8,127
0
34,746
W
Hercules
Zochї
Hercules
15,277
5,431
0
5,573
16,757
13,637
239
3,388
12,835
0
36,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,562
Gold Earned
25,027
150
Minions Killed
113
0
Camps Cleared
0
747,155
Distance Traveled
622,372
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,603
717
59
5
0
157,779
0
W
Ix Chel
9,799
817
74
6
0
236,671
0
L
Achilles
8,262
689
27
2
0
261,379
1
L
Bacchus
8,162
680
27
2
0
203,214
0
W
Guan Yu
9,481
790
31
3
0
245,599
0
W
Hercules
9,282
774
45
4
0
264,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role