Player Matchup

Sol
Sol
K_L_Z_64
Sol
Level 141
God Stats
168W - 165L
1,459 SR
Queue Stats
321W - 390L
1,446 Elo+
Party 1
Ra
Ra
KushKag3
Ra
Level 69
God Stats
0W - 3L
1,262 SR
Queue Stats
78W - 71L
1,450 Elo+
Party 3
Arachne
Arachne
WitchyLad
Arachne
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,840 Elo+
Party 3
King Arthur
King Arthur
chidalgo_
King Arthur
Level 106
God Stats
8W - 9L
1,593 SR
Queue Stats
169W - 177L
1,502 Elo+
Solo
Yemoja
Yemoja
dyslexic-felspar
Yemoja
Level 144
God Stats
1W - 4L
1,602 SR
Queue Stats
236W - 255L
1,514 Elo+
Party 1
Team Averages
Level 97
1,483 SR
1,550 Elo+

VS

Team Averages
Level 96
1,560 SR
1,491 Elo+
Eset
Eset
 
Eset
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Brewyy
Bacchus
Level 59
God Stats
17W - 9L
1,630 SR
Queue Stats
81W - 88L
1,446 Elo+
Party 2
Hercules
Hercules
GLADIATOR-AC
Hercules
Level 168
God Stats
3W - 5L
1,404 SR
Queue Stats
280W - 263L
1,471 Elo+
Solo
Skadi
Skadi
Zhallow
Skadi
Level 60
God Stats
4W - 2L
1,767 SR
Queue Stats
104W - 125L
1,522 Elo+
Party 2
Mulan
Mulan
phosfo
Mulan
Level 37
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 20L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,414
441
3,702
8,642
2,394
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 1 / 0
6,112
611
3,134
3,717
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
WitchyLad
Arachne
10
3 / 2 / 1
5,880
588
8,226
11,493
4,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
chidalgo_
King Arthur
12
4 / 1 / 1
6,840
684
9,121
9,312
6,522
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 3 / 1
5,379
538
3,101
8,988
4,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
0 / 0 / 2
5,987
599
2,981
4,970
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Brewyy
Bacchus
8
0 / 1 / 10
5,795
580
4,928
8,353
6,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
GLADIATOR-AC
Hercules
10
4 / 3 / 0
5,465
547
4,867
11,152
5,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Zhallow
Skadi
12
8 / 1 / 1
7,136
714
11,724
7,647
3,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
phosfo
Mulan
10
1 / 4 / 0
5,677
568
4,259
13,093
7,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
9
Kills
13
13
Deaths
9
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
0
0
2
1
W
Bacchus
Brewyy
Bacchus
0
1
10
5
W
Hercules
GLADIATOR-AC
Hercules
4
3
0
1.33
L
0
6
0
0
L
1
1
0
1
L
Arachne
WitchyLad
Arachne
3
2
1
1.75
W
Skadi
Zhallow
Skadi
8
1
1
8.5
L
King Arthur
chidalgo_
King Arthur
4
1
1
4.5
L
1
3
1
0.5
W
Mulan
phosfo
Mulan
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,284
Damage
28,759
42,152
Taken
45,215
19,010
Mitigated
24,962
12,474
Healing
15,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
2,981
52
129
1,473
4,970
1,994
0
2,402
2,518
46,730
0
W
Bacchus
Brewyy
Bacchus
4,928
1,298
0
2,613
8,353
6,849
0
2,648
5,639
12,634
0
W
Hercules
GLADIATOR-AC
Hercules
4,867
1,650
0
5,335
11,152
5,324
0
1,199
9,953
0
30,225
L
3,702
1,194
0
1,909
8,642
2,394
0
1,828
6,814
24,877
0
L
3,134
375
72
751
3,717
1,398
0
2,187
1,530
43,682
1,715
L
Arachne
WitchyLad
Arachne
8,226
5,973
0
4,905
11,493
4,366
0
2,072
9,421
0
39,766
W
Skadi
Zhallow
Skadi
11,724
6,191
0
2,027
7,647
3,102
0
3,304
4,343
0
56,009
L
King Arthur
chidalgo_
King Arthur
9,121
2,430
0
2,328
9,312
6,522
0
25
8,795
0
50,732
L
3,101
600
1,271
1,238
8,988
4,330
0
1,822
7,166
11,292
0
W
Mulan
phosfo
Mulan
4,259
587
0
4,000
13,093
7,693
0
0
13,093
25
37,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,625
Gold Earned
30,060
268
Minions Killed
308
0
Camps Cleared
0
1,007,588
Distance Traveled
1,053,123
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
5,987
599
91
9
0
196,809
0
W
Bacchus
5,795
580
12
1
0
245,731
3
W
Hercules
5,465
547
52
5
0
237,315
2
L
Sol
4,414
441
36
4
0
176,941
0
L
Ra
6,112
611
89
9
0
201,338
2
L
Arachne
5,880
588
56
6
0
236,644
0
W
Skadi
7,136
714
95
10
0
188,431
0
L
King Arthur
6,840
684
73
7
0
205,350
3
L
Yemoja
5,379
538
14
1
0
187,315
2
W
Mulan
5,677
568
58
6
0
184,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role