Player Matchup

Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BoneHorn
Nemesis
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
133W - 113L
1,496 Elo+
Solo
Artemis
Artemis
DeusDeo
Artemis
Level 127
God Stats
1W - 0L
1,330 SR
Queue Stats
30W - 28L
1,494 Elo+
Solo
Zeus
Zeus
fimmel68
Zeus
Level 141
God Stats
12W - 13L
1,739 SR
Queue Stats
335W - 319L
1,505 Elo+
Solo
Bellona
Bellona
heldopsneakerz
Bellona
Level 102
God Stats
27W - 18L
1,602 SR
Queue Stats
107W - 104L
1,507 Elo+
Solo
Team Averages
Level 135
1,534 SR
1,500 Elo+

VS

Team Averages
Level 127
1,565 SR
1,507 Elo+
Sobek
Sobek
 
Sobek
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Aymanone
Sun Wukong
Level 68
God Stats
1W - 2L
1,525 SR
Queue Stats
294W - 274L
1,539 Elo+
Solo
Danzaburou
Danzaburou
Baerardi
Danzaburou
Level 127
God Stats
3W - 1L
1,609 SR
Queue Stats
160W - 154L
1,475 Elo+
Solo
Janus
Janus
Demon-Laplast
Janus
Level 125
God Stats
8W - 6L
1,575 SR
Queue Stats
473W - 477L
1,490 Elo+
Solo
Camazotz
Camazotz
omarxz11
Camazotz
Level 107
God Stats
9W - 6L
1,617 SR
Queue Stats
230W - 193L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 0 / 0
6,383
532
3,067
7,666
5,484
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
BoneHorn
Nemesis
12
3 / 0 / 1
6,817
568
3,795
6,687
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Artemis
DeusDeo
Artemis
12
1 / 1 / 2
6,499
542
8,268
7,167
2,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zeus
13
1 / 0 / 2
7,127
594
7,357
2,818
978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 0 / 1
6,881
573
8,489
10,203
11,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 0 / 0
5,677
473
4,644
12,952
10,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Aymanone
Sun Wukong
11
0 / 2 / 0
6,320
527
4,091
11,668
7,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Baerardi
Danzaburou
10
0 / 3 / 0
5,595
466
2,868
9,747
3,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 0
5,556
463
4,376
4,946
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Camazotz
omarxz11
Camazotz
11
0 / 1 / 0
5,545
462
2,118
11,070
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
1
7
Kills
1
1
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
0
1
L
Sobek
 
Sobek
1
0
0
1
L
Sun Wukong
Aymanone
Sun Wukong
0
2
0
0
L
Danzaburou
Baerardi
Danzaburou
0
3
0
0
W
Nemesis
BoneHorn
Nemesis
3
0
1
3.5
L
0
1
0
0
W
Artemis
DeusDeo
Artemis
1
1
2
2
W
Zeus
1
0
2
2
W
1
0
1
1.5
L
Camazotz
omarxz11
Camazotz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,976
Damage
18,097
34,541
Taken
50,383
23,268
Mitigated
27,726
16,549
Healing
19,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,067
368
1,769
4,981
7,666
5,484
0
3,459
3,991
22,686
1,532
L
Sobek
 
Sobek
4,644
162
0
4,833
12,952
10,902
0
3,203
9,584
23,178
1,744
L
Sun Wukong
Aymanone
Sun Wukong
4,091
1,065
0
4,505
11,668
7,836
0
709
9,936
0
49,308
L
Danzaburou
Baerardi
Danzaburou
2,868
577
0
1,684
9,747
3,552
0
821
8,868
0
41,865
W
Nemesis
BoneHorn
Nemesis
3,795
854
0
3,520
6,687
2,896
660
595
6,052
0
50,859
L
4,376
0
59
1,995
4,946
1,565
0
1,787
2,973
40,392
0
W
Artemis
DeusDeo
Artemis
8,268
4,056
0
2,206
7,167
2,830
0
2,266
4,763
0
49,955
W
Zeus
7,357
927
0
726
2,818
978
0
817
1,921
53,499
775
W
8,489
2,678
0
3,347
10,203
11,080
0
1,047
9,051
0
49,354
L
Camazotz
omarxz11
Camazotz
2,118
474
0
6,570
11,070
3,871
0
2,652
8,004
0
45,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,707
Gold Earned
28,693
408
Minions Killed
342
0
Camps Cleared
0
1,215,444
Distance Traveled
1,237,778
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,383
532
27
2
0
246,360
2
L
Sobek
5,677
473
31
3
0
258,404
0
L
Sun Wukong
6,320
527
97
8
0
233,784
2
L
Danzaburou
5,595
466
61
5
0
218,556
0
W
Nemesis
6,817
568
88
7
0
283,326
0
L
Janus
5,556
463
86
7
0
253,041
3
W
Artemis
6,499
542
99
8
0
210,651
0
W
Zeus
7,127
594
116
10
0
246,247
5
W
Bellona
6,881
573
78
7
0
228,860
1
L
Camazotz
5,545
462
67
6
0
273,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role