Player Matchup

Ares
Ares
Silver II
Bl00DWEREWOLF
Ares
Silver II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 45L
1,055 MMR
Solo
Hun Batz
Hun Batz
Silver III
Father_shlee
Hun Batz
Silver III
Level 52
God Stats
2W - 1L
1,331 SR
Queue Stats
67W - 92L
970 MMR
Party 2
Nu Wa
Nu Wa
Silver I
ViralCooks__
Nu Wa
Silver I
Level 46
God Stats
44W - 31L
1,613 SR
Queue Stats
89W - 117L
1,331 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 82
1,481 SR
1,119 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 108
1,492 SR
1,089 MMR
Kuzenbo
Kuzenbo
Bronze I
DriestJester974
Kuzenbo
Bronze I
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 14L
1,301 MMR
Party 1
Ra
Ra
Silver II
Keyz Hprk
Ra
Silver II
Level 125
God Stats
3W - 7L
1,475 SR
Queue Stats
70W - 97L
1,102 MMR
Party 1
Anhur
Anhur
Bronze I
SM0KEYSKYWALKER
Anhur
Bronze I
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 76L
863 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 5
9,073
698
7,867
12,546
11,224
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
Father_shlee
Hun Batz
15
3 / 0 / 3
9,761
751
9,087
10,254
5,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 0 / 3
10,026
771
14,418
6,079
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesBacchusVulcanNe ZhaCthulhu

VS

Bans
BastetAh Muzen CabMulanChironMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
8,186
630
8,542
11,826
14,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 2 / 1
8,184
630
10,179
9,423
3,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 4 / 1
8,165
628
2,258
13,145
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
8
Kills
1
1
Deaths
8
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
1
2
0
0.5
W
Hun Batz
Father_shlee
Hun Batz
3
0
3
4.5
L
0
2
1
0.25
L
0
4
1
0.13
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,372
Damage
20,979
28,879
Taken
34,394
19,733
Mitigated
21,982
2,642
Healing
8,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,867
261
312
897
12,546
11,224
212
7,756
4,529
20,064
1,162
L
8,542
3,192
0
0
11,826
14,650
0
6,827
4,803
21,858
0
W
Hun Batz
Father_shlee
Hun Batz
9,087
1,411
0
753
10,254
5,418
1,065
6,521
3,670
0
52,177
L
10,179
353
3,405
2,743
9,423
3,353
0
5,912
3,380
55,698
0
L
2,258
1,219
0
2,023
13,145
3,979
0
9,591
3,499
0
30,450
W
14,418
3,834
0
680
6,079
3,091
883
4,037
1,955
60,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,860
Gold Earned
24,535
203
Minions Killed
187
0
Camps Cleared
0
755,527
Distance Traveled
726,023
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,073
698
31
2
0
263,206
0
L
Kuzenbo
8,186
630
20
2
0
263,703
1
W
Hun Batz
9,761
751
78
6
0
265,174
0
L
Ra
8,184
630
112
9
0
249,297
3
L
Anhur
8,165
628
55
4
0
213,023
0
W
Nu Wa
10,026
771
94
7
0
227,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role