Player Matchup

Bacchus
Bacchus
Drewbydooby8013
Bacchus
Level 35
God Stats
4W - 5L
1,317 SR
Queue Stats
17W - 24L
1,274 Elo+
Solo
Medusa
Medusa
OG Hey Bud5
Medusa
Level 89
God Stats
47W - 16L
1,773 SR
Queue Stats
78W - 61L
1,503 Elo+
Solo
Surtr
Surtr
Owen-rw200
Surtr
Level 22
God Stats
9W - 17L
1,312 SR
Queue Stats
119W - 151L
1,226 Elo+
Party 1
Persephone
Persephone
V_For_Virginity
Persephone
Level 46
God Stats
8W - 7L
1,500 SR
Queue Stats
245W - 273L
1,373 Elo+
Party 1
Arachne
Arachne
wegoofin
Arachne
Level 34
God Stats
4W - 4L
1,369 SR
Queue Stats
58W - 85L
1,381 Elo+
Party 1
Team Averages
Level 45
1,454 SR
1,351 Elo+

VS

Team Averages
Level 80
1,546 SR
1,414 Elo+
Artio
Artio
 
Artio
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Prins_Snuggles
Hercules
Level 49
God Stats
0W - 1L
1,304 SR
Queue Stats
35W - 46L
1,410 Elo+
Solo
Loki
Loki
T4H LrgFarva
Loki
Level 72
God Stats
23W - 22L
1,488 SR
Queue Stats
294W - 287L
1,431 Elo+
Solo
Xbalanque
Xbalanque
Xcellent208
Xbalanque
Level 33
God Stats
1W - 1L
1,730 SR
Queue Stats
7W - 14L
1,269 Elo+
Solo
Anubis
Anubis
xOG BtNt1vEz
Anubis
Level 126
God Stats
26W - 12L
1,709 SR
Queue Stats
175W - 181L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 5
6,411
534
2,629
10,253
7,326
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
12
5 / 1 / 3
7,171
598
7,156
6,879
2,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
12
3 / 0 / 1
7,674
640
7,747
9,298
8,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
V_For_Virginity
Persephone
13
2 / 0 / 2
8,389
699
1,965
2,853
793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
wegoofin
Arachne
15
4 / 0 / 3
8,241
687
5,305
9,471
4,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 4 / 0
5,870
489
5,310
13,980
12,808
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
1
0 / 0 / 0
2,538
212
0
0
0
11
1 / 4 / 0
5,835
486
2,907
10,157
3,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
Xcellent208
Xbalanque
9
0 / 3 / 1
5,482
457
2,678
7,480
2,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
10
1 / 4 / 0
5,704
475
7,431
9,040
4,135
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
15
Kills
2
2
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
4
0
0
W
1
1
5
3.5
W
Medusa
5
1
3
6.5
W
Surtr
3
0
1
3.5
L
Hercules
0
0
0
0
L
1
4
0
0.25
W
Persephone
V_For_Virginity
Persephone
2
0
2
3
L
Xbalanque
Xcellent208
Xbalanque
0
3
1
0.17
W
Arachne
wegoofin
Arachne
4
0
3
5.5
L
Anubis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,802
Damage
18,326
38,754
Taken
40,657
22,717
Mitigated
23,190
14,938
Healing
12,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,310
488
100
5,262
13,980
12,808
0
1,389
12,563
41,262
878
W
2,629
0
0
2,492
10,253
7,326
729
3,145
7,108
21,258
2,486
W
Medusa
7,156
3,628
0
1,881
6,879
2,361
2,404
2,547
4,332
0
39,635
W
Surtr
7,747
3,305
0
2,988
9,298
8,054
150
4,075
5,223
1,917
38,244
L
Hercules
0
0
0
0
0
0
0
0
0
0
0
L
2,907
614
0
3,582
10,157
3,633
0
1,206
8,911
0
37,589
W
Persephone
V_For_Virginity
Persephone
1,965
255
0
962
2,853
793
1,450
1,413
1,440
50,723
2,419
L
Xbalanque
Xcellent208
Xbalanque
2,678
1,350
0
755
7,480
2,614
206
578
6,902
0
25,841
W
Arachne
wegoofin
Arachne
5,305
3,322
0
6,615
9,471
4,183
0
1,552
7,919
0
67,854
L
Anubis
7,431
182
0
2,416
9,040
4,135
90
1,700
7,280
43,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,886
Gold Earned
25,429
363
Minions Killed
237
0
Camps Cleared
0
1,201,296
Distance Traveled
864,939
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,870
489
68
6
0
224,675
0
W
Bacchus
6,411
534
25
2
0
220,728
0
W
Medusa
7,171
598
59
5
0
222,399
0
W
Surtr
7,674
640
59
5
0
235,027
1
L
Hercules
2,538
212
0
0
0
0
0
L
Loki
5,835
486
56
5
0
250,778
0
W
Persephone
8,389
699
101
8
0
219,843
0
L
Xbalanque
5,482
457
47
4
0
188,414
0
W
Arachne
8,241
687
119
10
0
303,299
4
L
Anubis
5,704
475
66
6
0
201,072
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role