Player Matchup

Hou Yi
Hou Yi
Desnik
Hou Yi
Level 210
God Stats
3W - 3L
1,824 SR
Queue Stats
21W - 16L
1,654 Elo+
Party 1
Bacchus
Bacchus
KingPerrin
Bacchus
Level 28
God Stats
7W - 1L
1,608 SR
Queue Stats
13W - 5L
1,777 Elo+
Party 1
Ra
Ra
Leprous7
Ra
Level 159
God Stats
3W - 0L
1,559 SR
Queue Stats
22W - 18L
1,622 Elo+
Party 1
Team Averages
Level 132
1,664 SR
1,684 Elo+

VS

Team Averages
Level 135
1,558 SR
1,469 Elo+
Atlas
Atlas
Boejackson
Atlas
Level 104
God Stats
0W - 1L
1,812 SR
Queue Stats
10W - 11L
1,390 Elo+
Solo
Ne Zha
Ne Zha
RegiusD
Ne Zha
Level 157
God Stats
10W - 13L
1,363 SR
Queue Stats
85W - 73L
1,635 Elo+
Solo
Sol
Sol
takreaspero
Sol
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 46L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Desnik
Hou Yi
12
8 / 2 / 4
8,054
895
9,776
6,738
2,735
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
KingPerrin
Bacchus
12
2 / 0 / 9
7,172
797
4,064
6,446
7,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 9
7,740
860
5,111
4,431
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
2 / 6 / 0
6,729
748
3,554
12,126
9,842
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
RegiusD
Ne Zha
9
0 / 2 / 0
5,585
621
2,565
4,499
2,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 4 / 1
5,750
639
3,153
6,575
2,355
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
12
Kills
2
2
Deaths
12
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Atlas
2
6
0
0.33
W
Hou Yi
Desnik
Hou Yi
8
2
4
5
W
Bacchus
KingPerrin
Bacchus
2
0
9
6.5
W
2
0
9
6.5
L
Ne Zha
RegiusD
Ne Zha
0
2
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,951
Damage
9,272
17,615
Taken
23,200
11,782
Mitigated
14,215
6,395
Healing
1,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
3,554
1,238
102
688
12,126
9,842
0
4,748
6,593
11,404
0
W
Hou Yi
Desnik
Hou Yi
9,776
5,330
0
651
6,738
2,735
904
2,602
4,136
0
25,263
W
Bacchus
KingPerrin
Bacchus
4,064
314
0
1,365
6,446
7,102
269
1,993
4,453
6,195
574
W
5,111
603
2,167
2,212
4,431
1,945
1,156
1,957
2,474
44,057
0
L
Ne Zha
RegiusD
Ne Zha
2,565
144
0
444
4,499
2,018
0
1,117
3,246
0
14,271
L
3,153
1,023
0
556
6,575
2,355
0
2,145
4,356
11,186
1,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,966
Gold Earned
18,064
131
Minions Killed
68
0
Camps Cleared
0
490,758
Distance Traveled
385,687
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,729
748
17
2
0
140,563
0
W
Hou Yi
8,054
895
37
4
0
131,726
0
W
Bacchus
7,172
797
11
1
0
175,691
0
W
Ra
7,740
860
83
9
0
183,341
0
L
Ne Zha
5,585
621
23
3
0
134,746
2
L
Sol
5,750
639
28
3
0
110,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role