Player Matchup

Chang'e
Chang'e
NxuS Gunss
Chang'e
Level 113
God Stats
7W - 12L
1,336 SR
Queue Stats
817W - 829L
1,517 Elo+
Solo
Xing Tian
Xing Tian
Sasori298
Xing Tian
Level 148
God Stats
1W - 6L
1,260 SR
Queue Stats
209W - 226L
1,463 Elo+
Solo
Thor
Thor
Squirthulhu
Thor
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 72L
1,514 Elo+
Solo
Ganesha
Ganesha
mjb627
Ganesha
Level 83
God Stats
4W - 2L
1,500 SR
Queue Stats
121W - 90L
1,660 Elo+
Solo
Atlas
Atlas
og_esolo
Atlas
Level 126
God Stats
1W - 1L
1,750 SR
Queue Stats
247W - 251L
1,521 Elo+
Solo
Team Averages
Level 126
1,469 SR
1,535 Elo+

VS

Team Averages
Level 106
1,580 SR
1,527 Elo+
Hercules
Hercules
SharpSquash
Hercules
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 31L
1,572 Elo+
Party 1
Ra
Ra
Sorry5932
Ra
Level 64
God Stats
1W - 0L
1,719 SR
Queue Stats
163W - 172L
1,508 Elo+
Solo
Chernobog
Chernobog
TH3K05
Chernobog
Level 103
God Stats
5W - 2L
1,725 SR
Queue Stats
122W - 136L
1,515 Elo+
Solo
Merlin
Merlin
TOBAYYY
Merlin
Level 95
God Stats
2W - 0L
1,743 SR
Queue Stats
55W - 42L
1,521 Elo+
Party 1
Scylla
Scylla
ZorroCosmico
Scylla
Level 145
God Stats
1W - 2L
1,214 SR
Queue Stats
58W - 64L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
NxuS Gunss
Chang'e
19
2 / 2 / 12
10,379
741
17,291
19,032
11,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
Sasori298
Xing Tian
15
1 / 5 / 10
8,876
634
12,923
19,141
21,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
10 / 4 / 5
10,210
729
18,814
13,131
6,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
mjb627
Ganesha
17
1 / 3 / 13
10,159
726
9,717
17,853
26,594
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
og_esolo
Atlas
16
3 / 4 / 8
9,564
683
12,668
20,750
24,979
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SharpSquash
Hercules
18
7 / 2 / 8
10,945
782
17,192
29,838
35,914
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 5 / 13
9,152
654
7,864
14,938
5,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chernobog
TH3K05
Chernobog
18
4 / 4 / 13
10,876
777
17,950
13,831
6,298
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
TOBAYYY
Merlin
17
3 / 4 / 9
10,487
749
17,442
12,496
5,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Scylla
17
4 / 3 / 14
10,764
769
19,048
11,284
4,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
75
17
Kills
18
18
Deaths
18
48
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Chang'e
NxuS Gunss
Chang'e
2
2
12
4
L
Xing Tian
Sasori298
Xing Tian
1
5
10
1.2
W
Hercules
SharpSquash
Hercules
7
2
8
5.5
W
0
5
13
1.3
L
10
4
5
3.13
W
Chernobog
TH3K05
Chernobog
4
4
13
2.63
W
Merlin
TOBAYYY
Merlin
3
4
9
1.88
W
Scylla
4
3
14
3.67
L
Ganesha
mjb627
Ganesha
1
3
13
2.5
L
Atlas
og_esolo
Atlas
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,413
Damage
79,496
89,907
Taken
82,387
90,978
Mitigated
58,427
39,743
Healing
44,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
NxuS Gunss
Chang'e
17,291
2,825
12,583
11,352
19,032
11,066
306
11,467
7,203
40,500
1,715
L
Xing Tian
Sasori298
Xing Tian
12,923
525
1,733
1,120
19,141
21,359
0
8,287
10,578
21,602
0
W
Hercules
SharpSquash
Hercules
17,192
5,397
210
15,910
29,838
35,914
692
17,315
12,523
1,728
23,295
W
7,864
972
15,614
6,277
14,938
5,794
211
10,618
4,320
18,040
0
L
18,814
750
457
849
13,131
6,980
0
7,076
5,816
0
28,901
W
Chernobog
TH3K05
Chernobog
17,950
11,136
490
1,556
13,831
6,298
2,480
8,447
5,384
0
32,328
W
Merlin
TOBAYYY
Merlin
17,442
466
1,081
1,307
12,496
5,660
195
6,917
5,579
38,298
0
W
Scylla
19,048
2,932
1,048
850
11,284
4,761
620
8,487
2,797
33,116
1,119
L
Ganesha
mjb627
Ganesha
9,717
373
1,093
2,083
17,853
26,594
0
10,285
7,192
18,063
0
L
Atlas
og_esolo
Atlas
12,668
3,855
3,921
4,552
20,750
24,979
0
6,753
13,612
27,354
263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,188
Gold Earned
52,224
125
Minions Killed
153
0
Camps Cleared
0
1,302,946
Distance Traveled
1,216,317
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,379
741
66
5
0
256,653
0
L
Xing Tian
8,876
634
19
1
0
271,064
0
W
Hercules
10,945
782
11
1
0
261,183
0
W
Ra
9,152
654
19
1
0
247,105
0
L
Thor
10,210
729
16
1
0
267,374
0
W
Chernobog
10,876
777
34
2
0
250,730
0
W
Merlin
10,487
749
41
3
0
228,150
0
W
Scylla
10,764
769
48
3
0
229,149
0
L
Ganesha
10,159
726
4
0
0
258,453
0
L
Atlas
9,564
683
20
1
0
249,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role