Player Matchup

Charon
Charon
Platinum III
 
Charon
Platinum III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum V
AnTHRAXV1RUS
Thor
Platinum V
Level 116
God Stats
2W - 0L
1,649 SR
Queue Stats
89W - 93L
1,712 MMR
Solo
Cernunnos
Cernunnos
Diamond V
CarryYourFkSelf
Cernunnos
Diamond V
Level 158
God Stats
1W - 0L
1,272 SR
Queue Stats
234W - 223L
2,058 MMR
Solo
Nox
Nox
Masters
Chaviiia
Nox
Masters
Level 165
God Stats
150W - 101L
1,647 SR
Queue Stats
266W - 219L
2,453 MMR
Solo
Chaac
Chaac
Masters
S7 Cardx
Chaac
Masters
Level 142
God Stats
245W - 175L
1,727 SR
Queue Stats
467W - 357L
2,767 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,559 SR
2,098 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 177
1,633 SR
2,146 MMR
Tyr
Tyr
Platinum III
 
Tyr
Platinum III
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Masters
LuckinʚCoffee
Zeus
Masters
Level 153
God Stats
12W - 8L
1,824 SR
Queue Stats
38W - 22L
2,651 MMR
Party 1
Bacchus
Bacchus
Platinum V
NUUB_Rias
Bacchus
Platinum V
Level 129
God Stats
4W - 7L
1,383 SR
Queue Stats
167W - 160L
1,706 MMR
Solo
Danzaburou
Danzaburou
Diamond III
firebud
Danzaburou
Diamond III
Level 307
God Stats
4W - 3L
1,666 SR
Queue Stats
147W - 129L
2,157 MMR
Solo
Kali
Kali
Masters
ºº神仙º
Kali
Masters
Level 85
God Stats
7W - 5L
1,794 SR
Queue Stats
56W - 25L
2,715 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
6
0 / 1 / 0
3,656
609
1,837
3,847
2,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
3,296
549
441
3,489
1,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
CarryYourFkSelf
Cernunnos
6
0 / 1 / 0
3,341
557
1,971
3,458
1,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 1 / 0
3,880
647
736
2,178
800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chaac
S7 Cardx
Chaac
8
1 / 0 / 0
4,342
724
2,547
4,467
2,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
Ne ZhaHorusLancelot

VS

Bans
AthenaThothSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
5
0 / 1 / 0
3,425
571
1,329
3,570
1,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 0 / 0
4,580
763
1,391
1,796
505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
NUUB_Rias
Bacchus
6
1 / 0 / 1
4,027
671
1,469
4,285
3,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
firebud
Danzaburou
7
0 / 0 / 2
4,023
671
2,977
3,267
1,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
1 / 0 / 1
3,874
646
787
4,539
1,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
3
3
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
1
0
0
L
Tyr
 
Tyr
0
1
0
0
W
0
0
0
0
W
Cernunnos
CarryYourFkSelf
Cernunnos
0
1
0
0
W
0
1
0
0
L
1
0
0
1
L
Bacchus
NUUB_Rias
Bacchus
1
0
1
1.5
W
Chaac
S7 Cardx
Chaac
1
0
0
1
L
Danzaburou
firebud
Danzaburou
0
0
2
1
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,532
Damage
7,953
17,439
Taken
17,457
7,528
Mitigated
8,253
6,599
Healing
6,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
1,837
644
0
1,065
3,847
2,502
0
507
3,340
9,278
0
L
Tyr
 
Tyr
1,329
286
0
1,575
3,570
1,236
0
0
3,570
0
13,844
W
441
0
0
1,787
3,489
1,109
0
472
3,017
0
13,092
W
Cernunnos
CarryYourFkSelf
Cernunnos
1,971
899
0
1,266
3,458
1,114
0
916
2,542
0
22,158
W
736
40
0
625
2,178
800
0
965
1,213
27,437
1,571
L
1,391
234
0
500
1,796
505
0
405
1,391
36,596
0
L
Bacchus
NUUB_Rias
Bacchus
1,469
226
0
2,146
4,285
3,612
0
465
3,820
10,335
0
W
Chaac
S7 Cardx
Chaac
2,547
504
0
1,856
4,467
2,003
0
0
4,467
0
28,453
L
Danzaburou
firebud
Danzaburou
2,977
1,298
0
640
3,267
1,338
0
1,145
2,122
0
27,711
L
787
351
0
2,104
4,539
1,562
0
542
3,997
0
19,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,515
Gold Earned
19,929
192
Minions Killed
203
0
Camps Cleared
0
632,215
Distance Traveled
580,489
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
3,656
609
5
1
0
127,342
0
L
Tyr
3,425
571
26
4
0
72,999
0
W
Thor
3,296
549
32
5
0
150,460
0
W
Cernunnos
3,341
557
44
7
0
127,872
1
W
Nox
3,880
647
57
10
0
113,922
0
L
Zeus
4,580
763
77
13
0
124,909
0
L
Bacchus
4,027
671
11
2
0
119,025
2
W
Chaac
4,342
724
54
9
0
112,619
0
L
Danzaburou
4,023
671
51
9
0
116,875
0
L
Kali
3,874
646
38
6
0
146,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role