Player Matchup

Hera
Hera
Kaelzon
Hera
Level 85
God Stats
20W - 12L
1,485 SR
Queue Stats
123W - 118L
1,494 Elo+
Solo
Pele
Pele
LittleShy
Pele
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TitaniaAbuser
Ah Muzen Cab
Level 217
God Stats
1W - 5L
1,500 SR
Queue Stats
844W - 836L
1,503 Elo+
Solo
Yemoja
Yemoja
YuukiNyah
Yemoja
Level 22
God Stats
0W - 2L
1,325 SR
Queue Stats
4W - 11L
1,334 Elo+
Party 2
He Bo
He Bo
emaNyMsIgnoLwoH
He Bo
Level 46
God Stats
2W - 5L
1,411 SR
Queue Stats
52W - 59L
1,468 Elo+
Party 2
Team Averages
Level 80
1,444 SR
1,460 Elo+

VS

Team Averages
Level 137
1,755 SR
1,486 Elo+
Sol
Sol
BoomerRemover69
Sol
Level 157
God Stats
10W - 1L
2,008 SR
Queue Stats
234W - 218L
1,494 Elo+
Party 1
Arachne
Arachne
DrunkenMonk1718
Arachne
Level 147
God Stats
8W - 1L
1,866 SR
Queue Stats
48W - 44L
1,532 Elo+
Solo
Jormungandr
Jormungandr
F1LTH UNLEASHED
Jormungandr
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
181W - 167L
1,504 Elo+
Solo
Tyr
Tyr
Meglidir
Tyr
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
128W - 134L
1,441 Elo+
Party 1
Hera
Hera
hunter507killer
Hera
Level 127
God Stats
11W - 2L
1,899 SR
Queue Stats
116W - 106L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Kaelzon
Hera
12
2 / 6 / 0
6,723
480
4,675
8,104
3,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
11
0 / 2 / 0
6,708
479
3,886
9,893
8,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
TitaniaAbuser
Ah Muzen Cab
15
1 / 1 / 0
7,624
545
5,361
10,412
4,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Yemoja
YuukiNyah
Yemoja
9
0 / 2 / 1
6,235
445
1,911
10,766
6,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 5 / 1
6,335
453
4,659
13,155
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 4
8,903
636
9,433
10,343
3,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 0 / 3
7,836
560
7,990
12,246
4,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
F1LTH UNLEASHED
Jormungandr
14
6 / 1 / 3
8,715
623
8,613
11,414
11,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 0 / 2
8,436
603
4,865
9,027
5,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

13
2 / 2 / 7
8,275
591
5,756
6,454
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
3
Kills
15
16
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
3
0
3
4.5
W
Jormungandr
F1LTH UNLEASHED
Jormungandr
6
1
3
7.5
L
Hera
Kaelzon
Hera
2
6
0
0.33
L
Pele
0
2
0
0
W
1
0
2
2
L
Ah Muzen Cab
TitaniaAbuser
Ah Muzen Cab
1
1
0
1
L
Yemoja
YuukiNyah
Yemoja
0
2
1
0.25
L
0
5
1
0.1
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,492
Damage
36,657
52,330
Taken
49,484
27,333
Mitigated
28,098
12,680
Healing
20,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,433
3,590
0
7,533
10,343
3,790
1,300
1,044
9,299
90,335
2,777
W
7,990
5,274
0
7,101
12,246
4,956
0
2,565
9,514
0
54,480
W
Jormungandr
F1LTH UNLEASHED
Jormungandr
8,613
2,157
0
1,470
11,414
11,048
90
2,165
9,204
38,973
216
L
Hera
Kaelzon
Hera
4,675
968
0
500
8,104
3,477
0
5,801
2,303
43,373
0
L
Pele
3,886
530
0
2,455
9,893
8,152
0
889
9,004
0
43,362
W
4,865
364
0
2,433
9,027
5,498
69
1,564
7,063
0
62,247
L
Ah Muzen Cab
TitaniaAbuser
Ah Muzen Cab
5,361
1,964
0
1,270
10,412
4,160
0
6,590
3,822
0
76,000
L
Yemoja
YuukiNyah
Yemoja
1,911
815
1,962
2,019
10,766
6,790
0
5,786
4,980
15,651
0
L
4,659
263
0
4,474
13,155
4,754
16
4,400
8,755
48,930
0
W
5,756
1,232
0
1,916
6,454
2,806
249
4,055
2,399
56,289
3,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,625
Gold Earned
42,165
399
Minions Killed
495
0
Camps Cleared
0
1,308,315
Distance Traveled
1,509,157
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,903
636
151
11
0
272,958
0
W
Arachne
7,836
560
81
6
0
332,058
0
W
Jormungandr
8,715
623
51
4
0
289,316
4
L
Hera
6,723
480
72
5
0
240,985
0
L
Pele
6,708
479
83
6
0
239,824
3
W
Tyr
8,436
603
108
8
0
321,082
2
L
Ah Muzen Cab
7,624
545
128
9
0
290,085
0
L
Yemoja
6,235
445
29
2
0
263,441
3
L
He Bo
6,335
453
87
6
0
273,980
0
W
Hera
8,275
591
104
7
0
293,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role