Player Matchup

Mercury
Mercury
 
Mercury
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Guimpereira
Hachiman
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 57L
1,494 Elo+
Solo
Atlas
Atlas
Mortyss11
Atlas
Level 88
God Stats
3W - 4L
1,567 SR
Queue Stats
219W - 212L
1,513 Elo+
Party 2
Merlin
Merlin
PauloPhantom
Merlin
Level 147
God Stats
2W - 1L
1,878 SR
Queue Stats
33W - 22L
1,584 Elo+
Solo
Tyr
Tyr
Saixor_Rezeer
Tyr
Level 28
God Stats
7W - 13L
1,466 SR
Queue Stats
57W - 54L
1,479 Elo+
Party 2
Team Averages
Level 109
1,582 SR
1,514 Elo+

VS

Team Averages
Level 126
1,535 SR
1,503 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
DYAGONbr
Zhong Kui
Level 158
God Stats
4W - 2L
1,508 SR
Queue Stats
91W - 80L
1,492 Elo+
Party 1
Medusa
Medusa
MiniLemii
Medusa
Level 38
God Stats
3W - 3L
1,318 SR
Queue Stats
5W - 4L
1,521 Elo+
Solo
Horus
Horus
xINemesis
Horus
Level 136
God Stats
2W - 0L
1,850 SR
Queue Stats
92W - 85L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 4 / 0
5,651
514
1,680
10,020
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
Guimpereira
Hachiman
11
1 / 1 / 0
6,145
559
5,271
8,474
3,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Mortyss11
Atlas
7
0 / 4 / 1
4,763
433
1,705
8,976
4,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
11
0 / 2 / 0
6,099
554
2,321
5,321
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 3 / 1
5,685
517
5,120
10,208
7,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 1 / 5
6,719
611
5,601
9,407
5,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
 
Serqet
12
5 / 1 / 4
6,530
594
5,692
7,986
3,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
DYAGONbr
Zhong Kui
12
4 / 0 / 2
6,606
601
3,712
4,352
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
MiniLemii
Medusa
11
3 / 0 / 2
6,619
602
7,606
5,685
2,305
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
xINemesis
Horus
11
0 / 1 / 2
5,927
539
4,522
7,901
7,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
14
14
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
4
0
0.5
W
Ne Zha
 
Ne Zha
2
1
5
4.5
W
Serqet
 
Serqet
5
1
4
7
W
Zhong Kui
DYAGONbr
Zhong Kui
4
0
2
5
L
Hachiman
Guimpereira
Hachiman
1
1
0
1
W
Medusa
MiniLemii
Medusa
3
0
2
4
L
Atlas
Mortyss11
Atlas
0
4
1
0.13
L
Merlin
0
2
0
0
L
0
3
1
0.17
W
Horus
xINemesis
Horus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,097
Damage
27,133
42,999
Taken
35,331
20,111
Mitigated
21,603
9,685
Healing
13,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,680
583
0
2,047
10,020
3,408
0
343
9,533
0
39,643
W
Ne Zha
 
Ne Zha
5,601
1,818
0
3,001
9,407
5,073
0
1,444
7,963
0
41,041
W
Serqet
 
Serqet
5,692
1,865
0
3,367
7,986
3,509
0
721
7,265
0
41,537
W
Zhong Kui
DYAGONbr
Zhong Kui
3,712
274
0
2,065
4,352
3,534
0
1,540
2,812
40,527
1,252
L
Hachiman
Guimpereira
Hachiman
5,271
3,417
0
3,199
8,474
3,000
424
0
8,474
0
52,188
W
Medusa
MiniLemii
Medusa
7,606
3,383
0
1,956
5,685
2,305
39
286
5,399
0
54,089
L
Atlas
Mortyss11
Atlas
1,705
834
0
1,156
8,976
4,540
0
650
8,092
11,136
0
L
Merlin
2,321
140
0
754
5,321
1,881
0
1,275
3,696
45,679
231
L
5,120
427
0
2,529
10,208
7,282
0
948
8,069
0
36,794
W
Horus
xINemesis
Horus
4,522
1,917
410
2,910
7,901
7,182
0
0
7,901
0
35,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,343
Gold Earned
32,401
334
Minions Killed
348
0
Camps Cleared
0
1,035,442
Distance Traveled
1,145,780
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,651
514
68
6
0
231,276
0
W
Ne Zha
6,719
611
39
4
0
253,595
4
W
Serqet
6,530
594
67
6
0
239,850
2
W
Zhong Kui
6,606
601
103
9
0
232,276
4
L
Hachiman
6,145
559
81
7
0
199,691
3
W
Medusa
6,619
602
85
8
0
218,924
0
L
Atlas
4,763
433
17
2
0
194,523
2
L
Merlin
6,099
554
104
9
0
191,078
0
L
Tyr
5,685
517
64
6
0
218,874
2
W
Horus
5,927
539
54
5
0
201,135
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role