Player Matchup

Bakasura
Bakasura
Bronze I
AshDivide
Bakasura
Bronze I
Level 46
God Stats
0W - 1L
1,193 SR
Queue Stats
3W - 11L
1,162 MMR
Party 1
Tyr
Tyr
Bronze IV
adam3103
Tyr
Bronze IV
Level 88
God Stats
0W - 1L
1,276 SR
Queue Stats
3W - 14L
1,085 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
kemo2811
Ix Chel
Bronze III
Level 45
God Stats
0W - 1L
1,387 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 60
1,285 SR
1,249 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,381 SR
1,173 MMR
Baron Samedi
Baron Samedi
Silver I
Gadhgi
Baron Samedi
Silver I
Level 158
God Stats
17W - 18L
1,482 SR
Queue Stats
487W - 554L
1,043 MMR
Solo
Susano
Susano
Gold II
NinjaEleKID
Susano
Gold II
Level 59
God Stats
5W - 12L
1,420 SR
Queue Stats
190W - 220L
1,290 MMR
Solo
Mercury
Mercury
Bronze IV
reimarkable
Mercury
Bronze IV
Level 109
God Stats
28W - 28L
1,240 SR
Queue Stats
144W - 165L
1,187 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AshDivide
Bakasura
15
1 / 7 / 5
10,505
618
6,416
22,233
18,086
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
8 / 2 / 1
13,058
768
17,147
20,673
19,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
kemo2811
Ix Chel
15
0 / 7 / 6
10,096
594
3,829
13,332
5,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
BacchusAchillesVulcanKuzenboCthulhu

VS

Bans
Ne ZhaSerqetMulanNu WaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gadhgi
Baron Samedi
18
3 / 2 / 11
12,508
736
20,227
11,779
7,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Susano
17
8 / 5 / 6
12,740
749
16,349
21,786
17,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
reimarkable
Mercury
17
5 / 2 / 9
13,157
774
7,629
11,581
5,276
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
9
Kills
16
16
Deaths
9
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AshDivide
Bakasura
1
7
5
0.5
W
Baron Samedi
Gadhgi
Baron Samedi
3
2
11
4.25
W
Susano
8
5
6
2.2
L
8
2
1
4.25
L
Ix Chel
kemo2811
Ix Chel
0
7
6
0.43
W
Mercury
reimarkable
Mercury
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,392
Damage
44,205
56,238
Taken
45,146
43,121
Mitigated
30,124
10,244
Healing
10,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AshDivide
Bakasura
6,416
3,024
0
2,792
22,233
18,086
658
8,524
13,569
1,455
16,478
W
Baron Samedi
Gadhgi
Baron Samedi
20,227
775
2,769
4,623
11,779
7,266
704
1,583
10,052
59,992
0
W
Susano
16,349
2,703
0
2,703
21,786
17,582
647
2,523
18,934
189
49,929
L
17,147
2,622
0
4,676
20,673
19,624
774
7,584
13,007
0
66,111
L
Ix Chel
kemo2811
Ix Chel
3,829
478
1,273
1,503
13,332
5,411
301
4,597
8,665
27,730
0
W
Mercury
reimarkable
Mercury
7,629
3,572
0
874
11,581
5,276
1,529
887
10,554
0
38,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,659
Gold Earned
38,405
162
Minions Killed
179
0
Camps Cleared
0
919,831
Distance Traveled
1,003,076
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,505
618
35
2
0
317,721
0
W
Baron Samedi
12,508
736
76
4
0
301,177
0
W
Susano
12,740
749
57
3
0
324,180
0
L
Tyr
13,058
768
88
5
0
347,178
0
L
Ix Chel
10,096
594
39
2
0
254,932
0
W
Mercury
13,157
774
46
3
0
377,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role