Player Matchup

Jormungandr
Jormungandr
Frizflow
Jormungandr
Level 156
God Stats
4W - 5L
1,500 SR
Queue Stats
312W - 336L
1,451 Elo+
Party 2
Medusa
Medusa
Its Clayface
Medusa
Level 141
God Stats
3W - 0L
1,837 SR
Queue Stats
109W - 128L
1,499 Elo+
Party 2
Hera
Hera
Rosco Sir
Hera
Level 124
God Stats
2W - 4L
1,361 SR
Queue Stats
151W - 162L
1,446 Elo+
Party 2
Thanatos
Thanatos
TL Rebellion
Thanatos
Level 140
God Stats
1W - 4L
1,101 SR
Queue Stats
108W - 126L
1,445 Elo+
Party 2
Sylvanus
Sylvanus
VatoK
Sylvanus
Level 132
God Stats
1W - 2L
1,398 SR
Queue Stats
91W - 66L
1,563 Elo+
Solo
Team Averages
Level 139
1,439 SR
1,481 Elo+

VS

Team Averages
Level 107
1,589 SR
1,518 Elo+
Ymir
Ymir
Fewfallen
Ymir
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
41W - 64L
1,497 Elo+
Party 1
Anhur
Anhur
GoofyJewbur
Anhur
Level 143
God Stats
3W - 4L
1,702 SR
Queue Stats
126W - 116L
1,542 Elo+
Solo
Ravana
Ravana
Kushmedic317
Ravana
Level 157
God Stats
13W - 14L
1,598 SR
Queue Stats
154W - 146L
1,534 Elo+
Party 1
Kukulkan
Kukulkan
PeaBrainMidLane
Kukulkan
Level 149
God Stats
3W - 7L
1,398 SR
Queue Stats
179W - 160L
1,512 Elo+
Solo
Amaterasu
Amaterasu
Sheepz20
Amaterasu
Level 67
God Stats
6W - 5L
1,747 SR
Queue Stats
268W - 269L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Frizflow
Jormungandr
16
0 / 1 / 3
10,636
591
10,296
17,836
15,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
17
3 / 1 / 2
10,146
564
12,466
9,094
3,909
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
16
0 / 2 / 7
10,065
559
5,264
6,009
2,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
TL Rebellion
Thanatos
16
4 / 0 / 5
9,751
542
7,822
14,348
6,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
VatoK
Sylvanus
15
2 / 1 / 4
9,737
541
7,366
17,174
16,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 3 / 2
7,939
441
8,459
19,293
20,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
2 / 3 / 0
9,392
522
8,780
15,423
6,135
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
13
0 / 1 / 1
7,820
434
4,759
9,709
4,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
17
2 / 1 / 0
9,643
536
5,154
6,386
2,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Sheepz20
Amaterasu
15
1 / 1 / 0
8,826
490
4,311
13,745
9,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
9
Kills
5
5
Deaths
9
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
3
2
0.33
W
Jormungandr
Frizflow
Jormungandr
0
1
3
1.5
L
2
3
0
0.67
W
Medusa
3
1
2
4
L
Ravana
0
1
1
0.5
L
Kukulkan
2
1
0
2
W
Hera
0
2
7
1.75
L
Amaterasu
Sheepz20
Amaterasu
1
1
0
1
W
Thanatos
TL Rebellion
Thanatos
4
0
5
6.5
W
Sylvanus
VatoK
Sylvanus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,214
Damage
31,463
64,461
Taken
64,556
45,077
Mitigated
43,752
34,553
Healing
16,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
8,459
1,701
0
1,672
19,293
20,533
0
6,882
12,304
33,932
1,672
W
Jormungandr
Frizflow
Jormungandr
10,296
3,944
0
10,036
17,836
15,386
636
2,008
15,231
84,398
7,527
L
8,780
4,785
0
4,757
15,423
6,135
0
2,736
12,647
0
92,174
W
Medusa
12,466
6,004
0
1,965
9,094
3,909
757
1,905
7,189
0
99,817
L
Ravana
4,759
1,342
0
5,220
9,709
4,369
0
3,388
6,219
0
60,393
L
Kukulkan
5,154
384
0
564
6,386
2,839
0
2,286
3,971
74,505
1,375
W
Hera
5,264
736
0
1,806
6,009
2,386
120
3,038
2,675
71,986
1,020
L
Amaterasu
Sheepz20
Amaterasu
4,311
2,036
0
4,017
13,745
9,876
636
5,944
7,771
0
62,278
W
Thanatos
TL Rebellion
Thanatos
7,822
1,835
0
9,524
14,348
6,994
74
2,322
11,935
0
79,709
W
Sylvanus
VatoK
Sylvanus
7,366
1,918
3,245
7,977
17,174
16,402
0
5,531
11,597
43,520
4,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,335
Gold Earned
43,620
555
Minions Killed
571
0
Camps Cleared
0
1,813,500
Distance Traveled
1,690,470
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,939
441
46
3
0
339,836
4
W
Jormungandr
10,636
591
139
8
0
306,288
0
L
Anhur
9,392
522
162
9
0
341,362
6
W
Medusa
10,146
564
131
7
0
363,935
0
L
Ravana
7,820
434
101
6
0
378,864
0
L
Kukulkan
9,643
536
155
9
0
318,240
2
W
Hera
10,065
559
141
8
0
354,388
0
L
Amaterasu
8,826
490
107
6
0
312,168
0
W
Thanatos
9,751
542
89
5
0
439,422
0
W
Sylvanus
9,737
541
55
3
0
349,467
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role