Player Matchup

Bastet
Bastet
Joosse_10
Bastet
Level 180
God Stats
13W - 5L
1,666 SR
Queue Stats
110W - 106L
1,515 Elo+
Party 3
Apollo
Apollo
KingWillOg
Apollo
Level 118
God Stats
6W - 5L
1,607 SR
Queue Stats
155W - 192L
1,474 Elo+
Party 2
Merlin
Merlin
TML_FAN_11
Merlin
Level 178
God Stats
32W - 38L
1,555 SR
Queue Stats
739W - 659L
1,570 Elo+
Solo
Khepri
Khepri
dado2902
Khepri
Level 127
God Stats
1W - 4L
1,434 SR
Queue Stats
184W - 215L
1,478 Elo+
Party 2
Osiris
Osiris
killerbillXD
Osiris
Level 144
God Stats
1W - 1L
1,766 SR
Queue Stats
36W - 41L
1,515 Elo+
Party 3
Team Averages
Level 149
1,606 SR
1,510 Elo+

VS

Team Averages
Level 118
1,467 SR
1,514 Elo+
Janus
Janus
 
Janus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Apouteka
Surtr
Level 143
God Stats
2W - 2L
1,274 SR
Queue Stats
355W - 356L
1,470 Elo+
Solo
Bellona
Bellona
ChicagoHomework
Bellona
Level 110
God Stats
11W - 11L
1,479 SR
Queue Stats
51W - 49L
1,539 Elo+
Party 1
Bacchus
Bacchus
DecidingFate
Bacchus
Level 40
God Stats
5W - 2L
1,500 SR
Queue Stats
8W - 11L
1,495 Elo+
Party 1
Hun Batz
Hun Batz
YogiYogaBear
Hun Batz
Level 159
God Stats
6W - 4L
1,583 SR
Queue Stats
84W - 82L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Joosse_10
Bastet
11
0 / 5 / 0
6,240
446
4,700
12,198
4,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
KingWillOg
Apollo
11
1 / 5 / 0
6,352
454
6,641
11,355
5,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
TML_FAN_11
Merlin
15
2 / 1 / 0
8,088
578
5,009
4,401
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
dado2902
Khepri
11
0 / 3 / 1
6,422
459
3,950
10,280
8,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
11
1 / 3 / 1
6,889
492
7,141
14,781
11,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
5 / 2 / 2
8,204
586
6,046
6,120
2,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Apouteka
Surtr
13
5 / 1 / 3
7,997
571
11,997
11,968
6,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 1
8,985
642
9,712
12,532
11,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
DecidingFate
Bacchus
12
1 / 0 / 9
7,708
551
4,940
9,394
9,607
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
YogiYogaBear
Hun Batz
15
3 / 0 / 6
8,353
597
6,540
10,553
4,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
4
Kills
17
17
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
2
3
W
Surtr
Apouteka
Surtr
5
1
3
6.5
W
3
1
1
3.5
W
Bacchus
DecidingFate
Bacchus
1
0
9
5.5
L
Bastet
Joosse_10
Bastet
0
5
0
0
L
Apollo
KingWillOg
Apollo
1
5
0
0.2
L
Merlin
TML_FAN_11
Merlin
2
1
0
2
W
Hun Batz
YogiYogaBear
Hun Batz
3
0
6
6
L
Khepri
dado2902
Khepri
0
3
1
0.17
L
Osiris
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,441
Damage
39,235
53,015
Taken
50,567
31,098
Mitigated
33,838
16,920
Healing
18,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,046
100
0
816
6,120
2,021
0
1,615
4,329
52,461
0
W
Surtr
Apouteka
Surtr
11,997
6,412
0
3,838
11,968
6,183
491
2,772
9,126
1,143
61,222
W
9,712
3,456
0
6,160
12,532
11,716
206
329
12,203
0
66,125
W
Bacchus
DecidingFate
Bacchus
4,940
645
0
2,530
9,394
9,607
99
1,675
7,566
20,334
0
L
Bastet
Joosse_10
Bastet
4,700
694
0
4,486
12,198
4,553
0
2,007
9,932
0
48,188
L
Apollo
KingWillOg
Apollo
6,641
4,330
0
2,748
11,355
5,228
0
4,387
6,806
0
51,213
L
Merlin
TML_FAN_11
Merlin
5,009
252
0
1,320
4,401
1,769
0
899
3,426
70,733
0
W
Hun Batz
YogiYogaBear
Hun Batz
6,540
2,472
0
4,718
10,553
4,311
0
2,300
8,039
0
73,833
L
Khepri
dado2902
Khepri
3,950
443
120
2,064
10,280
8,308
0
3,147
6,975
16,744
0
L
Osiris
7,141
2,632
0
6,182
14,781
11,240
0
399
13,421
729
44,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,991
Gold Earned
41,247
417
Minions Killed
475
0
Camps Cleared
0
1,357,543
Distance Traveled
1,577,925
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,204
586
109
8
0
320,857
4
W
Surtr
7,997
571
98
7
0
289,001
2
W
Bellona
8,985
642
127
9
0
297,352
5
W
Bacchus
7,708
551
27
2
0
316,813
5
L
Bastet
6,240
446
80
6
0
269,285
3
L
Apollo
6,352
454
80
6
0
258,159
0
L
Merlin
8,088
578
152
11
0
275,650
2
W
Hun Batz
8,353
597
114
8
0
353,902
5
L
Khepri
6,422
459
29
2
0
274,393
0
L
Osiris
6,889
492
76
5
0
280,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role