Player Matchup

Nemesis
Nemesis
Angmar248
Nemesis
Level 148
God Stats
7W - 3L
1,776 SR
Queue Stats
29W - 38L
1,419 Elo+
Solo
Sylvanus
Sylvanus
BlameMeStayMad
Sylvanus
Level 65
God Stats
1W - 5L
1,410 SR
Queue Stats
3W - 10L
1,266 Elo+
Solo
Cabrakan
Cabrakan
DraculaTheMighty
Cabrakan
Level 144
God Stats
0W - 2L
1,487 SR
Queue Stats
204W - 200L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
Pinkywithbrain
Baron Samedi
Level 152
God Stats
3W - 5L
1,452 SR
Queue Stats
164W - 170L
1,427 Elo+
Solo
Neith
Neith
darkgamer1073
Neith
Level 88
God Stats
13W - 14L
1,534 SR
Queue Stats
48W - 37L
1,496 Elo+
Solo
Team Averages
Level 119
1,532 SR
1,407 Elo+

VS

Team Averages
Level 86
1,565 SR
1,418 Elo+
Xing Tian
Xing Tian
AmiablePedant
Xing Tian
Level 149
God Stats
8W - 2L
1,753 SR
Queue Stats
37W - 35L
1,476 Elo+
Party 2
Neith
Neith
AuroraShakes
Neith
Level 111
God Stats
9W - 5L
1,735 SR
Queue Stats
26W - 18L
1,533 Elo+
Party 2
Serqet
Serqet
J3uD0
Serqet
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 89L
1,329 Elo+
Party 1
Ra
Ra
Mickato
Ra
Level 24
God Stats
12W - 14L
1,337 SR
Queue Stats
62W - 71L
1,324 Elo+
Party 1
Khepri
Khepri
SetskiSmiting
Khepri
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 126L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Angmar248
Nemesis
8
1 / 0 / 0
4,263
609
2,520
5,192
1,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
7
0 / 0 / 0
3,355
479
60
413
248
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

7
0 / 3 / 1
3,958
565
1,955
5,843
4,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Pinkywithbrain
Baron Samedi
7
0 / 0 / 1
4,253
608
2,088
4,116
2,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
1 / 0 / 0
4,306
615
2,976
4,754
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AmiablePedant
Xing Tian
9
3 / 0 / 0
5,377
768
2,253
5,053
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 0 / 0
3,930
561
2,076
2,340
870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serqet
J3uD0
Serqet
7
0 / 1 / 0
4,012
573
1,289
4,705
1,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 0
4,856
694
532
1,492
510
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 1 / 0
4,425
632
2,361
4,900
3,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
2
Kills
3
3
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AmiablePedant
Xing Tian
3
0
0
3
L
Nemesis
Angmar248
Nemesis
1
0
0
1
W
0
0
0
0
L
Sylvanus
0
0
0
0
L
0
3
1
0.17
W
Serqet
J3uD0
Serqet
0
1
0
0
W
0
0
0
0
L
Baron Samedi
Pinkywithbrain
Baron Samedi
0
0
1
0.5
W
0
1
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,599
Damage
8,511
20,318
Taken
18,490
10,671
Mitigated
9,102
6,611
Healing
6,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AmiablePedant
Xing Tian
2,253
350
0
940
5,053
2,465
0
1,907
3,146
25,512
0
L
Nemesis
Angmar248
Nemesis
2,520
1,889
0
70
5,192
1,903
0
395
4,797
0
28,619
W
2,076
252
0
1,034
2,340
870
0
777
1,563
0
26,717
L
Sylvanus
60
0
120
78
413
248
0
199
214
2,983
370
L
1,955
433
0
1,074
5,843
4,385
0
1,854
3,590
17,616
852
W
Serqet
J3uD0
Serqet
1,289
479
0
2,284
4,705
1,670
0
349
4,356
0
19,507
W
532
0
144
708
1,492
510
0
60
1,432
32,508
1,736
L
Baron Samedi
Pinkywithbrain
Baron Samedi
2,088
152
662
2,561
4,116
2,701
0
876
3,240
10,843
0
W
2,361
194
0
1,429
4,900
3,587
0
962
3,938
13,068
0
L
2,976
1,523
0
2,046
4,754
1,434
0
1,357
3,241
0
26,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,135
Gold Earned
22,600
144
Minions Killed
213
0
Camps Cleared
0
543,675
Distance Traveled
742,231
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,377
768
48
7
0
148,423
0
L
Nemesis
4,263
609
47
7
0
159,537
0
W
Neith
3,930
561
46
7
0
143,682
4
L
Sylvanus
3,355
479
7
1
0
33,607
0
L
Cabrakan
3,958
565
24
3
0
91,654
0
W
Serqet
4,012
573
43
6
0
163,430
2
W
Ra
4,856
694
56
8
0
134,823
0
L
Baron Samedi
4,253
608
10
1
0
130,455
2
W
Khepri
4,425
632
20
3
0
151,873
1
L
Neith
4,306
615
56
8
0
128,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role