Player Matchup

Ix Chel
Ix Chel
Bomine
Ix Chel
Level 161
God Stats
9W - 4L
1,666 SR
Queue Stats
339W - 196L
1,785 Elo+
Party 1
Mulan
Mulan
DomesticAce22
Mulan
Level 106
God Stats
4W - 1L
1,614 SR
Queue Stats
71W - 71L
1,456 Elo+
Solo
Zhong Kui
Zhong Kui
Nóah
Zhong Kui
Level 160
God Stats
5W - 5L
1,921 SR
Queue Stats
101W - 96L
1,654 Elo+
Party 1
Team Averages
Level 142
1,734 SR
1,632 Elo+

VS

Team Averages
Level 122
1,554 SR
1,570 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Aminoácido
Bastet
Level 152
God Stats
17W - 24L
1,527 SR
Queue Stats
227W - 213L
1,632 Elo+
Solo
Atlas
Atlas
TopGlazerNA
Atlas
Level 69
God Stats
45W - 37L
1,636 SR
Queue Stats
554W - 546L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bomine
Ix Chel
13
2 / 0 / 2
8,483
848
8,498
6,938
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
1 / 1 / 3
7,854
785
4,480
9,055
5,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
Nóah
Zhong Kui
12
1 / 1 / 3
7,691
769
5,424
9,361
11,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
3
0 / 0 / 0
5,476
548
0
0
0
Bastet
13
1 / 1 / 1
7,334
733
8,448
8,520
4,211
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 3 / 1
7,241
724
7,323
14,598
11,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
4
Kills
2
2
Deaths
4
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
0
0
0
L
Bastet
1
1
1
1.5
W
Ix Chel
Bomine
Ix Chel
2
0
2
3
W
1
1
3
2.5
W
Zhong Kui
Nóah
Zhong Kui
1
1
3
2.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,402
Damage
15,771
25,354
Taken
23,118
19,953
Mitigated
16,144
12,117
Healing
4,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
Bastet
8,448
2,293
0
1,804
8,520
4,211
0
4,710
3,800
0
28,282
W
Ix Chel
Bomine
Ix Chel
8,498
2,153
2,821
4,230
6,938
2,733
1,364
2,315
4,623
47,927
2,077
W
4,480
479
0
1,922
9,055
5,234
704
3,062
5,993
0
20,502
W
Zhong Kui
Nóah
Zhong Kui
5,424
678
0
3,144
9,361
11,986
619
2,484
6,877
21,993
753
L
7,323
2,546
0
2,920
14,598
11,933
0
8,764
5,824
33,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,028
Gold Earned
20,051
160
Minions Killed
92
0
Camps Cleared
0
584,020
Distance Traveled
389,881
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,476
548
0
0
0
0
0
L
Bastet
7,334
733
54
5
0
222,327
0
W
Ix Chel
8,483
848
81
8
0
191,557
0
W
Mulan
7,854
785
36
4
0
208,007
0
W
Zhong Kui
7,691
769
43
4
0
184,456
0
L
Atlas
7,241
724
38
4
0
167,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role