Player Matchup

Hades
Hades
 
Hades
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
MilkDadleft4
Thanatos
Level 68
God Stats
0W - 4L
1,233 SR
Queue Stats
9W - 16L
1,086 Elo+
Solo
Charybdis
Charybdis
Mystic_Anthony
Charybdis
Level 26
God Stats
1W - 6L
1,214 SR
Queue Stats
18W - 28L
1,298 Elo+
Party 2
Ra
Ra
OP_Gengar
Ra
Level 88
God Stats
3W - 3L
1,736 SR
Queue Stats
409W - 394L
1,514 Elo+
Party 2
Achilles
Achilles
OP_lllIlllIIIlII
Achilles
Level 69
God Stats
2W - 4L
1,367 SR
Queue Stats
334W - 318L
1,541 Elo+
Party 2
Team Averages
Level 85
1,410 SR
1,388 Elo+

VS

Team Averages
Level 113
1,399 SR
1,449 Elo+
Surtr
Surtr
ALoneApache
Surtr
Level 184
God Stats
12W - 8L
1,532 SR
Queue Stats
138W - 142L
1,464 Elo+
Party 1
Merlin
Merlin
Chong1nator
Merlin
Level 157
God Stats
12W - 4L
1,626 SR
Queue Stats
77W - 82L
1,426 Elo+
Party 1
Lancelot
Lancelot
Desidirata
Lancelot
Level 53
God Stats
3W - 5L
1,132 SR
Queue Stats
37W - 47L
1,421 Elo+
Solo
Baron Samedi
Baron Samedi
deiviscougar1983
Baron Samedi
Level 104
God Stats
3W - 4L
1,465 SR
Queue Stats
315W - 311L
1,462 Elo+
Solo
Anhur
Anhur
l--THE-VIPER--l
Anhur
Level 67
God Stats
5W - 10L
1,240 SR
Queue Stats
125W - 131L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
0 / 1 / 1
6,825
525
3,212
8,340
5,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
MilkDadleft4
Thanatos
9
0 / 3 / 0
5,478
421
1,685
9,522
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Mystic_Anthony
Charybdis
12
1 / 2 / 0
6,747
519
4,325
6,962
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 4 / 0
7,220
555
5,465
8,268
3,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 3 / 0
6,523
502
6,075
12,557
5,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
8,265
636
6,942
12,717
7,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Merlin
14
3 / 0 / 3
8,289
638
3,857
4,239
1,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Desidirata
Lancelot
13
4 / 0 / 4
7,295
561
6,787
10,615
4,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
deiviscougar1983
Baron Samedi
12
1 / 1 / 3
6,256
481
4,433
9,092
6,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
2 / 0 / 3
7,254
558
5,648
5,423
1,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
13
13
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
1
1
0.5
W
3
0
0
3
W
Merlin
3
0
3
4.5
W
Lancelot
Desidirata
Lancelot
4
0
4
6
L
Thanatos
MilkDadleft4
Thanatos
0
3
0
0
L
Charybdis
Mystic_Anthony
Charybdis
1
2
0
0.5
L
0
4
0
0
L
0
3
0
0
W
Baron Samedi
deiviscougar1983
Baron Samedi
1
1
3
2.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,762
Damage
27,667
45,649
Taken
42,086
20,405
Mitigated
21,792
17,160
Healing
20,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,212
223
373
4,039
8,340
5,909
182
1,627
6,713
27,908
0
W
6,942
2,786
0
8,728
12,717
7,384
135
83
12,634
1,706
58,117
W
Merlin
3,857
50
0
917
4,239
1,193
0
1,712
2,138
53,575
1,292
W
Lancelot
Desidirata
Lancelot
6,787
1,703
0
6,218
10,615
4,312
21
1,449
9,002
0
55,408
L
Thanatos
MilkDadleft4
Thanatos
1,685
472
0
5,732
9,522
3,179
0
954
8,568
0
26,455
L
Charybdis
Mystic_Anthony
Charybdis
4,325
2,656
0
3,196
6,962
2,256
280
2,486
4,476
0
55,793
L
5,465
400
96
1,030
8,268
3,312
0
3,094
5,174
60,636
1,388
L
6,075
1,392
0
2,694
12,557
5,749
0
320
12,237
0
50,772
W
Baron Samedi
deiviscougar1983
Baron Samedi
4,433
504
458
3,195
9,092
6,999
0
2,266
6,780
37,741
1,432
W
5,648
3,119
0
1,080
5,423
1,904
0
2,259
3,042
0
48,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,793
Gold Earned
37,359
390
Minions Killed
415
0
Camps Cleared
0
1,269,732
Distance Traveled
1,318,719
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,825
525
47
4
0
263,872
0
W
Surtr
8,265
636
103
8
0
257,706
0
W
Merlin
8,289
638
89
7
0
246,370
4
W
Lancelot
7,295
561
80
6
0
327,275
2
L
Thanatos
5,478
421
44
3
0
242,344
0
L
Charybdis
6,747
519
94
7
0
250,106
0
L
Ra
7,220
555
117
9
0
256,400
0
L
Achilles
6,523
502
88
7
0
257,010
0
W
Baron Samedi
6,256
481
43
3
0
245,606
0
W
Anhur
7,254
558
100
8
0
241,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role