Player Matchup

He Bo
He Bo
Diamond II
HunterMi6
He Bo
Diamond II
Level 163
God Stats
3W - 2L
1,571 SR
Queue Stats
93W - 45L
2,295 MMR
Party 1
Odin
Odin
Diamond II
Kradonurb
Odin
Diamond II
Level 158
God Stats
10W - 3L
1,774 SR
Queue Stats
93W - 45L
2,295 MMR
Party 1
Awilix
Awilix
Diamond II
potatoeinabox
Awilix
Diamond II
Level 178
God Stats
2W - 0L
1,832 SR
Queue Stats
93W - 45L
2,295 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 166
1,726 SR
2,295 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 181
1,628 SR
1,848 MMR
Vulcan
Vulcan
Gold II
Cañaveral
Vulcan
Gold II
Level 126
God Stats
69W - 44L
1,677 SR
Queue Stats
131W - 134L
1,707 MMR
Party 2
Bacchus
Bacchus
Platinum I
DeadsNight01
Bacchus
Platinum I
Level 282
God Stats
3W - 9L
1,550 SR
Queue Stats
1,132W - 810L
1,978 MMR
Solo
Bastet
Bastet
Gold I
Samir01
Bastet
Gold I
Level 135
God Stats
11W - 7L
1,656 SR
Queue Stats
136W - 128L
1,858 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
HunterMi6
He Bo
16
4 / 0 / 11
9,552
868
14,757
8,878
4,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
14
1 / 2 / 11
8,447
768
4,596
10,636
9,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
10 / 2 / 5
9,927
902
10,248
12,532
7,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
OsirisAchillesKuzenboNe ZhaCthulhu

VS

Bans
CharonHou YiAresAnhurGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Cañaveral
Vulcan
14
0 / 4 / 3
8,079
734
8,770
5,924
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
DeadsNight01
Bacchus
12
1 / 6 / 2
7,835
712
9,367
15,868
17,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
Samir01
Bastet
12
3 / 5 / 1
8,580
780
7,837
11,288
3,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
15
Kills
4
4
Deaths
15
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Cañaveral
Vulcan
0
4
3
0.38
L
Bacchus
DeadsNight01
Bacchus
1
6
2
0.33
W
He Bo
HunterMi6
He Bo
4
0
11
9.5
W
Odin
1
2
11
3.25
L
Bastet
Samir01
Bastet
3
5
1
0.7
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,601
Damage
25,974
32,046
Taken
33,080
21,365
Mitigated
23,029
5,266
Healing
4,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Cañaveral
Vulcan
8,770
110
0
150
5,924
1,947
0
1,816
3,924
31,564
0
L
Bacchus
DeadsNight01
Bacchus
9,367
1,006
0
3,779
15,868
17,281
0
5,426
9,350
19,560
2,067
W
He Bo
HunterMi6
He Bo
14,757
872
0
2,325
8,878
4,252
43
4,729
3,805
51,023
0
W
Odin
4,596
1,613
0
815
10,636
9,363
0
5,944
4,375
397
19,714
L
Bastet
Samir01
Bastet
7,837
2,651
0
635
11,288
3,801
0
6,369
4,245
0
24,638
W
10,248
4,414
0
2,126
12,532
7,750
0
6,087
6,011
0
41,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,926
Gold Earned
24,494
171
Minions Killed
124
0
Camps Cleared
0
682,201
Distance Traveled
641,714
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,079
734
54
5
0
226,378
5
L
Bacchus
7,835
712
35
3
0
193,396
1
W
He Bo
9,552
868
84
8
0
228,751
0
W
Odin
8,447
768
42
4
0
218,063
0
L
Bastet
8,580
780
35
3
0
221,940
4
W
Awilix
9,927
902
45
4
0
235,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role