Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
STW-Arthur_GG
Hades
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,671 Elo+
Solo
Medusa
Medusa
TheKenshi
Medusa
Level 166
God Stats
9W - 8L
1,557 SR
Queue Stats
576W - 568L
1,506 Elo+
Solo
Team Averages
Level 122
1,511 SR
1,536 Elo+

VS

Team Averages
Level 126
1,577 SR
1,575 Elo+
Serqet
Serqet
 
Serqet
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
GermanPW
King Arthur
Level 157
God Stats
5W - 4L
1,618 SR
Queue Stats
110W - 99L
1,573 Elo+
Solo
Bacchus
Bacchus
lxlGuaxiniMlxl
Bacchus
Level 109
God Stats
1W - 2L
1,769 SR
Queue Stats
30W - 18L
1,768 Elo+
Solo
Rama
Rama
mateo323
Rama
Level 67
God Stats
3W - 4L
1,497 SR
Queue Stats
39W - 36L
1,536 Elo+
Solo
Ra
Ra
tfpn_colonin
Ra
Level 136
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 55L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
7
3 / 0 / 0
4,562
760
1,620
3,923
2,675
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
 
Ix Chel
8
1 / 1 / 1
4,113
686
2,512
3,836
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
 
Chaac
6
0 / 1 / 0
3,426
571
511
4,420
1,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

1
0 / 1 / 0
2,667
445
0
766
269
Medusa
TheKenshi
Medusa
8
0 / 0 / 2
4,061
677
3,799
3,986
1,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
7
1 / 0 / 0
3,971
662
1,852
5,159
1,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

King Arthur
GermanPW
King Arthur
9
1 / 0 / 0
5,125
854
2,720
3,123
1,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 0
3,768
628
1,079
4,301
2,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
3
0 / 2 / 0
3,032
505
1,085
2,440
606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
1 / 2 / 0
3,938
656
1,839
3,664
1,360
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
3
3
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
0
0
3
W
Ix Chel
 
Ix Chel
1
1
1
1.5
W
Chaac
 
Chaac
0
1
0
0
L
Serqet
 
Serqet
1
0
0
1
L
King Arthur
GermanPW
King Arthur
1
0
0
1
W
0
1
0
0
W
Medusa
TheKenshi
Medusa
0
0
2
1
L
0
0
0
0
L
Rama
0
2
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,442
Damage
8,575
16,931
Taken
18,687
7,274
Mitigated
8,107
4,686
Healing
8,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
1,620
363
0
1,279
3,923
2,675
0
976
2,791
9,198
173
W
Ix Chel
 
Ix Chel
2,512
614
50
1,068
3,836
1,174
0
408
3,293
27,065
0
W
Chaac
 
Chaac
511
118
0
1,209
4,420
1,826
0
0
4,420
0
13,434
L
Serqet
 
Serqet
1,852
308
0
3,624
5,159
1,922
0
1,047
4,112
0
21,151
L
King Arthur
GermanPW
King Arthur
2,720
627
0
1,029
3,123
1,347
0
0
3,123
0
34,809
W
0
0
0
0
766
269
0
766
0
0
0
W
Medusa
TheKenshi
Medusa
3,799
1,693
0
1,080
3,986
1,330
0
768
3,218
0
31,641
L
1,079
127
0
1,604
4,301
2,872
0
0
4,301
14,049
0
L
Rama
1,085
1,032
0
454
2,440
606
0
259
2,181
0
8,522
L
1,839
509
236
1,415
3,664
1,360
0
2,675
989
26,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,829
Gold Earned
19,834
150
Minions Killed
183
0
Camps Cleared
0
585,431
Distance Traveled
584,805
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
4,562
760
17
3
0
115,889
2
W
Ix Chel
4,113
686
49
8
0
119,341
0
W
Chaac
3,426
571
27
5
0
140,372
1
L
Serqet
3,971
662
52
9
0
153,241
0
L
King Arthur
5,125
854
61
10
0
123,395
0
W
Hades
2,667
445
0
0
0
90,821
0
W
Medusa
4,061
677
57
10
0
119,008
1
L
Bacchus
3,768
628
23
4
0
121,765
0
L
Rama
3,032
505
15
3
0
56,783
0
L
Ra
3,938
656
32
5
0
129,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role