Player Matchup

Ishtar
Ishtar
COKllES
Ishtar
Level 39
God Stats
4W - 2L
1,286 SR
Queue Stats
100W - 96L
1,432 Elo+
Solo
Osiris
Osiris
HUNTZZZZ
Osiris
Level 88
God Stats
7W - 3L
1,607 SR
Queue Stats
306W - 288L
1,483 Elo+
Party 1
Arachne
Arachne
Hades44444
Arachne
Level 32
God Stats
2W - 2L
1,295 SR
Queue Stats
31W - 44L
1,281 Elo+
Party 2
Janus
Janus
PH33BZ
Janus
Level 42
God Stats
61W - 54L
1,550 SR
Queue Stats
215W - 211L
1,431 Elo+
Party 1
Maui
Maui
Qinayaa
Maui
Level 18
God Stats
2W - 5L
1,241 SR
Queue Stats
4W - 12L
1,281 Elo+
Party 2
Team Averages
Level 44
1,396 SR
1,382 Elo+

VS

Team Averages
Level 95
1,408 SR
1,461 Elo+
Eset
Eset
Bonhart8
Eset
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 176L
1,529 Elo+
Solo
Sylvanus
Sylvanus
FreeeeZaH ll
Sylvanus
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 139L
1,464 Elo+
Solo
King Arthur
King Arthur
MorkusXDiamond
King Arthur
Level 42
God Stats
4W - 5L
1,332 SR
Queue Stats
35W - 38L
1,395 Elo+
Solo
Da Ji
Da Ji
NikoHelpAHH
Da Ji
Level 88
God Stats
3W - 9L
1,205 SR
Queue Stats
83W - 89L
1,420 Elo+
Solo
Ishtar
Ishtar
italdant
Ishtar
Level 101
God Stats
4W - 7L
1,500 SR
Queue Stats
179W - 167L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
COKllES
Ishtar
13
0 / 2 / 1
8,028
472
9,000
14,278
6,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Osiris
HUNTZZZZ
Osiris
16
5 / 2 / 5
10,294
606
18,014
21,249
20,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
Hades44444
Arachne
16
7 / 1 / 1
9,678
569
10,781
15,495
6,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
PH33BZ
Janus
15
3 / 2 / 2
9,091
535
8,763
10,001
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
Qinayaa
Maui
13
0 / 4 / 3
8,169
481
3,354
14,997
13,035
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
16
4 / 2 / 2
9,891
582
10,447
9,403
4,454
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
FreeeeZaH ll
Sylvanus
13
1 / 3 / 5
7,722
454
11,042
19,217
18,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
MorkusXDiamond
King Arthur
13
3 / 6 / 2
8,106
477
13,816
23,039
22,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 4 / 4
8,101
477
10,404
16,474
8,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ishtar
italdant
Ishtar
2
0 / 0 / 0
4,915
289
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
15
Kills
11
11
Deaths
15
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Eset
4
2
2
2.5
W
Ishtar
COKllES
Ishtar
0
2
1
0.25
L
Sylvanus
FreeeeZaH ll
Sylvanus
1
3
5
1.17
W
Osiris
HUNTZZZZ
Osiris
5
2
5
3.75
W
Arachne
Hades44444
Arachne
7
1
1
7.5
L
King Arthur
MorkusXDiamond
King Arthur
3
6
2
0.67
L
3
4
4
1.25
W
Janus
PH33BZ
Janus
3
2
2
2
W
Maui
Qinayaa
Maui
0
4
3
0.38
L
Ishtar
italdant
Ishtar
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,912
Damage
45,709
76,020
Taken
68,133
50,890
Mitigated
54,595
30,100
Healing
15,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
10,447
344
413
3,092
9,403
4,454
504
1,529
7,642
85,552
1,303
W
Ishtar
COKllES
Ishtar
9,000
5,271
0
6,305
14,278
6,319
871
4,972
9,306
0
84,789
L
Sylvanus
FreeeeZaH ll
Sylvanus
11,042
4,819
834
6,211
19,217
18,507
0
3,183
15,964
51,038
11,365
W
Osiris
HUNTZZZZ
Osiris
18,014
8,524
0
12,988
21,249
20,628
0
1,629
19,620
0
83,154
W
Arachne
Hades44444
Arachne
10,781
7,692
0
6,977
15,495
6,954
0
4,054
11,441
0
76,129
L
King Arthur
MorkusXDiamond
King Arthur
13,816
2,463
0
2,350
23,039
22,863
0
4,337
18,426
1,172
52,353
L
10,404
2,567
0
2,456
16,474
8,771
0
1,766
14,508
76
62,019
W
Janus
PH33BZ
Janus
8,763
355
0
1,740
10,001
3,954
612
4,773
5,228
71,497
0
W
Maui
Qinayaa
Maui
3,354
284
0
2,090
14,997
13,035
75
5,968
9,029
15,601
2,262
L
Ishtar
italdant
Ishtar
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,260
Gold Earned
38,735
504
Minions Killed
379
0
Camps Cleared
0
1,657,122
Distance Traveled
1,262,308
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,891
582
148
9
0
301,818
1
W
Ishtar
8,028
472
142
8
0
296,788
0
L
Sylvanus
7,722
454
90
5
0
270,821
3
W
Osiris
10,294
606
124
7
0
332,681
0
W
Arachne
9,678
569
106
6
0
405,470
0
L
King Arthur
8,106
477
58
3
0
323,353
1
L
Da Ji
8,101
477
83
5
0
356,257
0
W
Janus
9,091
535
118
7
0
313,982
0
W
Maui
8,169
481
14
1
0
308,201
9
L
Ishtar
4,915
289
0
0
0
10,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role