Player Matchup

Cernunnos
Cernunnos
kite520
Cernunnos
Level 120
God Stats
4W - 0L
1,633 SR
Queue Stats
822W - 178L
1,777 Elo+
Party 1
Persephone
Persephone
m繁花一束束m
Persephone
Level 67
God Stats
7W - 2L
1,526 SR
Queue Stats
321W - 138L
1,683 Elo+
Party 1
Fenrir
Fenrir
白白胖胖充满希望
Fenrir
Level 129
God Stats
6W - 1L
2,031 SR
Queue Stats
683W - 85L
1,785 Elo+
Party 1
Baron Samedi
Baron Samedi
罩子越大嘟嘟大魔王越坏
Baron Samedi
Level 159
God Stats
1W - 0L
1,746 SR
Queue Stats
312W - 54L
1,789 Elo+
Party 1
Zhong Kui
Zhong Kui
鲍鱼和吐鲁番
Zhong Kui
Level 102
God Stats
10W - 1L
1,624 SR
Queue Stats
607W - 116L
1,793 Elo+
Party 1
Team Averages
Level 115
1,712 SR
1,765 Elo+

VS

Team Averages
Level 80
1,532 SR
1,431 Elo+
Eset
Eset
 
Eset
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
TheLastFantasy
Hera
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,328 Elo+
Party 2
Ganesha
Ganesha
一犼斗二龙
Ganesha
Level 43
God Stats
1W - 1L
1,659 SR
Queue Stats
41W - 52L
1,410 Elo+
Party 2
Janus
Janus
天使的黑吻
Janus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 64L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
kite520
Cernunnos
14
3 / 1 / 16
8,208
821
7,728
6,753
2,902
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Persephone
15
2 / 0 / 18
8,277
828
11,024
8,042
2,862
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

14
4 / 2 / 18
9,157
916
7,468
13,999
10,368
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 2 / 18
8,482
848
9,433
11,245
5,981
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
12 / 0 / 10
9,742
974
11,867
14,446
13,565
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
2 / 7 / 3
7,406
741
9,463
10,157
4,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
 
Chiron
14
3 / 2 / 2
7,368
737
13,334
6,504
3,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 6 / 3
6,308
631
7,337
8,102
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
0 / 5 / 3
6,355
636
1,957
16,333
9,900
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 5 / 1
6,869
687
7,675
8,620
3,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
17
25
Kills
5
5
Deaths
25
80
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
2
7
3
0.5
L
Chiron
 
Chiron
3
2
2
2
L
0
6
3
0.25
W
Cernunnos
kite520
Cernunnos
3
1
16
11
W
Persephone
2
0
18
11
L
0
5
3
0.3
L
0
5
1
0.1
W
4
2
18
6.5
W
4
2
18
6.5
W
12
0
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,520
Damage
39,766
54,485
Taken
49,716
35,678
Mitigated
24,657
31,573
Healing
7,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
9,463
306
419
923
10,157
4,546
0
6,326
3,831
15,606
0
L
Chiron
 
Chiron
13,334
2,987
1,152
1,049
6,504
3,032
0
3,705
2,799
0
17,769
L
7,337
1,564
265
194
8,102
3,661
0
4,364
3,738
12,278
0
W
Cernunnos
kite520
Cernunnos
7,728
2,256
1,351
1,544
6,753
2,902
257
4,522
2,135
0
19,547
W
Persephone
11,024
724
756
2,230
8,042
2,862
285
4,615
3,357
25,281
0
L
1,957
107
73
2,703
16,333
9,900
0
12,179
4,154
2,840
0
L
7,675
530
64
322
8,620
3,518
0
5,681
2,888
26,185
0
W
7,468
1,528
4,564
5,405
13,999
10,368
72
3,663
10,234
0
8,867
W
9,433
40
5,415
5,282
11,245
5,981
131
5,871
5,139
17,521
0
W
11,867
1,869
0
5,026
14,446
13,565
489
7,122
7,188
30,311
543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,866
Gold Earned
34,306
123
Minions Killed
84
0
Camps Cleared
0
1,007,481
Distance Traveled
805,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,406
741
17
2
0
148,972
0
L
Chiron
7,368
737
11
1
0
156,686
0
L
Hera
6,308
631
12
1
0
162,945
0
W
Cernunnos
8,208
821
20
2
0
198,625
0
W
Persephone
8,277
828
34
3
0
188,022
0
L
Ganesha
6,355
636
0
0
0
168,816
0
L
Janus
6,869
687
44
4
0
168,534
0
W
Fenrir
9,157
916
8
1
0
222,626
0
W
Baron Samedi
8,482
848
6
1
0
193,945
0
W
Zhong Kui
9,742
974
55
6
0
204,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role