Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
ERXCK013
Hades
Level 87
God Stats
3W - 2L
1,263 SR
Queue Stats
47W - 38L
1,382 Elo+
Solo
Serqet
Serqet
I VLADDY l
Serqet
Level 155
God Stats
7W - 6L
1,549 SR
Queue Stats
151W - 156L
1,535 Elo+
Solo
Sol
Sol
K1 ken
Sol
Level 129
God Stats
5W - 0L
1,500 SR
Queue Stats
176W - 146L
1,407 Elo+
Solo
Team Averages
Level 114
1,462 SR
1,465 Elo+

VS

Team Averages
Level 107
1,558 SR
1,451 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RpR-Striker
Cthulhu
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 60L
1,472 Elo+
Solo
Janus
Janus
SugarDs
Janus
Level 124
God Stats
0W - 3L
1,858 SR
Queue Stats
78W - 82L
1,452 Elo+
Party 1
Medusa
Medusa
whg101422
Medusa
Level 47
God Stats
32W - 48L
1,434 SR
Queue Stats
115W - 223L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 0 / 4
6,874
529
2,291
10,320
5,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Guan Yu
 
Guan Yu
11
0 / 0 / 3
5,978
460
2,184
8,999
7,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hades
ERXCK013
Hades
12
1 / 0 / 6
6,785
522
4,775
7,883
4,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Serqet
I VLADDY l
Serqet
13
4 / 0 / 0
7,475
575
5,682
9,091
4,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sol
K1 ken
Sol
12
3 / 2 / 2
7,674
590
7,879
8,755
2,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
2 / 1 / 0
6,922
532
8,479
9,375
3,734
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
 
Anhur
12
0 / 3 / 0
6,086
468
3,494
11,100
4,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
RpR-Striker
Cthulhu
12
0 / 1 / 0
6,630
510
4,444
6,758
4,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
SugarDs
Janus
12
0 / 3 / 0
7,074
544
5,181
7,019
2,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
whg101422
Medusa
7
0 / 0 / 0
4,927
379
167
2,797
842

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
8
Kills
2
2
Deaths
8
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
0
4
2
W
Guan Yu
 
Guan Yu
0
0
3
1.5
L
Heimdallr
 
Heimdallr
2
1
0
2
L
Anhur
 
Anhur
0
3
0
0
W
Hades
ERXCK013
Hades
1
0
6
4
W
Serqet
I VLADDY l
Serqet
4
0
0
4
W
Sol
K1 ken
Sol
3
2
2
2
L
Cthulhu
RpR-Striker
Cthulhu
0
1
0
0
L
Janus
SugarDs
Janus
0
3
0
0
L
Medusa
whg101422
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,811
Damage
21,765
45,048
Taken
37,049
24,317
Mitigated
16,020
16,087
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
2,291
840
0
2,945
10,320
5,275
287
1,674
8,646
37,595
5,867
W
Guan Yu
 
Guan Yu
2,184
365
1,106
3,457
8,999
7,884
0
1,770
7,229
0
28,337
L
Heimdallr
 
Heimdallr
8,479
2,998
0
3,367
9,375
3,734
0
3,501
5,436
0
48,947
L
Anhur
 
Anhur
3,494
1,697
0
3,164
11,100
4,025
399
4,913
5,947
0
39,954
W
Hades
ERXCK013
Hades
4,775
463
292
2,741
7,883
4,073
305
3,230
4,653
40,745
339
W
Serqet
I VLADDY l
Serqet
5,682
1,466
0
1,278
9,091
4,186
738
1,305
7,786
0
54,795
W
Sol
K1 ken
Sol
7,879
2,320
0
4,268
8,755
2,899
2,018
1,605
7,150
40,425
5,112
L
Cthulhu
RpR-Striker
Cthulhu
4,444
322
474
1,791
6,758
4,868
70
3,413
3,345
35,359
858
L
Janus
SugarDs
Janus
5,181
78
0
995
7,019
2,551
586
2,428
4,591
52,686
3,454
L
Medusa
whg101422
Medusa
167
28
0
0
2,797
842
0
216
2,581
0
13,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,786
Gold Earned
31,639
337
Minions Killed
328
0
Camps Cleared
0
1,348,191
Distance Traveled
1,079,792
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,874
529
72
6
0
206,504
0
W
Guan Yu
5,978
460
32
2
0
271,866
2
L
Heimdallr
6,922
532
78
6
0
239,507
2
L
Anhur
6,086
468
74
6
0
253,249
0
W
Hades
6,785
522
70
5
0
311,252
7
W
Serqet
7,475
575
95
7
0
309,322
2
W
Sol
7,674
590
68
5
0
249,247
0
L
Cthulhu
6,630
510
59
5
0
188,916
0
L
Janus
7,074
544
104
8
0
257,166
3
L
Medusa
4,927
379
13
1
0
140,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role