Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
MetroidVenox
Janus
Level 60
God Stats
7W - 9L
1,445 SR
Queue Stats
84W - 75L
1,489 Elo+
Solo
Lancelot
Lancelot
ShunsuiKoryaku
Lancelot
Level 66
God Stats
2W - 3L
1,262 SR
Queue Stats
326W - 309L
1,512 Elo+
Party 1
Nut
Nut
WizardCosmo
Nut
Level 143
God Stats
10W - 7L
1,116 SR
Queue Stats
483W - 441L
1,506 Elo+
Party 1
King Arthur
King Arthur
bold-jupiter695
King Arthur
Level 117
God Stats
64W - 62L
1,705 SR
Queue Stats
425W - 389L
1,463 Elo+
Solo
Team Averages
Level 102
1,405 SR
1,494 Elo+

VS

Team Averages
Level 119
1,627 SR
1,495 Elo+
Ne Zha
Ne Zha
ByViking555
Ne Zha
Level 88
God Stats
2W - 1L
1,826 SR
Queue Stats
45W - 53L
1,433 Elo+
Solo
Athena
Athena
Rianil
Athena
Level 114
God Stats
3W - 4L
1,607 SR
Queue Stats
23W - 21L
1,500 Elo+
Solo
Nox
Nox
Sheherazade
Nox
Level 173
God Stats
4W - 7L
1,639 SR
Queue Stats
260W - 227L
1,593 Elo+
Solo
Chaac
Chaac
SirDragstrip
Chaac
Level 121
God Stats
17W - 17L
1,496 SR
Queue Stats
117W - 112L
1,473 Elo+
Solo
Medusa
Medusa
envy_avocado
Medusa
Level 101
God Stats
92W - 78L
1,568 SR
Queue Stats
96W - 94L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 1 / 3
6,007
601
2,774
7,630
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
4 / 1 / 2
6,877
688
4,258
5,711
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
12
3 / 1 / 3
6,431
643
3,823
9,169
4,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 0 / 0
5,732
573
3,479
4,722
1,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
bold-jupiter695
King Arthur
13
3 / 0 / 0
7,509
751
7,715
8,711
5,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
0 / 3 / 1
5,134
513
2,492
8,512
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Rianil
Athena
9
1 / 1 / 1
5,371
537
2,666
9,321
7,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 3 / 1
5,864
586
4,842
5,407
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 0
4,980
498
4,836
9,824
5,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
11
1 / 0 / 1
5,710
571
4,084
4,249
1,538
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
3
3
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
3
1.5
L
Ne Zha
0
3
1
0.17
W
4
1
2
5
L
Athena
Rianil
Athena
1
1
1
1.5
L
1
3
1
0.5
W
Lancelot
3
1
3
4.5
L
0
3
0
0
W
0
0
0
0
W
King Arthur
bold-jupiter695
King Arthur
3
0
0
3
L
Medusa
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,049
Damage
18,920
35,943
Taken
37,313
20,395
Mitigated
20,758
10,569
Healing
11,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,774
523
0
2,750
7,630
6,062
0
2,359
5,271
21,208
0
L
Ne Zha
2,492
647
0
2,302
8,512
3,648
0
774
7,618
0
41,525
W
4,258
747
0
744
5,711
2,403
67
3,623
2,088
45,178
486
L
Athena
Rianil
Athena
2,666
718
0
1,299
9,321
7,425
0
3,096
6,155
16,207
0
L
4,842
450
0
988
5,407
2,154
0
1,866
3,364
47,517
0
W
Lancelot
3,823
785
0
3,821
9,169
4,850
451
1,004
8,165
0
42,611
L
4,836
927
0
4,277
9,824
5,993
0
0
9,824
0
33,829
W
3,479
1,700
0
718
4,722
1,792
0
522
4,200
0
48,513
W
King Arthur
bold-jupiter695
King Arthur
7,715
2,139
0
2,536
8,711
5,288
0
0
8,711
0
60,026
L
Medusa
4,084
882
0
2,262
4,249
1,538
0
714
3,535
0
49,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,556
Gold Earned
27,059
385
Minions Killed
307
0
Camps Cleared
0
1,057,691
Distance Traveled
1,050,081
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,007
601
0
0
0
214,862
0
L
Ne Zha
5,134
513
60
6
0
226,528
0
W
Janus
6,877
688
99
10
0
202,506
0
L
Athena
5,371
537
26
3
0
218,508
6
L
Nox
5,864
586
97
10
0
204,574
0
W
Lancelot
6,431
643
70
7
0
248,548
0
L
Chaac
4,980
498
50
5
0
190,510
0
W
Nut
5,732
573
106
11
0
193,308
0
W
King Arthur
7,509
751
110
11
0
198,467
0
L
Medusa
5,710
571
74
7
0
209,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role