Player Matchup

Zeus
Zeus
Gold V
 
Zeus
Gold V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold V
Akuroaii
Amaterasu
Gold V
Level 140
God Stats
13W - 12L
1,695 SR
Queue Stats
137W - 147L
1,428 MMR
Solo
Cupid
Cupid
Gold IV
Artem47S
Cupid
Gold IV
Level 147
God Stats
7W - 3L
1,650 SR
Queue Stats
248W - 246L
1,457 MMR
Solo
Cliodhna
Cliodhna
Bronze III
GHOST-RIDER-81
Cliodhna
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,454 MMR
Party 1
Osiris
Osiris
Bronze III
ItsMacheteJoe
Osiris
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,454 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,569 SR
1,458 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,570 SR
1,454 MMR
Baron Samedi
Baron Samedi
Gold IV
 
Baron Samedi
Gold IV
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold IV
AzjatyckiMocarz
Thanatos
Gold IV
Level 142
God Stats
3W - 5L
1,390 SR
Queue Stats
236W - 241L
1,445 MMR
Solo
Ra
Ra
Platinum V
Chepok86
Ra
Platinum V
Level 158
God Stats
5W - 5L
1,592 SR
Queue Stats
197W - 187L
1,508 MMR
Solo
Tyr
Tyr
Silver IV
MarshMello99-
Tyr
Silver IV
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 34L
1,388 MMR
Solo
Ishtar
Ishtar
Gold IV
TERREME2
Ishtar
Gold IV
Level 129
God Stats
20W - 8L
1,868 SR
Queue Stats
240W - 246L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 4 / 0
5,120
512
5,309
6,056
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Akuroaii
Amaterasu
9
0 / 3 / 0
5,194
519
3,086
8,789
5,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cupid
Artem47S
Cupid
10
1 / 2 / 1
5,370
537
4,496
7,066
2,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
8
1 / 1 / 0
4,741
474
2,643
7,363
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 1
4,577
458
2,061
7,567
5,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AresMercuryKuzenboFenrirJormungandr

VS

Bans
AgniAchillesOlorunAo KuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
3 / 1 / 2
5,962
596
4,116
8,362
5,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
10
2 / 1 / 3
5,619
562
3,426
7,612
2,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 1
6,277
628
7,234
5,326
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 0 / 0
6,787
679
3,275
4,687
3,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
TERREME2
Ishtar
11
0 / 1 / 2
5,456
546
4,329
7,524
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
11
11
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
4
0
0.25
W
Baron Samedi
 
Baron Samedi
3
1
2
4
L
Amaterasu
Akuroaii
Amaterasu
0
3
0
0
L
Cupid
Artem47S
Cupid
1
2
1
0.75
W
Thanatos
2
1
3
3.5
W
3
0
1
3.5
L
Cliodhna
1
1
0
1
L
0
1
1
0.5
W
3
0
0
3
W
Ishtar
TERREME2
Ishtar
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,595
Damage
22,380
36,841
Taken
33,511
16,965
Mitigated
16,255
13,116
Healing
19,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,309
528
0
926
6,056
1,919
0
3,500
2,235
32,228
925
W
Baron Samedi
 
Baron Samedi
4,116
371
1,352
2,883
8,362
5,093
0
1,482
6,832
19,823
0
L
Amaterasu
Akuroaii
Amaterasu
3,086
596
0
3,336
8,789
5,068
0
30
8,759
0
29,519
L
Cupid
Artem47S
Cupid
4,496
2,707
197
3,447
7,066
2,581
0
1,809
5,209
0
43,438
W
Thanatos
3,426
991
0
7,905
7,612
2,687
0
1,553
6,059
0
30,079
W
7,234
914
410
2,607
5,326
2,128
200
2,485
2,841
53,306
1,273
L
Cliodhna
2,643
536
0
2,945
7,363
2,337
0
1,830
5,357
0
31,123
L
2,061
477
145
2,120
7,567
5,060
0
3,448
3,931
0
9,997
W
3,275
417
0
2,184
4,687
3,441
0
0
4,242
0
46,601
W
Ishtar
TERREME2
Ishtar
4,329
2,842
0
2,621
7,524
2,906
0
0
7,524
0
45,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,002
Gold Earned
30,101
241
Minions Killed
343
0
Camps Cleared
0
924,594
Distance Traveled
998,459
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,120
512
61
6
0
189,011
0
W
Baron Samedi
5,962
596
23
2
0
177,209
1
L
Amaterasu
5,194
519
55
6
0
175,145
2
L
Cupid
5,370
537
61
6
0
163,777
1
W
Thanatos
5,619
562
59
6
0
220,871
0
W
Ra
6,277
628
96
10
0
222,676
0
L
Cliodhna
4,741
474
53
5
0
197,652
0
L
Osiris
4,577
458
11
1
0
199,009
2
W
Tyr
6,787
679
97
10
0
219,133
2
W
Ishtar
5,456
546
68
7
0
158,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role