Player Matchup

Kuzenbo
Kuzenbo
JoanC5
Kuzenbo
Level 155
God Stats
1W - 1L
1,524 SR
Queue Stats
155W - 142L
1,591 Elo+
Solo
Arachne
Arachne
NeonReaper2001
Arachne
Level 77
God Stats
3W - 0L
1,807 SR
Queue Stats
346W - 334L
1,473 Elo+
Solo
Surtr
Surtr
Protide1
Surtr
Level 75
God Stats
12W - 2L
1,723 SR
Queue Stats
69W - 43L
1,472 Elo+
Solo
Nox
Nox
Xasimoto
Nox
Level 83
God Stats
2W - 1L
1,149 SR
Queue Stats
22W - 13L
1,496 Elo+
Solo
Chernobog
Chernobog
gektor1274
Chernobog
Level 78
God Stats
3W - 3L
1,500 SR
Queue Stats
115W - 116L
1,512 Elo+
Solo
Team Averages
Level 94
1,541 SR
1,509 Elo+

VS

Team Averages
Level 111
1,561 SR
1,484 Elo+
Janus
Janus
Ciganito-cruel
Janus
Level 220
God Stats
56W - 53L
1,502 SR
Queue Stats
417W - 420L
1,423 Elo+
Solo
Ares
Ares
FuryPurpleKill
Ares
Level 120
God Stats
21W - 19L
1,569 SR
Queue Stats
169W - 159L
1,429 Elo+
Solo
Kali
Kali
JahadiJhon666
Kali
Level 48
God Stats
17W - 12L
1,696 SR
Queue Stats
205W - 192L
1,499 Elo+
Solo
Bellona
Bellona
Jkhaj1
Bellona
Level 100
God Stats
14W - 9L
1,706 SR
Queue Stats
117W - 91L
1,520 Elo+
Solo
Ishtar
Ishtar
Pokizard734
Ishtar
Level 69
God Stats
0W - 3L
1,333 SR
Queue Stats
66W - 65L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JoanC5
Kuzenbo
11
1 / 0 / 3
6,527
593
5,705
10,589
10,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 2 / 2
6,206
564
4,968
11,168
4,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Surtr
Protide1
Surtr
11
0 / 0 / 0
6,248
568
6,558
9,780
8,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 1
5,878
534
2,036
2,970
1,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chernobog
gektor1274
Chernobog
9
0 / 2 / 1
5,320
484
2,372
5,252
1,843
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
6,524
593
2,891
4,453
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 0 / 1
5,922
538
3,743
8,797
7,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
2 / 0 / 0
5,407
492
3,043
7,699
3,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Jkhaj1
Bellona
10
0 / 1 / 0
5,844
531
3,839
9,337
8,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
8
0 / 3 / 2
4,889
444
2,360
6,303
2,531
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
5
Kills
4
4
Deaths
5
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
2
0
1
2.5
L
2
0
0
2
L
Bellona
Jkhaj1
Bellona
0
1
0
0
W
Kuzenbo
JoanC5
Kuzenbo
1
0
3
2.5
W
3
2
2
2
L
Ishtar
0
3
2
0.33
W
Surtr
Protide1
Surtr
0
0
0
0
W
1
0
1
1.5
W
Chernobog
gektor1274
Chernobog
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,639
Damage
15,876
39,759
Taken
36,589
25,429
Mitigated
23,780
13,226
Healing
6,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,891
349
0
460
4,453
1,928
0
1,069
3,384
56,279
1,624
L
3,743
424
0
2,364
8,797
7,698
0
3,106
5,691
21,212
2,002
L
3,043
1,306
0
1,574
7,699
3,601
0
1,318
6,381
0
31,137
L
Bellona
Jkhaj1
Bellona
3,839
1,620
0
1,632
9,337
8,022
0
637
7,872
0
42,646
W
Kuzenbo
JoanC5
Kuzenbo
5,705
2,842
0
1,829
10,589
10,140
61
1,763
8,826
18,961
2,320
W
4,968
2,797
0
5,487
11,168
4,052
34
1,402
9,766
0
50,209
L
Ishtar
2,360
1,313
0
873
6,303
2,531
0
1,931
4,372
0
25,086
W
Surtr
Protide1
Surtr
6,558
2,425
0
4,889
9,780
8,207
0
0
9,780
2,051
44,113
W
2,036
127
0
0
2,970
1,187
0
1,576
1,394
34,608
0
W
Chernobog
gektor1274
Chernobog
2,372
1,268
0
1,021
5,252
1,843
680
1,212
4,040
0
32,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,179
Gold Earned
28,586
286
Minions Killed
335
0
Camps Cleared
0
1,093,650
Distance Traveled
959,803
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,524
593
111
10
0
207,950
2
L
Ares
5,922
538
31
3
0
216,927
5
L
Kali
5,407
492
51
5
0
176,328
0
L
Bellona
5,844
531
93
8
0
170,742
0
W
Kuzenbo
6,527
593
29
3
0
231,478
0
W
Arachne
6,206
564
73
7
0
268,294
0
L
Ishtar
4,889
444
49
4
0
187,856
2
W
Surtr
6,248
568
67
6
0
196,024
0
W
Nox
5,878
534
63
6
0
213,478
4
W
Chernobog
5,320
484
54
5
0
184,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role