Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Coryaa
Bellona
Level 53
God Stats
8W - 7L
1,431 SR
Queue Stats
66W - 48L
1,292 Elo+
Party 1
Charybdis
Charybdis
Elyosis
Charybdis
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 122L
1,461 Elo+
Solo
Arachne
Arachne
MEPTBblE
Arachne
Level 18
God Stats
32W - 21L
1,431 SR
Queue Stats
69W - 57L
1,292 Elo+
Party 1
Janus
Janus
PH33BZ
Janus
Level 42
God Stats
62W - 59L
1,556 SR
Queue Stats
237W - 234L
1,440 Elo+
Solo
Team Averages
Level 52
1,484 SR
1,397 Elo+

VS

Team Averages
Level 78
1,536 SR
1,475 Elo+
Danzaburou
Danzaburou
DonStofatto
Danzaburou
Level 38
God Stats
1W - 2L
1,461 SR
Queue Stats
32W - 60L
1,347 Elo+
Solo
Hades
Hades
KonstantinVelky
Hades
Level 63
God Stats
7W - 11L
1,396 SR
Queue Stats
52W - 49L
1,558 Elo+
Solo
Merlin
Merlin
Padley99-_-
Merlin
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
301W - 309L
1,518 Elo+
Solo
Bakasura
Bakasura
Problem892012
Bakasura
Level 85
God Stats
19W - 20L
1,566 SR
Queue Stats
206W - 202L
1,467 Elo+
Solo
Charon
Charon
Protide1
Charon
Level 75
God Stats
6W - 3L
1,755 SR
Queue Stats
69W - 43L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 2 / 3
6,886
574
5,039
9,031
5,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Coryaa
Bellona
12
0 / 0 / 1
6,960
580
3,775
7,528
7,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
Elyosis
Charybdis
14
2 / 0 / 2
7,753
646
7,652
7,990
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
MEPTBblE
Arachne
11
4 / 2 / 0
6,564
547
4,130
8,289
3,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
PH33BZ
Janus
12
0 / 0 / 1
6,770
564
4,733
5,379
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DonStofatto
Danzaburou
7
0 / 3 / 2
5,063
422
3,854
5,539
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 1 / 0
6,254
521
4,475
8,255
4,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Merlin
14
1 / 1 / 0
7,515
626
3,501
6,710
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Problem892012
Bakasura
12
1 / 2 / 3
6,130
511
5,869
11,756
5,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
Protide1
Charon
10
2 / 0 / 1
6,684
557
4,199
9,593
7,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
7
Kills
4
4
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
3
1.25
W
Bellona
Coryaa
Bellona
0
0
1
0.5
L
Danzaburou
DonStofatto
Danzaburou
0
3
2
0.33
W
Charybdis
Elyosis
Charybdis
2
0
2
3
L
0
1
0
0
W
Arachne
MEPTBblE
Arachne
4
2
0
2
W
Janus
PH33BZ
Janus
0
0
1
0.5
L
Merlin
1
1
0
1
L
Bakasura
Problem892012
Bakasura
1
2
3
1.25
L
Charon
Protide1
Charon
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,329
Damage
21,898
38,217
Taken
41,853
21,595
Mitigated
21,728
15,472
Healing
15,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,039
588
1,661
1,956
9,031
5,916
579
2,526
6,099
23,660
690
W
Bellona
Coryaa
Bellona
3,775
823
0
1,421
7,528
7,217
0
4,307
3,221
0
39,969
L
Danzaburou
DonStofatto
Danzaburou
3,854
1,932
0
1,204
5,539
1,802
0
1,055
4,484
0
28,155
W
Charybdis
Elyosis
Charybdis
7,652
3,009
0
4,489
7,990
3,178
2,067
1,367
6,623
0
76,507
L
4,475
1,028
0
4,058
8,255
4,748
0
0
7,634
35,490
0
W
Arachne
MEPTBblE
Arachne
4,130
2,200
0
3,751
8,289
3,284
0
733
7,407
0
35,912
W
Janus
PH33BZ
Janus
4,733
70
0
2,194
5,379
2,000
0
3,143
2,236
48,770
0
L
Merlin
3,501
230
0
998
6,710
2,433
0
3,389
2,927
67,072
1,650
L
Bakasura
Problem892012
Bakasura
5,869
4,618
177
6,274
11,756
5,519
0
1,514
10,202
0
33,803
L
Charon
Protide1
Charon
4,199
1,211
0
2,867
9,593
7,226
0
3,162
6,319
24,487
1,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,933
Gold Earned
31,646
395
Minions Killed
362
0
Camps Cleared
0
1,166,651
Distance Traveled
1,071,859
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,886
574
36
3
0
231,107
3
W
Bellona
6,960
580
74
6
0
228,288
0
L
Danzaburou
5,063
422
57
5
0
144,145
0
W
Charybdis
7,753
646
141
12
0
211,195
1
L
Hades
6,254
521
55
5
0
183,817
0
W
Arachne
6,564
547
56
5
0
263,810
0
W
Janus
6,770
564
88
7
0
232,251
0
L
Merlin
7,515
626
135
11
0
233,559
6
L
Bakasura
6,130
511
76
6
0
255,405
0
L
Charon
6,684
557
39
3
0
254,933
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role