Player Matchup

Medusa
Medusa
 
Medusa
Level 314
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 258
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Enkі
Fenrir
Level 163
God Stats
8W - 2L
1,708 SR
Queue Stats
1,745W - 518L
1,808 Elo+
Party 1
Kukulkan
Kukulkan
Mikimoto
Kukulkan
Level 156
God Stats
11W - 6L
1,372 SR
Queue Stats
227W - 234L
1,448 Elo+
Solo
Team Averages
Level 210
1,516 SR
1,551 Elo+

VS

Team Averages
Level 121
1,564 SR
1,598 Elo+
Heimdallr
Heimdallr
Emolgo
Heimdallr
Level 81
God Stats
2W - 3L
1,440 SR
Queue Stats
118W - 73L
1,669 Elo+
Solo
Hun Batz
Hun Batz
MalveZz
Hun Batz
Level 109
God Stats
4W - 3L
1,617 SR
Queue Stats
143W - 147L
1,473 Elo+
Solo
Janus
Janus
Nicze
Janus
Level 143
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Artio
Artio
Saul_Light
Artio
Level 155
God Stats
19W - 22L
1,559 SR
Queue Stats
264W - 259L
1,515 Elo+
Solo
Nu Wa
Nu Wa
yokishimaru
Nu Wa
Level 117
God Stats
6W - 4L
1,705 SR
Queue Stats
30W - 21L
1,831 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
5 / 1 / 2
6,619
1,103
7,310
5,542
2,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
 
Charon
11
1 / 0 / 6
5,946
991
2,900
3,676
2,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
 
Chang'e
11
0 / 0 / 5
5,762
960
5,158
4,470
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Enkі
Fenrir
12
2 / 0 / 5
6,236
1,039
3,819
5,234
2,958
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
Mikimoto
Kukulkan
12
1 / 0 / 2
6,115
1,019
2,016
1,774
633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Emolgo
Heimdallr
10
0 / 1 / 1
5,543
924
4,996
5,737
2,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
MalveZz
Hun Batz
11
0 / 2 / 1
5,631
939
4,092
6,501
3,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Nicze
Janus
11
1 / 2 / 0
5,901
984
2,194
4,080
1,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
10
0 / 2 / 0
5,406
901
1,709
6,474
5,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 1
5,471
912
2,818
4,119
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
9
Kills
1
1
Deaths
9
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
2
6
W
Charon
 
Charon
1
0
6
4
W
Chang'e
 
Chang'e
0
0
5
2.5
L
Heimdallr
Emolgo
Heimdallr
0
1
1
0.5
W
Fenrir
Enkі
Fenrir
2
0
5
4.5
L
Hun Batz
MalveZz
Hun Batz
0
2
1
0.25
W
Kukulkan
Mikimoto
Kukulkan
1
0
2
2
L
Janus
Nicze
Janus
1
2
0
0.5
L
Artio
0
2
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,203
Damage
15,809
20,696
Taken
26,911
10,148
Mitigated
13,585
6,127
Healing
3,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,310
2,722
0
1,305
5,542
2,293
0
1,696
3,675
0
20,763
W
Charon
 
Charon
2,900
400
0
559
3,676
2,830
0
1,170
2,303
11,950
0
W
Chang'e
 
Chang'e
5,158
90
501
1,818
4,470
1,434
32
979
3,274
12,578
154
L
Heimdallr
Emolgo
Heimdallr
4,996
2,375
0
1,243
5,737
2,357
0
2,018
3,672
0
16,252
W
Fenrir
Enkі
Fenrir
3,819
1,346
0
1,198
5,234
2,958
0
895
4,092
0
14,457
L
Hun Batz
MalveZz
Hun Batz
4,092
265
0
1,145
6,501
3,044
0
2,940
3,397
0
16,495
W
Kukulkan
Mikimoto
Kukulkan
2,016
37
0
746
1,774
633
0
651
928
18,302
0
L
Janus
Nicze
Janus
2,194
148
0
0
4,080
1,348
0
708
3,372
22,302
0
L
Artio
1,709
126
0
720
6,474
5,647
0
2,511
3,750
4,860
0
L
2,818
434
0
0
4,119
1,189
11
1,175
2,800
9,231
845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,678
Gold Earned
27,952
134
Minions Killed
137
0
Camps Cleared
0
736,209
Distance Traveled
596,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,619
1,103
38
6
0
181,198
0
W
Charon
5,946
991
18
3
0
129,581
0
W
Chang'e
5,762
960
16
3
0
142,302
0
L
Heimdallr
5,543
924
31
5
0
128,112
0
W
Fenrir
6,236
1,039
27
5
0
144,501
0
L
Hun Batz
5,631
939
31
5
0
134,990
0
W
Kukulkan
6,115
1,019
35
6
0
138,627
0
L
Janus
5,901
984
46
8
0
130,134
0
L
Artio
5,406
901
11
2
0
107,037
0
L
Nu Wa
5,471
912
18
3
0
96,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role