Player Matchup

Lancelot
Lancelot
OX_Leotete
Lancelot
Level 108
God Stats
1W - 1L
1,676 SR
Queue Stats
56W - 41L
1,528 Elo+
Party 1
Athena
Athena
OX_Luckel5
Athena
Level 97
God Stats
5W - 4L
1,675 SR
Queue Stats
172W - 164L
1,498 Elo+
Party 1
Danzaburou
Danzaburou
Palibu_
Danzaburou
Level 45
God Stats
1W - 1L
1,268 SR
Queue Stats
13W - 22L
1,306 Elo+
Solo
King Arthur
King Arthur
ScoobertDobert
King Arthur
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 152L
1,495 Elo+
Solo
Zeus
Zeus
gF-Senju
Zeus
Level 44
God Stats
50W - 40L
1,566 SR
Queue Stats
166W - 166L
1,484 Elo+
Solo
Team Averages
Level 72
1,537 SR
1,462 Elo+

VS

Team Averages
Level 89
1,417 SR
1,432 Elo+
Da Ji
Da Ji
ERAxMEGALODON
Da Ji
Level 45
God Stats
117W - 135L
1,335 SR
Queue Stats
117W - 135L
1,288 Elo+
Solo
Bacchus
Bacchus
FEB GARAG
Bacchus
Level 123
God Stats
18W - 12L
1,361 SR
Queue Stats
56W - 51L
1,475 Elo+
Solo
Cu Chulainn
Cu Chulainn
Perna-Porcus
Cu Chulainn
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,431 Elo+
Solo
Freya
Freya
WhyTheHate
Freya
Level 77
God Stats
25W - 14L
1,568 SR
Queue Stats
463W - 454L
1,466 Elo+
Solo
Chronos
Chronos
vTyIox
Chronos
Level 66
God Stats
1W - 0L
1,323 SR
Queue Stats
185W - 173L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
OX_Leotete
Lancelot
10
2 / 3 / 0
5,780
578
2,727
9,602
3,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
OX_Luckel5
Athena
9
1 / 3 / 0
4,896
490
1,434
9,183
6,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Palibu_
Danzaburou
9
0 / 1 / 1
4,804
480
2,144
5,607
2,158
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
ScoobertDobert
King Arthur
11
3 / 1 / 0
6,542
654
6,583
10,382
8,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zeus
5
0 / 3 / 1
4,337
434
2,373
2,596
615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 1
6,564
656
4,556
7,110
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
FEB GARAG
Bacchus
10
0 / 1 / 3
5,463
546
3,724
5,929
3,927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
Perna-Porcus
Cu Chulainn
9
0 / 3 / 2
5,501
550
4,474
10,212
9,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
10
4 / 1 / 2
6,451
645
5,577
5,259
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
vTyIox
Chronos
10
0 / 0 / 2
5,758
576
4,168
2,699
991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
6
Kills
10
11
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
W
Bacchus
FEB GARAG
Bacchus
0
1
3
1.5
L
Lancelot
OX_Leotete
Lancelot
2
3
0
0.67
L
Athena
OX_Luckel5
Athena
1
3
0
0.33
L
Danzaburou
Palibu_
Danzaburou
0
1
1
0.5
W
Cu Chulainn
Perna-Porcus
Cu Chulainn
0
3
2
0.33
L
King Arthur
ScoobertDobert
King Arthur
3
1
0
3
W
Freya
4
1
2
5
L
Zeus
0
3
1
0.17
W
Chronos
vTyIox
Chronos
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,261
Damage
22,499
37,370
Taken
31,209
21,451
Mitigated
19,334
9,715
Healing
8,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,556
973
0
3,144
7,110
2,737
0
1,321
5,587
0
37,325
W
Bacchus
FEB GARAG
Bacchus
3,724
359
0
2,114
5,929
3,927
0
722
5,207
25,362
2,709
L
Lancelot
OX_Leotete
Lancelot
2,727
364
0
3,590
9,602
3,783
0
2,898
6,378
0
32,520
L
Athena
OX_Luckel5
Athena
1,434
390
0
2,149
9,183
6,701
0
3,859
4,976
14,730
0
L
Danzaburou
Palibu_
Danzaburou
2,144
938
0
1,536
5,607
2,158
0
3,427
1,922
0
25,141
W
Cu Chulainn
Perna-Porcus
Cu Chulainn
4,474
1,203
0
1,234
10,212
9,741
0
132
10,080
0
29,655
L
King Arthur
ScoobertDobert
King Arthur
6,583
752
0
2,390
10,382
8,194
0
1,013
9,252
285
45,445
W
Freya
5,577
2,211
0
1,379
5,259
1,938
485
1,209
3,960
25,999
1,417
L
Zeus
2,373
430
0
50
2,596
615
0
815
1,669
10,935
286
W
Chronos
vTyIox
Chronos
4,168
1,375
0
833
2,699
991
688
292
2,407
40,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,359
Gold Earned
29,737
227
Minions Killed
268
0
Camps Cleared
0
906,802
Distance Traveled
1,008,090
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,564
656
53
5
0
218,151
0
W
Bacchus
5,463
546
44
4
0
221,021
1
L
Lancelot
5,780
578
59
6
0
224,522
0
L
Athena
4,896
490
29
3
0
213,747
0
L
Danzaburou
4,804
480
36
4
0
171,044
0
W
Cu Chulainn
5,501
550
38
4
0
176,581
0
L
King Arthur
6,542
654
79
8
0
217,945
0
W
Freya
6,451
645
49
5
0
191,916
3
L
Zeus
4,337
434
24
2
0
79,544
0
W
Chronos
5,758
576
84
8
0
200,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role