Player Matchup

Sol
Sol
Gold I
DurtyGuNz
Sol
Gold I
Level 174
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 175L
1,637 MMR
Party 2
Hel
Hel
Gold III
NSY Kiztune
Hel
Gold III
Level 104
God Stats
0W - 2L
1,353 SR
Queue Stats
201W - 206L
1,561 MMR
Solo
Hercules
Hercules
Gold I
ThatsSoHotToME
Hercules
Gold I
Level 199
God Stats
13W - 20L
1,529 SR
Queue Stats
129W - 127L
1,609 MMR
Solo
Ymir
Ymir
Gold II
Uhh Cancel That
Ymir
Gold II
Level 105
God Stats
21W - 26L
1,573 SR
Queue Stats
271W - 278L
1,639 MMR
Solo
Janus
Janus
Platinum III
currahee28c
Janus
Platinum III
Level 120
God Stats
2W - 2L
1,650 SR
Queue Stats
57W - 48L
1,807 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,521 SR
1,651 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 162
1,650 SR
1,654 MMR
Olorun
Olorun
Gold II
HoboOnAHelo
Olorun
Gold II
Level 240
God Stats
14W - 5L
1,713 SR
Queue Stats
649W - 652L
1,638 MMR
Party 1
Thanatos
Thanatos
Platinum V
Vainerfour59
Thanatos
Platinum V
Level 105
God Stats
2W - 1L
1,785 SR
Queue Stats
85W - 78L
1,860 MMR
Party 3
King Arthur
King Arthur
Gold IV
YallAreMy
King Arthur
Gold IV
Level 128
God Stats
1W - 1L
1,536 SR
Queue Stats
35W - 41L
1,610 MMR
Party 3
Chang'e
Chang'e
Gold II
muah-xxo
Chang'e
Gold II
Level 177
God Stats
75W - 67L
1,582 SR
Queue Stats
256W - 244L
1,505 MMR
Solo
Ne Zha
Ne Zha
Gold II
sLogos
Ne Zha
Gold II
Level 159
God Stats
133W - 118L
1,634 SR
Queue Stats
247W - 253L
1,655 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
7,864
524
11,224
15,149
5,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
0 / 3 / 1
5,428
362
2,806
6,288
2,956
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hercules
14
0 / 3 / 2
8,686
579
9,890
17,707
20,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
11 / 3 / 0
9,659
644
12,166
13,569
7,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 4 / 3
7,663
511
3,858
7,818
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AgniVulcanCharybdis

VS

Bans
AthenaArachneKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
1 / 2 / 5
8,229
549
8,816
11,297
5,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Vainerfour59
Thanatos
15
10 / 4 / 3
9,401
627
9,481
16,694
6,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
YallAreMy
King Arthur
15
1 / 2 / 2
8,653
577
12,232
17,016
10,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
muah-xxo
Chang'e
14
4 / 3 / 4
8,851
590
5,428
10,415
3,628
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
sLogos
Ne Zha
13
2 / 1 / 7
7,249
483
8,984
11,257
8,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
12
Kills
18
18
Deaths
12
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Olorun
1
2
5
1.75
L
0
3
1
0.17
L
Hercules
0
3
2
0.33
L
11
3
0
3.67
W
Thanatos
Vainerfour59
Thanatos
10
4
3
2.88
W
King Arthur
YallAreMy
King Arthur
1
2
2
1
L
0
4
3
0.38
W
Chang'e
muah-xxo
Chang'e
4
3
4
2
W
Ne Zha
sLogos
Ne Zha
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,944
Damage
44,941
60,531
Taken
66,679
38,508
Mitigated
34,349
19,324
Healing
27,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,224
4,702
0
6,399
15,149
5,046
870
6,765
8,384
69,644
5,442
W
Olorun
8,816
4,993
930
5,490
11,297
5,207
1,736
9,656
1,577
62,860
4,521
L
2,806
450
883
2,808
6,288
2,956
0
1,809
4,479
11,533
0
L
Hercules
9,890
3,771
0
7,809
17,707
20,722
0
0
17,707
1,446
78,038
L
12,166
2,500
0
925
13,569
7,285
0
3,037
10,532
61,764
1,030
W
Thanatos
Vainerfour59
Thanatos
9,481
3,059
0
11,278
16,694
6,811
922
7,855
8,799
0
57,908
W
King Arthur
YallAreMy
King Arthur
12,232
2,724
0
3,330
17,016
10,609
0
1,945
15,071
0
78,716
L
3,858
221
0
500
7,818
2,499
0
2,225
5,593
63,693
0
W
Chang'e
muah-xxo
Chang'e
5,428
541
713
4,758
10,415
3,628
134
4,784
5,455
63,440
2,077
W
Ne Zha
sLogos
Ne Zha
8,984
1,598
0
1,286
11,257
8,094
62
6,116
5,047
0
43,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,300
Gold Earned
42,383
479
Minions Killed
509
0
Camps Cleared
0
1,331,387
Distance Traveled
1,515,134
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,864
524
110
7
0
251,027
3
W
Olorun
8,229
549
131
9
0
281,343
2
L
Hel
5,428
362
24
2
0
156,825
0
L
Hercules
8,686
579
144
10
0
272,802
4
L
Ymir
9,659
644
80
5
0
318,292
0
W
Thanatos
9,401
627
90
6
0
332,506
2
W
King Arthur
8,653
577
131
9
0
304,495
4
L
Janus
7,663
511
121
8
0
332,441
0
W
Chang'e
8,851
590
110
7
0
276,390
6
W
Ne Zha
7,249
483
47
3
0
320,400
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role