Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
DARKSHADOW39219
Zeus
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 17L
1,421 Elo+
Party 2
Aphrodite
Aphrodite
PillsNpotions02
Aphrodite
Level 46
God Stats
9W - 8L
1,400 SR
Queue Stats
86W - 86L
1,300 Elo+
Party 1
Erlang Shen
Erlang Shen
Sho3l3ss Joe
Erlang Shen
Level 159
God Stats
9W - 15L
1,364 SR
Queue Stats
134W - 115L
1,463 Elo+
Solo
Team Averages
Level 91
1,453 SR
1,437 Elo+

VS

Team Averages
Level 98
1,364 SR
1,375 Elo+
Thanatos
Thanatos
AltoHitoshi
Thanatos
Level 136
God Stats
2W - 3L
1,281 SR
Queue Stats
154W - 174L
1,487 Elo+
Solo
Zeus
Zeus
Ch1gbangus
Zeus
Level 47
God Stats
0W - 2L
1,322 SR
Queue Stats
99W - 122L
1,374 Elo+
Solo
Bacchus
Bacchus
DreamArtic2007
Bacchus
Level 80
God Stats
19W - 27L
1,416 SR
Queue Stats
253W - 256L
1,488 Elo+
Solo
Artemis
Artemis
RickPearson
Artemis
Level 149
God Stats
12W - 7L
1,552 SR
Queue Stats
250W - 259L
1,486 Elo+
Solo
Lancelot
Lancelot
TwistedFate113
Lancelot
Level 78
God Stats
1W - 2L
1,251 SR
Queue Stats
3W - 9L
1,039 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
4 / 0 / 1
6,602
600
4,357
7,923
3,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Medusa
 
Medusa
11
3 / 0 / 0
5,495
500
6,090
7,803
3,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

11
1 / 1 / 2
6,293
572
2,282
4,815
1,350
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Aphrodite
PillsNpotions02
Aphrodite
11
1 / 2 / 3
6,170
561
2,499
6,143
4,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
Sho3l3ss Joe
Erlang Shen
11
1 / 1 / 1
6,116
556
5,747
9,301
8,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AltoHitoshi
Thanatos
11
1 / 2 / 0
6,144
559
5,728
10,564
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 0
4,188
381
1,336
2,177
575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 2
5,490
499
4,243
7,781
7,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
RickPearson
Artemis
8
1 / 2 / 0
5,151
468
6,531
8,153
2,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
11
2 / 3 / 0
5,785
526
2,548
8,202
3,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
10
Kills
4
4
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
0
1
4.5
W
Medusa
 
Medusa
3
0
0
3
L
Thanatos
AltoHitoshi
Thanatos
1
2
0
0.5
L
0
1
0
0
W
1
1
2
2
L
0
2
2
0.5
W
Aphrodite
PillsNpotions02
Aphrodite
1
2
3
1.25
L
Artemis
RickPearson
Artemis
1
2
0
0.5
W
Erlang Shen
Sho3l3ss Joe
Erlang Shen
1
1
1
1.5
L
Lancelot
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,975
Damage
20,386
35,985
Taken
36,877
20,734
Mitigated
18,806
12,094
Healing
14,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,357
2,271
0
1,141
7,923
3,551
375
857
7,066
0
63,501
W
Medusa
 
Medusa
6,090
2,431
0
732
7,803
3,380
19
1,863
5,940
0
36,931
L
Thanatos
AltoHitoshi
Thanatos
5,728
2,694
0
6,826
10,564
5,301
0
0
10,564
0
40,398
L
1,336
180
0
425
2,177
575
0
1,025
1,152
12,500
0
W
2,282
592
0
653
4,815
1,350
258
649
4,166
35,513
1,561
L
4,243
292
0
2,025
7,781
7,215
0
1,706
6,075
14,468
1,883
W
Aphrodite
PillsNpotions02
Aphrodite
2,499
883
2,282
3,066
6,143
4,300
0
1,751
4,392
18,433
0
L
Artemis
RickPearson
Artemis
6,531
2,142
0
3,027
8,153
2,705
0
555
7,598
0
33,111
W
Erlang Shen
Sho3l3ss Joe
Erlang Shen
5,747
3,016
0
4,220
9,301
8,153
0
0
9,301
0
40,711
L
Lancelot
2,548
141
0
2,542
8,202
3,010
0
1,495
6,707
0
37,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,676
Gold Earned
26,758
306
Minions Killed
248
0
Camps Cleared
0
1,018,804
Distance Traveled
917,043
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,602
600
104
9
0
247,634
0
W
Medusa
5,495
500
57
5
0
192,712
0
L
Thanatos
6,144
559
81
7
0
215,171
0
L
Zeus
4,188
381
22
2
0
77,605
0
W
Zeus
6,293
572
60
5
0
200,317
0
L
Bacchus
5,490
499
33
3
0
201,433
0
W
Aphrodite
6,170
561
26
2
0
177,280
0
L
Artemis
5,151
468
43
4
0
187,373
0
W
Erlang Shen
6,116
556
59
5
0
200,861
0
L
Lancelot
5,785
526
69
6
0
235,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role