Player Matchup

Zhong Kui
Zhong Kui
Silver III
CrankyTACOBOY44
Zhong Kui
Silver III
Level 159
God Stats
9W - 5L
1,501 SR
Queue Stats
135W - 181L
1,097 MMR
Solo
Bellona
Bellona
Gold V
K0N7nookazu_4545
Bellona
Gold V
Level 89
God Stats
4W - 3L
1,549 SR
Queue Stats
292W - 293L
1,222 MMR
Solo
Anhur
Anhur
Silver II
Njklai
Anhur
Silver II
Level 100
God Stats
1W - 3L
1,171 SR
Queue Stats
32W - 40L
1,169 MMR
Solo
Bacchus
Bacchus
Silver I
SuWuzzy
Bacchus
Silver I
Level 104
God Stats
3W - 4L
1,428 SR
Queue Stats
48W - 63L
1,281 MMR
Party 1
Thanatos
Thanatos
Silver III
ZuperGremlin
Thanatos
Silver III
Level 143
God Stats
15W - 9L
1,723 SR
Queue Stats
126W - 149L
963 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,474 SR
1,146 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,549 SR
1,146 MMR
Thor
Thor
Silver I
Aloysius32
Thor
Silver I
Level 159
God Stats
6W - 10L
1,441 SR
Queue Stats
140W - 169L
1,152 MMR
Solo
Cthulhu
Cthulhu
Silver III
ItWhenItGerg
Cthulhu
Silver III
Level 68
God Stats
9W - 4L
1,660 SR
Queue Stats
64W - 89L
1,028 MMR
Solo
Mercury
Mercury
Silver II
Unclerukkus5749
Mercury
Silver II
Level 124
God Stats
1W - 0L
1,719 SR
Queue Stats
380W - 399L
1,184 MMR
Solo
Izanami
Izanami
Silver I
smurf233
Izanami
Silver I
Level 187
God Stats
15W - 20L
1,453 SR
Queue Stats
134W - 161L
1,168 MMR
Solo
Tiamat
Tiamat
Silver I
xxDarkAngelww
Tiamat
Silver I
Level 140
God Stats
8W - 15L
1,472 SR
Queue Stats
372W - 388L
1,200 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CrankyTACOBOY44
Zhong Kui
15
1 / 0 / 4
8,954
527
6,155
8,318
7,123
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

16
1 / 1 / 1
9,830
578
5,035
11,266
11,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Njklai
Anhur
15
1 / 0 / 4
8,844
520
8,047
11,231
4,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
SuWuzzy
Bacchus
15
2 / 1 / 5
8,743
514
6,901
13,372
14,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
ZuperGremlin
Thanatos
15
5 / 2 / 4
8,358
492
7,610
14,222
6,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AgniAwilixAthenaMedusa

VS

Bans
OsirisLancelotZeusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 2
8,292
488
3,792
10,991
5,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
ItWhenItGerg
Cthulhu
11
0 / 6 / 1
7,302
430
5,258
16,224
9,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 0 / 1
8,840
520
3,399
11,973
5,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Izanami
smurf233
Izanami
15
0 / 1 / 0
8,343
491
4,997
8,311
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
0 / 2 / 1
8,086
476
7,681
7,390
4,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
3
4
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
Zhong Kui
CrankyTACOBOY44
Zhong Kui
1
0
4
3
W
Cthulhu
ItWhenItGerg
Cthulhu
0
6
1
0.08
L
1
1
1
1.5
L
Anhur
Njklai
Anhur
1
0
4
3
L
Bacchus
SuWuzzy
Bacchus
2
1
5
4.5
W
2
0
1
2.5
L
Thanatos
ZuperGremlin
Thanatos
5
2
4
3.5
W
Izanami
smurf233
Izanami
0
1
0
0
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,748
Damage
25,127
58,409
Taken
54,889
43,801
Mitigated
26,923
33,800
Healing
15,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,792
252
0
4,847
10,991
5,724
0
248
10,270
0
53,995
L
Zhong Kui
CrankyTACOBOY44
Zhong Kui
6,155
1,070
0
5,890
8,318
7,123
701
4,271
4,047
71,774
3,007
W
Cthulhu
ItWhenItGerg
Cthulhu
5,258
546
1,461
2,027
16,224
9,222
0
7,770
8,400
22,722
0
L
5,035
945
0
5,654
11,266
11,090
1
495
10,161
0
79,417
L
Anhur
Njklai
Anhur
8,047
5,079
0
6,979
11,231
4,687
831
1,786
9,394
0
79,866
L
Bacchus
SuWuzzy
Bacchus
6,901
1,080
749
4,425
13,372
14,093
42
4,291
9,081
36,009
0
W
3,399
349
0
2,986
11,973
5,402
0
1,217
10,660
0
74,842
L
Thanatos
ZuperGremlin
Thanatos
7,610
1,134
0
10,103
14,222
6,808
0
2,176
11,998
0
76,559
W
Izanami
smurf233
Izanami
4,997
3,473
0
2,159
8,311
2,128
3,144
670
7,641
0
83,322
W
7,681
273
0
2,318
7,390
4,447
0
2,860
4,530
69,381
773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,729
Gold Earned
40,863
541
Minions Killed
520
0
Camps Cleared
0
1,612,827
Distance Traveled
1,492,419
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,292
488
93
5
0
249,887
1
L
Zhong Kui
8,954
527
138
8
0
269,190
2
W
Cthulhu
7,302
430
31
2
0
308,515
2
L
Bellona
9,830
578
130
8
0
329,928
1
L
Anhur
8,844
520
136
8
0
280,742
0
L
Bacchus
8,743
514
39
2
0
359,575
5
W
Mercury
8,840
520
121
7
0
383,198
5
L
Thanatos
8,358
492
98
6
0
373,392
3
W
Izanami
8,343
491
137
8
0
269,155
0
W
Tiamat
8,086
476
138
8
0
281,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role