Player Matchup

Kukulkan
Kukulkan
AtomicNuts6542
Kukulkan
Level 67
God Stats
8W - 9L
1,533 SR
Queue Stats
392W - 438L
1,403 Elo+
Party 1
Hachiman
Hachiman
Kleminexx
Hachiman
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,215 Elo+
Party 2
Sylvanus
Sylvanus
Zanzibar9987
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,215 Elo+
Party 2
Hun Batz
Hun Batz
skullcrusherz17
Hun Batz
Level 154
God Stats
2W - 1L
1,887 SR
Queue Stats
236W - 242L
1,527 Elo+
Party 1
Merlin
Merlin
x4xSKIN
Merlin
Level 127
God Stats
7W - 5L
1,523 SR
Queue Stats
457W - 493L
1,402 Elo+
Party 1
Team Averages
Level 80
1,589 SR
1,352 Elo+

VS

Team Averages
Level 115
1,533 SR
1,437 Elo+
Lancelot
Lancelot
Babyboyhdz
Lancelot
Level 104
God Stats
2W - 0L
1,700 SR
Queue Stats
107W - 97L
1,505 Elo+
Solo
Mulan
Mulan
CryHavok0119
Mulan
Level 129
God Stats
13W - 3L
1,566 SR
Queue Stats
270W - 265L
1,399 Elo+
Solo
Ra
Ra
DragonPS4
Ra
Level 126
God Stats
1W - 0L
1,738 SR
Queue Stats
2W - 4L
1,236 Elo+
Solo
Chernobog
Chernobog
macbear2332
Chernobog
Level 109
God Stats
3W - 7L
1,162 SR
Queue Stats
568W - 560L
1,535 Elo+
Solo
Ah Puch
Ah Puch
thefishmarket
Ah Puch
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
51W - 61L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
0 / 5 / 2
7,504
750
9,352
8,589
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Kleminexx
Hachiman
13
2 / 7 / 4
7,627
763
5,591
13,831
6,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Zanzibar9987
Sylvanus
13
2 / 5 / 5
7,817
782
2,932
14,441
13,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
16
6 / 5 / 4
9,777
978
18,259
11,231
7,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
x4xSKIN
Merlin
14
0 / 2 / 7
7,979
798
12,678
5,444
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Babyboyhdz
Lancelot
14
4 / 2 / 15
8,224
822
10,660
18,041
12,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
2 / 2 / 16
8,316
832
11,494
14,032
13,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 1 / 9
8,595
860
6,831
7,415
3,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
macbear2332
Chernobog
16
7 / 4 / 12
9,431
943
13,826
13,780
6,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
15
5 / 1 / 11
8,645
865
6,847
8,740
4,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
87
10
Kills
24
24
Deaths
10
22
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
5
2
0.2
W
Lancelot
Babyboyhdz
Lancelot
4
2
15
5.75
W
2
2
16
5
W
6
1
9
10.5
L
Hachiman
Kleminexx
Hachiman
2
7
4
0.57
L
Sylvanus
Zanzibar9987
Sylvanus
2
5
5
0.9
W
Chernobog
macbear2332
Chernobog
7
4
12
3.25
L
Hun Batz
6
5
4
1.6
W
Ah Puch
5
1
11
10.5
L
Merlin
x4xSKIN
Merlin
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,812
Damage
49,658
53,536
Taken
62,008
33,383
Mitigated
40,288
10,799
Healing
32,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
9,352
128
200
257
8,589
4,288
0
2,786
5,659
19,745
0
W
Lancelot
Babyboyhdz
Lancelot
10,660
1,905
1,863
7,392
18,041
12,642
0
6,649
11,392
0
15,636
W
11,494
1,238
971
2,778
14,032
13,109
176
4,268
9,764
0
20,443
W
6,831
810
8,479
4,328
7,415
3,864
0
2,986
4,429
16,944
675
L
Hachiman
Kleminexx
Hachiman
5,591
4,219
212
2,375
13,831
6,005
0
3,750
9,837
0
9,819
L
Sylvanus
Zanzibar9987
Sylvanus
2,932
327
2,578
2,941
14,441
13,045
62
2,961
11,216
3,954
0
W
Chernobog
macbear2332
Chernobog
13,826
6,431
1,151
2,640
13,780
6,525
549
6,328
7,452
0
24,070
L
Hun Batz
18,259
2,843
528
745
11,231
7,109
0
2,628
8,457
0
31,462
W
Ah Puch
6,847
223
1,477
1,617
8,740
4,148
171
4,731
4,009
19,577
122
L
Merlin
x4xSKIN
Merlin
12,678
601
217
746
5,444
2,936
0
560
4,884
28,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,704
Gold Earned
43,211
120
Minions Killed
121
0
Camps Cleared
0
897,112
Distance Traveled
1,046,936
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,504
750
36
4
0
194,227
0
W
Lancelot
8,224
822
8
1
0
216,973
0
W
Mulan
8,316
832
24
2
0
215,274
0
W
Ra
8,595
860
37
4
0
193,374
0
L
Hachiman
7,627
763
13
1
0
169,220
0
L
Sylvanus
7,817
782
7
1
0
160,188
0
W
Chernobog
9,431
943
23
2
0
205,779
0
L
Hun Batz
9,777
978
23
2
0
192,967
0
W
Ah Puch
8,645
865
29
3
0
215,536
0
L
Merlin
7,979
798
41
4
0
180,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role